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vcmi/AI/Nullkiller
Andrii Danylchenko 10bf9bc7a0
Merge pull request #1678 from vcmi/nkai-fix-build
NKAI: more fixes to defense and pandora
2023-04-03 22:39:11 +03:00
..
Analyzers NKAI: fix defense tasks priority evaluation 2023-04-02 10:10:17 +03:00
Behaviors NKAI: fix defense tasks priority evaluation 2023-04-02 10:10:17 +03:00
Engine NKAI: fix defense tasks priority evaluation 2023-04-02 10:10:17 +03:00
Goals vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
Markers NKAI: namespace 2022-10-04 08:40:14 +03:00
Pathfinding NKAI: disallow using allied shipyard 2023-04-02 10:04:10 +03:00
AIGateway.cpp Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
AIGateway.h vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
AIUtility.cpp Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
AIUtility.h Fixed all non-silenced gcc/clang warnings 2022-12-07 18:05:47 +02:00
CMakeLists.txt change static AI approach to use static libvcmi 2023-03-02 12:09:48 +03:00
main.cpp NKAI: namespace 2022-10-04 08:40:14 +03:00
StdInc.cpp Nullkiller: copy VCAI 2021-07-26 21:02:50 +03:00
StdInc.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00