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124 lines
1.8 KiB
Markdown
124 lines
1.8 KiB
Markdown
# Bonus Limiters
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## Predefined Limiters
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The limiters take no parameters:
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- SHOOTER_ONLY
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- DRAGON_NATURE
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- IS_UNDEAD
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- CREATURE_NATIVE_TERRAIN
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- CREATURE_FACTION
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- SAME_FACTION
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- CREATURES_ONLY
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- OPPOSITE_SIDE
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Example:
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``` javascript
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"limiters" : [ "SHOOTER_ONLY" ]
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```
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## Customizable Limiters
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### HAS_ANOTHER_BONUS_LIMITER
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Parameters:
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- Bonus type
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- (optional) bonus subtype
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- (optional) bonus sourceType and sourceId in struct
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- example: (from Adele's bless):
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``` javascript
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"limiters" : [
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{
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"type" : "HAS_ANOTHER_BONUS_LIMITER",
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"parameters" : [
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"GENERAL_DAMAGE_PREMY",
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1,
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{
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"type" : "SPELL_EFFECT",
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"id" : "spell.bless"
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}
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]
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}
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],
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```
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### CREATURE_TYPE_LIMITER
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Parameters:
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- Creature id (string)
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- (optional) include upgrades - default is false
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### CREATURE_ALIGNMENT_LIMITER
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Parameters:
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- Alignment identifier
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### CREATURE_LEVEL_LIMITER
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If parameters is empty, level limiter works as CREATURES_ONLY limiter
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Parameters:
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- Minimal level
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- Maximal level
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### FACTION_LIMITER
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Parameters:
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- Faction identifier
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### CREATURE_TERRAIN_LIMITER
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Parameters:
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- Terrain identifier
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Example:
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``` javascript
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"limiters": [ {
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"type":"CREATURE_TYPE_LIMITER",
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"parameters": [ "angel", true ]
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} ],
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```
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``` javascript
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"limiters" : [ {
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"type" : "CREATURE_TERRAIN_LIMITER",
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"parameters" : ["sand"]
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} ]
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```
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### UNIT_ON_HEXES
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Parameters:
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- List of affected battlefield hexes
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## Aggregate Limiters
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The following limiters must be specified as the first element of a list,
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and operate on the remaining limiters in that list:
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- allOf (default when no aggregate limiter is specified)
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- anyOf
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- noneOf
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Example:
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``` javascript
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"limiters" : [
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"noneOf",
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"IS_UNDEAD",
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{
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"type" : "HAS_ANOTHER_BONUS_LIMITER",
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"parameters" : [ "SIEGE_WEAPON" ]
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}
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]
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``` |