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vcmi/lib/battle/SiegeInfo.cpp
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

44 lines
899 B
C++

/*
* SiegeInfo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SiegeInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
SiegeInfo::SiegeInfo()
{
for(int i = 0; i < wallState.size(); ++i)
{
wallState[i] = EWallState::NONE;
}
gateState = EGateState::NONE;
}
EWallState::EWallState SiegeInfo::applyDamage(EWallState::EWallState state, unsigned int value)
{
if(value == 0)
return state;
switch(applyDamage(state, value - 1))
{
case EWallState::INTACT:
return EWallState::DAMAGED;
case EWallState::DAMAGED:
return EWallState::DESTROYED;
case EWallState::DESTROYED:
return EWallState::DESTROYED;
default:
return EWallState::NONE;
}
}
VCMI_LIB_NAMESPACE_END