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vcmi/lib/spells/effects
Konstantin 1100bc7a5b obstacle: remove trigger animation and sound
It was not working anyway. Now it is handled by trigger ability.
Trigger ability hit animation + trigger ability cast sound.
2023-03-31 01:01:25 +03:00
..
Catapult.cpp vcmi: skill-agnostic ballistics 2023-03-16 16:46:41 +03:00
Catapult.h vcmi: skill-agnostic ballistics 2023-03-16 16:46:41 +03:00
Clone.cpp
Clone.h
Damage.cpp
Damage.h
DemonSummon.cpp
DemonSummon.h
Dispel.cpp
Dispel.h
Effect.cpp
Effect.h
Effects.cpp
Effects.h
EffectsFwd.h
Heal.cpp
Heal.h
LocationEffect.cpp
LocationEffect.h
Moat.cpp obstacle: remove trigger animation and sound 2023-03-31 01:01:25 +03:00
Moat.h vcmi: allow obstacles to store another spells 2023-03-30 14:41:40 +03:00
Obstacle.cpp obstacle: remove trigger animation and sound 2023-03-31 01:01:25 +03:00
Obstacle.h obstacle: remove trigger animation and sound 2023-03-31 01:01:25 +03:00
Registry.cpp
Registry.h
RemoveObstacle.cpp vcmi: expert dispel now works mechanically correct 2023-03-26 21:25:26 +03:00
RemoveObstacle.h
Sacrifice.cpp vcmi: no open-code NO_APPROPRIATE_TARGET 2023-03-22 12:04:28 +03:00
Sacrifice.h
Summon.cpp
Summon.h
Teleport.cpp
Teleport.h
Timed.cpp
Timed.h
UnitEffect.cpp Merge pull request #1783 from vcmi/beta 2023-03-27 21:21:25 +03:00
UnitEffect.h