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Supressing hiring army on turn one seems just bad. Starting the main-hero as strong as possible seems like a good idea to me and hiring the available troops outright will help achieve that goal. However, if there's a hero for hire, who has army with him that is a better deal, we hire that one first. |
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.. | ||
BuildingBehavior.cpp | ||
BuildingBehavior.h | ||
BuyArmyBehavior.cpp | ||
BuyArmyBehavior.h | ||
CaptureObjectsBehavior.cpp | ||
CaptureObjectsBehavior.h | ||
ClusterBehavior.cpp | ||
ClusterBehavior.h | ||
DefenceBehavior.cpp | ||
DefenceBehavior.h | ||
ExplorationBehavior.cpp | ||
ExplorationBehavior.h | ||
GatherArmyBehavior.cpp | ||
GatherArmyBehavior.h | ||
RecruitHeroBehavior.cpp | ||
RecruitHeroBehavior.h | ||
StartupBehavior.cpp | ||
StartupBehavior.h | ||
StayAtTownBehavior.cpp | ||
StayAtTownBehavior.h |