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vcmi/lib/spells/effects/RemoveObstacle.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

57 lines
1.2 KiB
C++

/*
* RemoveObstacle.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "LocationEffect.h"
#include "../../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
struct CObstacleInstance;
struct BattleObstaclesChanged;
namespace spells
{
namespace effects
{
class RemoveObstacle : public LocationEffect
{
public:
RemoveObstacle();
virtual ~RemoveObstacle();
bool applicable(Problem & problem, const Mechanics * m) const override;
bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
protected:
void serializeJsonEffect(JsonSerializeFormat & handler) override;
private:
bool removeAbsolute;
bool removeUsual;
bool removeAllSpells;
std::set<SpellID> removeSpells;
bool canRemove(const CObstacleInstance * obstacle) const;
std::set<const CObstacleInstance *> getTargets(const Mechanics * m, const EffectTarget & target, bool alwaysMassive) const;
};
}
}
VCMI_LIB_NAMESPACE_END