mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
696 lines
22 KiB
C++
696 lines
22 KiB
C++
/*
|
|
* CMainMenu.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "CMainMenu.h"
|
|
|
|
#include "CCampaignScreen.h"
|
|
#include "CreditsScreen.h"
|
|
#include "CHighScoreScreen.h"
|
|
|
|
#include "../lobby/CBonusSelection.h"
|
|
#include "../lobby/CSelectionBase.h"
|
|
#include "../lobby/CLobbyScreen.h"
|
|
#include "../media/IMusicPlayer.h"
|
|
#include "../gui/CursorHandler.h"
|
|
#include "../windows/GUIClasses.h"
|
|
#include "../gui/CGuiHandler.h"
|
|
#include "../gui/ShortcutHandler.h"
|
|
#include "../gui/Shortcut.h"
|
|
#include "../gui/WindowHandler.h"
|
|
#include "../render/Canvas.h"
|
|
#include "../globalLobby/GlobalLobbyLoginWindow.h"
|
|
#include "../globalLobby/GlobalLobbyClient.h"
|
|
#include "../globalLobby/GlobalLobbyWindow.h"
|
|
#include "../widgets/CComponent.h"
|
|
#include "../widgets/Buttons.h"
|
|
#include "../widgets/CTextInput.h"
|
|
#include "../widgets/MiscWidgets.h"
|
|
#include "../widgets/ObjectLists.h"
|
|
#include "../widgets/TextControls.h"
|
|
#include "../widgets/VideoWidget.h"
|
|
#include "../windows/InfoWindows.h"
|
|
#include "../CServerHandler.h"
|
|
|
|
#include "../CGameInfo.h"
|
|
#include "../CPlayerInterface.h"
|
|
#include "../Client.h"
|
|
#include "../CMT.h"
|
|
|
|
#include "../../CCallback.h"
|
|
|
|
#include "../../lib/texts/CGeneralTextHandler.h"
|
|
#include "../../lib/campaign/CampaignHandler.h"
|
|
#include "../../lib/serializer/CTypeList.h"
|
|
#include "../../lib/filesystem/Filesystem.h"
|
|
#include "../../lib/filesystem/CCompressedStream.h"
|
|
#include "../../lib/mapping/CMapInfo.h"
|
|
#include "../../lib/modding/CModHandler.h"
|
|
#include "../../lib/VCMIDirs.h"
|
|
#include "../../lib/CStopWatch.h"
|
|
#include "../../lib/CThreadHelper.h"
|
|
#include "../../lib/CConfigHandler.h"
|
|
#include "../../lib/GameConstants.h"
|
|
#include "../../lib/CRandomGenerator.h"
|
|
|
|
std::shared_ptr<CMainMenu> CMM;
|
|
ISelectionScreenInfo * SEL = nullptr;
|
|
|
|
static void do_quit()
|
|
{
|
|
GH.dispatchMainThread([]()
|
|
{
|
|
handleQuit(false);
|
|
});
|
|
}
|
|
|
|
CMenuScreen::CMenuScreen(const JsonNode & configNode)
|
|
: CWindowObject(BORDERED), config(configNode)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
|
|
if(config["scalable"].Bool())
|
|
background->scaleTo(GH.screenDimensions());
|
|
|
|
pos = background->center();
|
|
|
|
for(const JsonNode & node : config["items"].Vector())
|
|
menuNameToEntry.push_back(node["name"].String());
|
|
|
|
for(const JsonNode & node : config["images"].Vector())
|
|
images.push_back(CMainMenu::createPicture(node));
|
|
|
|
//Hardcoded entry
|
|
menuNameToEntry.push_back("credits");
|
|
|
|
tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
|
|
if(!config["video"].isNull())
|
|
{
|
|
Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
|
|
videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
|
|
}
|
|
else
|
|
tabs->setRedrawParent(true);
|
|
|
|
}
|
|
|
|
std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
|
|
{
|
|
if(config["items"].Vector().size() == index)
|
|
return std::make_shared<CreditsScreen>(this->pos);
|
|
else
|
|
return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
|
|
}
|
|
|
|
void CMenuScreen::show(Canvas & to)
|
|
{
|
|
// TODO: avoid excessive redraws
|
|
CIntObject::showAll(to);
|
|
}
|
|
|
|
void CMenuScreen::activate()
|
|
{
|
|
CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
|
|
CIntObject::activate();
|
|
}
|
|
|
|
void CMenuScreen::switchToTab(size_t index)
|
|
{
|
|
tabs->setActive(index);
|
|
}
|
|
|
|
void CMenuScreen::switchToTab(std::string name)
|
|
{
|
|
switchToTab(vstd::find_pos(menuNameToEntry, name));
|
|
}
|
|
|
|
size_t CMenuScreen::getActiveTab() const
|
|
{
|
|
return tabs->getActive();
|
|
}
|
|
|
|
//function for std::string -> std::function conversion for main menu
|
|
static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
|
|
{
|
|
static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
|
|
|
|
static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
|
|
|
|
std::list<std::string> commands;
|
|
boost::split(commands, string, boost::is_any_of("\t "));
|
|
|
|
if(!commands.empty())
|
|
{
|
|
size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
|
|
commands.pop_front();
|
|
if(index > 3 || !commands.empty())
|
|
{
|
|
switch(index)
|
|
{
|
|
case 0: //to - switch to another tab, if such tab exists
|
|
{
|
|
size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
|
|
if(index2 != menuType.size())
|
|
return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
|
|
break;
|
|
}
|
|
case 1: //open campaign selection window
|
|
{
|
|
return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
|
|
break;
|
|
}
|
|
case 2: //start
|
|
{
|
|
switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
|
|
{
|
|
case 0:
|
|
return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);};
|
|
case 1:
|
|
return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
|
|
case 2:
|
|
return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE);};
|
|
case 3:
|
|
return std::bind(CMainMenu::startTutorial);
|
|
}
|
|
break;
|
|
}
|
|
case 3: //load
|
|
{
|
|
switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
|
|
{
|
|
case 0:
|
|
return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE);};
|
|
case 1:
|
|
return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
|
|
case 2:
|
|
return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN);};
|
|
case 3:
|
|
return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL);};
|
|
|
|
}
|
|
}
|
|
break;
|
|
case 4: //exit
|
|
{
|
|
return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
|
|
}
|
|
break;
|
|
case 5: //highscores
|
|
{
|
|
return std::bind(CMainMenu::openHighScoreScreen);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
logGlobal->error("Failed to parse command: %s", string);
|
|
return std::function<void()>();
|
|
}
|
|
|
|
std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
|
|
{
|
|
std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
|
|
|
|
std::pair<std::string, std::string> help;
|
|
if(!button["help"].isNull() && button["help"].Float() > 0)
|
|
help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
|
|
|
|
int posx = static_cast<int>(button["x"].Float());
|
|
if(posx < 0)
|
|
posx = pos.w + posx;
|
|
|
|
int posy = static_cast<int>(button["y"].Float());
|
|
if(posy < 0)
|
|
posy = pos.h + posy;
|
|
|
|
EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
|
|
|
|
if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
|
|
{
|
|
logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
|
|
}
|
|
|
|
auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
|
|
|
|
if (button["center"].Bool())
|
|
result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
|
|
return result;
|
|
}
|
|
|
|
CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
setRedrawParent(true);
|
|
pos = parent->pos;
|
|
|
|
for(const JsonNode & node : config["images"].Vector())
|
|
images.push_back(CMainMenu::createPicture(node));
|
|
|
|
for(const JsonNode & node : config["buttons"].Vector())
|
|
{
|
|
buttons.push_back(createButton(parent, node));
|
|
buttons.back()->setHoverable(true);
|
|
buttons.back()->setRedrawParent(true);
|
|
}
|
|
}
|
|
|
|
CMainMenuConfig::CMainMenuConfig()
|
|
: campaignSets(JsonPath::builtin("config/campaignSets.json"))
|
|
, config(JsonPath::builtin("config/mainmenu.json"))
|
|
{
|
|
if (config["game-select"].Vector().empty())
|
|
handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);
|
|
}
|
|
|
|
const CMainMenuConfig & CMainMenuConfig::get()
|
|
{
|
|
static const CMainMenuConfig config;
|
|
return config;
|
|
}
|
|
|
|
const JsonNode & CMainMenuConfig::getConfig() const
|
|
{
|
|
return config;
|
|
}
|
|
|
|
const JsonNode & CMainMenuConfig::getCampaigns() const
|
|
{
|
|
return campaignSets;
|
|
}
|
|
|
|
CMainMenu::CMainMenu()
|
|
{
|
|
pos.w = GH.screenDimensions().x;
|
|
pos.h = GH.screenDimensions().y;
|
|
|
|
menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
|
|
OBJECT_CONSTRUCTION;
|
|
backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
|
|
}
|
|
|
|
CMainMenu::~CMainMenu()
|
|
{
|
|
if(GH.curInt == this)
|
|
GH.curInt = nullptr;
|
|
}
|
|
|
|
void CMainMenu::activate()
|
|
{
|
|
// check if screen was resized while main menu was inactive - e.g. in gameplay mode
|
|
if (pos.dimensions() != GH.screenDimensions())
|
|
onScreenResize();
|
|
|
|
CIntObject::activate();
|
|
}
|
|
|
|
void CMainMenu::onScreenResize()
|
|
{
|
|
pos.w = GH.screenDimensions().x;
|
|
pos.h = GH.screenDimensions().y;
|
|
|
|
menu = nullptr;
|
|
menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
|
|
|
|
backgroundAroundMenu->pos = pos;
|
|
}
|
|
|
|
void CMainMenu::update()
|
|
{
|
|
if(CMM != this->shared_from_this()) //don't update if you are not a main interface
|
|
return;
|
|
|
|
if(GH.windows().count() == 0)
|
|
{
|
|
GH.windows().pushWindow(CMM);
|
|
GH.windows().pushWindow(menu);
|
|
menu->switchToTab(menu->getActiveTab());
|
|
}
|
|
|
|
static bool warnedAboutModDependencies = false;
|
|
|
|
if (!warnedAboutModDependencies)
|
|
{
|
|
warnedAboutModDependencies = true;
|
|
auto errorMessages = CGI->modh->getModLoadErrors();
|
|
|
|
if (!errorMessages.empty())
|
|
CInfoWindow::showInfoDialog(errorMessages, std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
|
|
}
|
|
|
|
// Handles mouse and key input
|
|
GH.handleEvents();
|
|
GH.windows().simpleRedraw();
|
|
}
|
|
|
|
void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
|
|
{
|
|
CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
|
|
CSH->loadMode = loadMode;
|
|
|
|
GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
|
|
}
|
|
|
|
void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
|
|
{
|
|
auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
|
|
ourCampaign->campaignSet = campaignSet;
|
|
openCampaignLobby(ourCampaign);
|
|
}
|
|
|
|
void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
|
|
{
|
|
CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
|
|
CSH->campaignStateToSend = campaign;
|
|
GH.windows().createAndPushWindow<CSimpleJoinScreen>();
|
|
}
|
|
|
|
void CMainMenu::openCampaignScreen(std::string name)
|
|
{
|
|
auto const & config = CMainMenuConfig::get().getCampaigns();
|
|
|
|
if(!vstd::contains(config.Struct(), name))
|
|
{
|
|
logGlobal->error("Unknown campaign set: %s", name);
|
|
return;
|
|
}
|
|
|
|
bool campaignsFound = true;
|
|
for (auto const & entry : config[name]["items"].Vector())
|
|
{
|
|
ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
|
|
if (!CResourceHandler::get()->existsResource(resourceID))
|
|
campaignsFound = false;
|
|
}
|
|
|
|
if (!campaignsFound)
|
|
{
|
|
CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
|
|
return;
|
|
}
|
|
|
|
GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
|
|
}
|
|
|
|
void CMainMenu::startTutorial()
|
|
{
|
|
ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
|
|
if(!CResourceHandler::get()->existsResource(tutorialMap))
|
|
{
|
|
CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
|
|
return;
|
|
}
|
|
|
|
auto mapInfo = std::make_shared<CMapInfo>();
|
|
mapInfo->mapInit(tutorialMap.getName());
|
|
CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
|
|
CSH->startMapAfterConnection(mapInfo);
|
|
}
|
|
|
|
void CMainMenu::openHighScoreScreen()
|
|
{
|
|
GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
|
|
return;
|
|
}
|
|
|
|
std::shared_ptr<CMainMenu> CMainMenu::create()
|
|
{
|
|
if(!CMM)
|
|
CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
|
|
|
|
return CMM;
|
|
}
|
|
|
|
std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
|
|
{
|
|
return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
|
|
}
|
|
|
|
CMultiMode::CMultiMode(ESelectionScreen ScreenType)
|
|
: screenType(ScreenType)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
|
|
pos = background->center(); //center, window has size of bg graphic
|
|
|
|
picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
|
|
|
|
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
|
|
playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
|
|
playerName->setText(getPlayersNames()[0]);
|
|
playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
|
|
|
|
buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOTSEAT);
|
|
buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
|
|
|
|
buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOST_GAME);
|
|
buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this), EShortcut::MAIN_MENU_JOIN_GAME);
|
|
|
|
buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
|
|
}
|
|
|
|
void CMultiMode::openLobby()
|
|
{
|
|
close();
|
|
CSH->getGlobalLobby().activateInterface();
|
|
}
|
|
|
|
void CMultiMode::hostTCP()
|
|
{
|
|
auto savedScreenType = screenType;
|
|
close();
|
|
GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI);
|
|
}
|
|
|
|
void CMultiMode::joinTCP()
|
|
{
|
|
auto savedScreenType = screenType;
|
|
close();
|
|
GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI);
|
|
}
|
|
|
|
std::vector<std::string> CMultiMode::getPlayersNames()
|
|
{
|
|
std::vector<std::string> playerNames;
|
|
|
|
std::string playerNameStr = settings["general"]["playerName"].String();
|
|
if (playerNameStr == "Player")
|
|
playerNameStr = CGI->generaltexth->translate("core.genrltxt.434");
|
|
playerNames.push_back(playerNameStr);
|
|
|
|
for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
|
|
{
|
|
const std::string &nameStr = playerName.String();
|
|
if (!nameStr.empty())
|
|
{
|
|
playerNames.push_back(nameStr);
|
|
}
|
|
}
|
|
|
|
return playerNames;
|
|
}
|
|
|
|
void CMultiMode::onNameChange(std::string newText)
|
|
{
|
|
Settings name = settings.write["general"]["playerName"];
|
|
name->String() = newText;
|
|
}
|
|
|
|
CMultiPlayers::CMultiPlayers(const std::vector<std::string> & playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
|
|
: loadMode(LoadMode), screenType(ScreenType), host(Host)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
|
|
pos = background->center(); //center, window has size of bg graphic
|
|
|
|
std::string text = CGI->generaltexth->allTexts[446];
|
|
boost::replace_all(text, "\t", "\n");
|
|
textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
|
|
|
|
for(int i = 0; i < inputNames.size(); i++)
|
|
{
|
|
inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
|
|
inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
|
|
}
|
|
|
|
buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
|
|
buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
|
|
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
|
|
|
|
for(int i = 0; i < playerNames.size(); i++)
|
|
{
|
|
inputNames[i]->setText(playerNames[i]);
|
|
}
|
|
#ifndef VCMI_MOBILE
|
|
inputNames[0]->giveFocus();
|
|
#endif
|
|
}
|
|
|
|
void CMultiPlayers::onChange(std::string newText)
|
|
{
|
|
}
|
|
|
|
void CMultiPlayers::enterSelectionScreen()
|
|
{
|
|
std::vector<std::string> playerNames;
|
|
for(auto playerName : inputNames)
|
|
{
|
|
if (playerName->getText().length())
|
|
playerNames.push_back(playerName->getText());
|
|
}
|
|
|
|
Settings playerName = settings.write["general"]["playerName"];
|
|
Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
|
|
multiPlayerNames->Vector().clear();
|
|
if (!playerNames.empty())
|
|
{
|
|
playerName->String() = playerNames.front();
|
|
for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
|
|
{
|
|
multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Without the check the saving crashes directly.
|
|
// When empty reset the player's name. This would translate to it being
|
|
// the default for the next run. But enables deleting players, by just
|
|
// deleting the names, otherwise some UI element should have been added.
|
|
playerName->clear();
|
|
}
|
|
|
|
CMainMenu::openLobby(screenType, host, playerNames, loadMode);
|
|
}
|
|
|
|
CSimpleJoinScreen::CSimpleJoinScreen(bool host)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
|
|
pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
|
|
|
|
textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
|
|
inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
|
|
inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
|
|
buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
|
|
if(host && !settings["session"]["donotstartserver"].Bool())
|
|
{
|
|
textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
|
|
buttonOk->block(true);
|
|
startConnection();
|
|
}
|
|
else
|
|
{
|
|
textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
|
|
inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
|
|
inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
|
|
inputPort->setFilterNumber(0, 65535);
|
|
inputAddress->giveFocus();
|
|
}
|
|
inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname());
|
|
inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()));
|
|
buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
|
|
|
|
buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
|
|
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
|
|
}
|
|
|
|
void CSimpleJoinScreen::connectToServer()
|
|
{
|
|
textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
|
|
buttonOk->block(true);
|
|
GH.stopTextInput();
|
|
|
|
startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
|
|
}
|
|
|
|
void CSimpleJoinScreen::leaveScreen()
|
|
{
|
|
textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
|
|
CSH->setState(EClientState::CONNECTION_CANCELLED);
|
|
}
|
|
|
|
void CSimpleJoinScreen::onChange(const std::string & newText)
|
|
{
|
|
buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
|
|
}
|
|
|
|
void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
|
|
{
|
|
if(addr.empty())
|
|
CSH->startLocalServerAndConnect(false);
|
|
else
|
|
CSH->connectToServer(addr, port);
|
|
}
|
|
|
|
CLoadingScreen::CLoadingScreen()
|
|
: CWindowObject(BORDERED, getBackground())
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
addUsedEvents(TIME);
|
|
|
|
CCS->musich->stopMusic(5000);
|
|
|
|
const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
|
|
if(conf.isStruct())
|
|
{
|
|
const int posx = conf["x"].Integer();
|
|
const int posy = conf["y"].Integer();
|
|
const int blockSize = conf["size"].Integer();
|
|
const int blocksAmount = conf["amount"].Integer();
|
|
|
|
for(int i = 0; i < blocksAmount; ++i)
|
|
{
|
|
progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
|
|
progressBlocks.back()->deactivate();
|
|
progressBlocks.back()->visible = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
CLoadingScreen::~CLoadingScreen()
|
|
{
|
|
}
|
|
|
|
void CLoadingScreen::tick(uint32_t msPassed)
|
|
{
|
|
if(!progressBlocks.empty())
|
|
{
|
|
int status = float(get()) / 255.f * progressBlocks.size();
|
|
|
|
for(int i = 0; i < status; ++i)
|
|
{
|
|
progressBlocks.at(i)->activate();
|
|
progressBlocks.at(i)->visible = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
ImagePath CLoadingScreen::getBackground()
|
|
{
|
|
ImagePath fname = ImagePath::builtin("loadbar");
|
|
const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
|
|
|
|
if(conf.isStruct())
|
|
{
|
|
if(conf["background"].isVector())
|
|
return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
|
|
|
|
if(conf["background"].isString())
|
|
return ImagePath::fromJson(conf["background"]);
|
|
|
|
return fname;
|
|
}
|
|
|
|
if(conf.isVector() && !conf.Vector().empty())
|
|
return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
|
|
|
|
return fname;
|
|
}
|