mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
ff635edc0b
preparation for having client and server in a single process
43 lines
898 B
C++
43 lines
898 B
C++
/*
|
|
* ObjectVisitStarted.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <vcmi/events/ObjectVisitStarted.h>
|
|
|
|
#include "../GameConstants.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
namespace events
|
|
{
|
|
|
|
class DLL_LINKAGE CObjectVisitStarted : public ObjectVisitStarted
|
|
{
|
|
public:
|
|
CObjectVisitStarted(const PlayerColor & player_, const ObjectInstanceID & heroId_, const ObjectInstanceID & objId_);
|
|
|
|
PlayerColor getPlayer() const override;
|
|
ObjectInstanceID getHero() const override;
|
|
ObjectInstanceID getObject() const override;
|
|
|
|
bool isEnabled() const override;
|
|
void setEnabled(bool enable) override;
|
|
private:
|
|
PlayerColor player;
|
|
ObjectInstanceID heroId;
|
|
ObjectInstanceID objId;
|
|
bool enabled;
|
|
};
|
|
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|