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vcmi/lib/spells/effects/Moat.h
Konstantin db428faeeb vcmi: allow obstacles to store another spells
It will be used as trigger spell, if set
If not set, it will be ignored
2023-03-30 14:41:40 +03:00

40 lines
863 B
C++

/*
* Moat.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Obstacle.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
namespace effects
{
class Moat : public Obstacle
{
private:
ObstacleSideOptions sideOptions; //Defender only
std::vector<BattleHex> moatHexes;
bool dispellable; //For Tower landmines
int moatDamage; // Minimal moat damage
public:
void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
protected:
void serializeJsonEffect(JsonSerializeFormat & handler) override;
void placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
};
}
}
VCMI_LIB_NAMESPACE_END