mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
dd73573c5c
- reorganized internal filesystem structure - all files from one mod are now grouped in same FS node - modhandler will now calculate crc32 checksum for each mod - modhandler now knows validation status of each mod todo - use checksum to determine mods that have not changed since last start and disable validation for them.
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
#include "StdInc.h"
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#include "mainwindow_moc.h"
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#include "ui_mainwindow_moc.h"
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#include <QProcess>
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#include <QDir>
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#include "../lib/CConfigHandler.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/logging/CBasicLogConfigurator.h"
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void MainWindow::load()
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{
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console = new CConsoleHandler;
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CBasicLogConfigurator logConfig(VCMIDirs::get().userCachePath() + "/VCMI_Launcher_log.txt", console);
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logConfig.configureDefault();
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CResourceHandler::initialize();
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CResourceHandler::load("config/filesystem.json");
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for (auto & string : VCMIDirs::get().dataPaths())
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QDir::addSearchPath("icons", QString::fromUtf8(string.c_str()) + "/launcher/icons");
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QDir::addSearchPath("icons", QString::fromUtf8(VCMIDirs::get().userDataPath().c_str()) + "/launcher/icons");
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settings.init();
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}
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MainWindow::MainWindow(QWidget *parent) :
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QMainWindow(parent),
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ui(new Ui::MainWindow)
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{
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load(); // load FS before UI
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ui->setupUi(this);
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ui->tabListWidget->setCurrentIndex(0);
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connect(ui->tabSelectList, SIGNAL(currentRowChanged(int)),
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ui->tabListWidget, SLOT(setCurrentIndex(int)));
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}
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MainWindow::~MainWindow()
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{
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delete ui;
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}
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void MainWindow::on_startGameButon_clicked()
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{
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startExecutable(QString::fromUtf8(VCMIDirs::get().clientPath().c_str()));
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}
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void MainWindow::startExecutable(QString name)
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{
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QProcess process;
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// Start the executable
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if (process.startDetached(name))
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{
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close(); // exit launcher
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}
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else
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{
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QMessageBox::critical(this,
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"Error starting executable",
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"Failed to start " + name + "\n"
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"Reason: " + process.errorString(),
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QMessageBox::Ok,
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QMessageBox::Ok);
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return;
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}
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}
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