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vcmi/lib/serializer/CSerializer.cpp
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

53 lines
1.5 KiB
C++

/*
* CSerializer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CSerializer.h"
#include "../CGameState.h"
#include "../mapping/CMap.h"
#include "../CHeroHandler.h"
#include "../mapObjects/CGHeroInstance.h"
VCMI_LIB_NAMESPACE_BEGIN
CSerializer::~CSerializer()
{
}
CSerializer::CSerializer()
{
smartVectorMembersSerialization = false;
sendStackInstanceByIds = false;
}
void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
{
registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
[](const CGObjectInstance &obj){ return obj.id; });
registerVectoredType<CHero, HeroTypeID>(&lib->heroh->objects,
[](const CHero &h){ return h.ID; });
registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
[](const CGHeroInstance &h){ return h.type->ID; });
registerVectoredType<CCreature, CreatureID>(&lib->creh->objects,
[](const CCreature &cre){ return cre.idNumber; });
registerVectoredType<CArtifact, ArtifactID>(&lib->arth->objects,
[](const CArtifact &art){ return art.id; });
registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
[](const CArtifactInstance &artInst){ return artInst.id; });
registerVectoredType<CQuest, si32>(&gs->map->quests,
[](const CQuest &q){ return q.qid; });
smartVectorMembersSerialization = true;
}
VCMI_LIB_NAMESPACE_END