mirror of
https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
/*
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* Obstacle.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "LocationEffect.h"
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#include "../../battle/BattleHex.h"
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#include "../../battle/CObstacleInstance.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace spells
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{
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namespace effects
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{
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class ObstacleSideOptions
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{
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public:
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using RelativeShape = std::vector<std::vector<BattleHex::EDir>>;
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RelativeShape shape; //shape of single obstacle relative to obstacle position
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RelativeShape range; //position of obstacles relative to effect destination
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std::string appearAnimation;
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std::string animation;
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int offsetY;
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ObstacleSideOptions();
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void serializeJson(JsonSerializeFormat & handler);
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private:
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void serializeRelativeShape(JsonSerializeFormat & handler, const std::string & fieldName, RelativeShape & value);
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};
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class Obstacle : public LocationEffect
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{
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public:
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Obstacle();
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virtual ~Obstacle();
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void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;
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bool applicable(Problem & problem, const Mechanics * m) const override;
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bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
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EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
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void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
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protected:
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void serializeJsonEffect(JsonSerializeFormat & handler) override;
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private:
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bool hidden;
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bool passable;
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bool trigger;
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bool trap;
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bool removeOnTrigger;
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int32_t patchCount;//random patches to place, only for massive spells
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int32_t turnsRemaining;
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std::array<ObstacleSideOptions, 2> sideOptions;
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static bool isHexAvailable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear);
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static bool noRoomToPlace(Problem & problem, const Mechanics * m);
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void placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const;
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};
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}
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}
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VCMI_LIB_NAMESPACE_END
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