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vcmi/lib/rmg/CRmgTemplateStorage.cpp
beegee1 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
- Re-organized CMapGenerator
- Created CZone and CTemplate objects in the heap and used pointers
- Added stub classes CZoneGraphGenerator and CZonePlacer (include warnings of unused variables, please ignore them)
- Fixed CRandomGenerator bug that always the same number was produced
- Better structure of Visual Studio project files with using filters
- Updated project files (VS, CMake)
- Excluded compiler warning mismatched-tags (false positive)
- Fixed a bug when compiling with unit tests enabled
2013-08-17 12:46:48 +00:00

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7.7 KiB
C++

/*
* CRmgTemplateStorage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CRmgTemplateStorage.h"
#include "CRmgTemplate.h"
#include "CRmgTemplateZone.h"
#include "../filesystem/Filesystem.h"
#include "../JsonNode.h"
#include "../mapping/CMap.h"
#include "../VCMI_Lib.h"
#include "../CTownHandler.h"
#include "../GameConstants.h"
#include "../StringConstants.h"
const std::map<std::string, CRmgTemplate *> & CRmgTemplateLoader::getTemplates() const
{
return templates;
}
void CJsonRmgTemplateLoader::loadTemplates()
{
const JsonNode rootNode(ResourceID("config/rmg.json"));
for(const auto & templatePair : rootNode.Struct())
{
auto tpl = new CRmgTemplate();
try
{
tpl->setName(templatePair.first);
const auto & templateNode = templatePair.second;
// Parse main template data
tpl->setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
tpl->setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
tpl->setPlayers(parsePlayers(templateNode["players"].String()));
tpl->setCpuPlayers(parsePlayers(templateNode["cpu"].String()));
// Parse zones
std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
for(const auto & zonePair : templateNode["zones"].Struct())
{
auto zone = new CRmgTemplateZone();
auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
zone->setId(zoneId);
const auto & zoneNode = zonePair.second;
zone->setType(parseZoneType(zoneNode["type"].String()));
zone->setSize(zoneNode["size"].Float());
if(!zoneNode["owner"].isNull()) zone->setOwner(zoneNode["owner"].Float());
zone->setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
zone->setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
zone->setTownTypes(parseTownTypes(zoneNode["townTypes"].Vector(), zone->getDefaultTownTypes()));
zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
if(!zoneNode["terrainTypeLikeZone"].isNull()) zone->setTerrainTypeLikeZone(boost::lexical_cast<int>(zoneNode["terrainTypeLikeZone"].String()));
if(!zoneNode["townTypeLikeZone"].isNull()) zone->setTownTypeLikeZone(boost::lexical_cast<int>(zoneNode["townTypeLikeZone"].String()));
zones[zone->getId()] = zone;
}
tpl->setZones(zones);
// Parse connections
std::list<CRmgTemplateZoneConnection> connections;
for(const auto & connPair : templateNode["connections"].Vector())
{
CRmgTemplateZoneConnection conn;
conn.setZoneA(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()))->second);
conn.setZoneB(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()))->second);
conn.setGuardStrength(connPair["guard"].Float());
connections.push_back(conn);
}
tpl->setConnections(connections);
tpl->validate();
templates[tpl->getName()] = tpl;
}
catch(const std::exception & e)
{
logGlobal->errorStream() << boost::format("Template %s has errors. Message: %s.") % tpl->getName() % std::string(e.what());
}
}
}
CRmgTemplate::CSize CJsonRmgTemplateLoader::parseMapTemplateSize(const std::string & text) const
{
CRmgTemplate::CSize size;
if(text.empty()) return size;
std::vector<std::string> parts;
boost::split(parts, text, boost::is_any_of("+"));
static const std::map<std::string, int> mapSizeMapping = boost::assign::map_list_of("s", CMapHeader::MAP_SIZE_SMALL)
("m", CMapHeader::MAP_SIZE_MIDDLE)("l", CMapHeader::MAP_SIZE_LARGE)("xl", CMapHeader::MAP_SIZE_XLARGE);
auto it = mapSizeMapping.find(parts[0]);
if(it == mapSizeMapping.end())
{
// Map size is given as a number representation
const auto & numericalRep = parts[0];
parts.clear();
boost::split(parts, numericalRep, boost::is_any_of("x"));
assert(parts.size() == 3);
size.setWidth(boost::lexical_cast<int>(parts[0]));
size.setHeight(boost::lexical_cast<int>(parts[1]));
size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
}
else
{
size.setWidth(it->second);
size.setHeight(it->second);
size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
}
return size;
}
ETemplateZoneType::ETemplateZoneType CJsonRmgTemplateLoader::parseZoneType(const std::string & type) const
{
static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping = boost::assign::map_list_of
("playerStart", ETemplateZoneType::PLAYER_START)("cpuStart", ETemplateZoneType::CPU_START)
("treasure", ETemplateZoneType::TREASURE)("junction", ETemplateZoneType::JUNCTION);
auto it = zoneTypeMapping.find(type);
if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
return it->second;
}
CRmgTemplateZone::CTownInfo CJsonRmgTemplateLoader::parseTemplateZoneTowns(const JsonNode & node) const
{
CRmgTemplateZone::CTownInfo towns;
towns.setTownCount(node["towns"].Float());
towns.setCastleCount(node["castles"].Float());
towns.setTownDensity(node["townDensity"].Float());
towns.setCastleDensity(node["castleDensity"].Float());
return towns;
}
std::set<TFaction> CJsonRmgTemplateLoader::parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const
{
std::set<TFaction> townTypes;
for(const auto & townTypeNode : townTypesVector)
{
auto townTypeStr = townTypeNode.String();
if(townTypeStr == "all") return defaultTownTypes;
bool foundFaction = false;
for(auto factionPtr : VLC->townh->factions)
{
if(factionPtr->town != nullptr && townTypeStr == factionPtr->name)
{
townTypes.insert(factionPtr->index);
foundFaction = true;
}
}
if(!foundFaction) throw std::runtime_error("Given faction is invalid.");
}
return townTypes;
}
std::set<ETerrainType> CJsonRmgTemplateLoader::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
{
std::set<ETerrainType> terTypes;
for(const auto & node : terTypeStrings)
{
const auto & terTypeStr = node.String();
if(terTypeStr == "all") return defaultTerrainTypes;
auto pos = vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr);
if (pos != -1)
{
terTypes.insert(ETerrainType(pos));
}
else
{
throw std::runtime_error("Terrain type is invalid.");
}
}
return terTypes;
}
CRmgTemplate::CPlayerCountRange CJsonRmgTemplateLoader::parsePlayers(const std::string & players) const
{
CRmgTemplate::CPlayerCountRange playerRange;
if(players.empty())
{
playerRange.addNumber(0);
return playerRange;
}
std::vector<std::string> commaParts;
boost::split(commaParts, players, boost::is_any_of(","));
for(const auto & commaPart : commaParts)
{
std::vector<std::string> rangeParts;
boost::split(rangeParts, commaPart, boost::is_any_of("-"));
if(rangeParts.size() == 2)
{
auto lower = boost::lexical_cast<int>(rangeParts[0]);
auto upper = boost::lexical_cast<int>(rangeParts[1]);
playerRange.addRange(lower, upper);
}
else if(rangeParts.size() == 1)
{
auto val = boost::lexical_cast<int>(rangeParts.front());
playerRange.addNumber(val);
}
}
return playerRange;
}
const std::map<std::string, CRmgTemplate *> & CRmgTemplateStorage::getTemplates() const
{
return templates;
}
CRmgTemplateStorage::CRmgTemplateStorage()
{
auto jsonLoader = make_unique<CJsonRmgTemplateLoader>();
jsonLoader->loadTemplates();
const auto & tpls = jsonLoader->getTemplates();
templates.insert(tpls.begin(), tpls.end());
}
CRmgTemplateStorage::~CRmgTemplateStorage()
{
for (auto & pair : templates) delete pair.second;
}