mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
4934 lines
143 KiB
C++
4934 lines
143 KiB
C++
#include "stdafx.h"
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#include "CAdvmapInterface.h"
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#include "CBattleInterface.h"
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#include "CCallback.h"
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#include "CCastleInterface.h"
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#include "CCursorHandler.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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#include "CPlayerInterface.h"
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//#include "SDL_Extensions.h"
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#include "SDL_Extensions.h"
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//#include "SDL_framerate.h"
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#include "SDL_framerate.h"
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#include "client/CConfigHandler.h"
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#include "client/CCreatureAnimation.h"
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#include "client/Graphics.h"
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#include "hch/CArtHandler.h"
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#include "hch/CGeneralTextHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CLodHandler.h"
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#include "hch/CObjectHandler.h"
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#include "lib/Connection.h"
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#include "hch/CSpellHandler.h"
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#include "hch/CTownHandler.h"
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#include "lib/CondSh.h"
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#include "lib/NetPacks.h"
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#include "map.h"
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#include "mapHandler.h"
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#include "timeHandler.h"
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#include <boost/lexical_cast.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/assign/std/vector.hpp>
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#include <boost/assign/list_of.hpp>
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#include <boost/date_time/posix_time/posix_time.hpp>
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#include <boost/thread.hpp>
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#include <cmath>
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#include <queue>
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#include <sstream>
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#ifdef min
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#undef min
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#endif
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#ifdef max
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#undef max
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#endif
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/*
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* CPlayerInterface.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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using namespace boost::assign;
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using namespace CSDL_Ext;
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void processCommand(const std::string &message, CClient *&client);
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extern TTF_Font * GEOR16;
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extern std::queue<SDL_Event*> events;
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extern boost::mutex eventsM;
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CPlayerInterface * LOCPLINT;
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enum EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE};
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CondSh<EMoveState> stillMoveHero; //used during hero movement
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struct OCM_HLP_CGIN
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{
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bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
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{
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return (*a.first)<(*b.first);
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}
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} ocmptwo_cgin ;
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void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
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{
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if(vstd::contains(assignedKeys,key.keysym.sym))
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{
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if(key.state == SDL_PRESSED)
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clickLeft(true);
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else
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clickLeft(false);
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}
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}
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void CGarrisonSlot::hover (bool on)
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{
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Hoverable::hover(on);
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if(on)
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{
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std::string temp;
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if(creature)
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{
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if(owner->highlighted)
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{
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if(owner->highlighted == this)
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{
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temp = CGI->generaltexth->tcommands[4];
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else if (owner->highlighted->creature == creature)
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{
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temp = CGI->generaltexth->tcommands[2];
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else if (owner->highlighted->creature)
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{
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temp = CGI->generaltexth->tcommands[7];
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boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else
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{
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tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
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tlog2 << "Highlighted set to NULL"<<std::endl;
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owner->highlighted = NULL;
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}
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}
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else
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{
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if(upg)
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{
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temp = CGI->generaltexth->tcommands[32];
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}
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else
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{
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temp = CGI->generaltexth->tcommands[12];
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}
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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};
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}
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else
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{
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if(owner->highlighted)
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{
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const CArmedInstance *highl = owner->highlighted->getObj();
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if( highl->needsLastStack() //we are moving stack from hero's
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&& highl->army.slots.size() == 1 //it's only stack
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&& owner->highlighted->upg != upg //we're moving it to the other garrison
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)
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{
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temp = CGI->generaltexth->tcommands[5]; //cannot move last stack!
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}
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else
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{
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temp = CGI->generaltexth->tcommands[6];
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boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
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}
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}
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else
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{
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temp = CGI->generaltexth->tcommands[11];
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}
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}
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LOCPLINT->statusbar->print(temp);
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}
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else
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{
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LOCPLINT->statusbar->clear();
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}
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}
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const CArmedInstance * CGarrisonSlot::getObj()
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{
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return (!upg)?(owner->oup):(owner->odown);
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}
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StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
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{
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const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
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if(!h) return NULL;
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StackState *pom = new StackState();
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pom->currentHealth = 0;
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pom->attackBonus = h->getPrimSkillLevel(0);
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pom->defenseBonus = h->getPrimSkillLevel(1);
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pom->luck = h->getCurrentLuck();
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pom->morale = h->getCurrentMorale(pos,town);
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pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
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return pom;
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}
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void CGarrisonSlot::clickRight (tribool down)
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{
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StackState *pom = getStackState(getObj(),ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
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if(down && creature)
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{
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LOCPLINT->pushInt(new CCreInfoWindow(creature->idNumber,0,count,pom,0,0,NULL));
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}
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delete pom;
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}
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void CGarrisonSlot::clickLeft(tribool down)
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{
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if(owner->ignoreEvent)
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{
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owner->ignoreEvent = false;
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return;
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}
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if(down)
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{
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bool refr = false;
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if(owner->highlighted)
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{
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if(owner->highlighted == this) //view info
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{
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StackState *pom2 = getStackState(getObj(), ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
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UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
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CCreInfoWindow *creWindow = NULL;
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if(pom.oldID>=0) //upgrade is possible
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{
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creWindow = new CCreInfoWindow(
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creature->idNumber,1,count,pom2,
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boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //bind upgrade function
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boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom);
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}
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else
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{
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creWindow = new CCreInfoWindow(
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creature->idNumber,1,count,pom2,0,
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boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID), NULL);
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}
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LOCPLINT->pushInt(creWindow);
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owner->highlighted = NULL;
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show(screen2);
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refr = true;
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delete pom2;
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}
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else if((owner->splitting || LOCPLINT->shiftPressed())
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&& (!creature
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|| (creature == owner->highlighted->creature))
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) //we want to split
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{
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owner->p2 = ID; //store the second stack pos
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owner->pb = upg;//store the second stack owner (up or down army)
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owner->splitting = false;
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int totalAmount = owner->highlighted->count;
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if(creature)
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totalAmount += count;
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int last = -1;
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if(upg != owner->highlighted->upg) //not splitting within same army
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{
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if(owner->highlighted->getObj()->army.slots.size() == 1
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&& owner->highlighted->getObj()->needsLastStack() )
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{
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last = 0;
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}
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if(getObj()->army.slots.size() == 1
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&& getObj()->needsLastStack() )
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{
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last += 2;
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}
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}
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CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
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LOCPLINT->pushInt(spw);
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refr = true;
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}
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else if(creature != owner->highlighted->creature) //swap
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{
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LOCPLINT->cb->swapCreatures(
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(!upg)?(owner->oup):(owner->odown),
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(!owner->highlighted->upg)?(owner->oup):(owner->odown),
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ID,owner->highlighted->ID);
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}
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else //merge
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{
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LOCPLINT->cb->mergeStacks(
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(!owner->highlighted->upg)?(owner->oup):(owner->odown),
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(!upg)?(owner->oup):(owner->odown),
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owner->highlighted->ID,ID);
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}
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}
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else //highlight
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{
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if(creature)
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owner->highlighted = this;
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show(screen2);
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refr = true;
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}
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if(refr) {hover(false); hover(true); } //to refresh statusbar
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}
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}
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void CGarrisonSlot::activate()
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{
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if(!active) active=true;
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else return;
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ClickableL::activate();
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ClickableR::activate();
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Hoverable::activate();
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}
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void CGarrisonSlot::deactivate()
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{
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if(active) active=false;
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else return;
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ClickableL::deactivate();
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ClickableR::deactivate();
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Hoverable::deactivate();
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}
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CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
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{
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active = false;
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upg = Upg;
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count = Count;
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ID = IID;
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creature = Creature;
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pos.x = x;
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pos.y = y;
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pos.w = 58;
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pos.h = 64;
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owner = Owner;
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}
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CGarrisonSlot::~CGarrisonSlot()
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{
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if(active)
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deactivate();
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}
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void CGarrisonSlot::show(SDL_Surface * to)
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{
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if(creature)
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{
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char buf[15];
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SDL_itoa(count,buf,10);
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blitAt(graphics->bigImgs[creature->idNumber],pos,to);
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printToWR(buf,pos.x+56,pos.y+62,GEOR16,zwykly,to);
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if((owner->highlighted==this)
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|| (owner->splitting && owner->highlighted->creature == creature))
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{
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blitAt(graphics->bigImgs[-1],pos,to);
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}
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}
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else //empty slot
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{
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SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)),
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jakis2 = pos;
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SDL_BlitSurface(owner->sur,&jakis1,to,&jakis2);
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if(owner->splitting)
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blitAt(graphics->bigImgs[-1],pos,to);
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}
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}
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CGarrisonInt::~CGarrisonInt()
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{
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if(sup)
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{
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for(size_t i=0;i<sup->size();i++)
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{
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delete (*sup)[i];
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}
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delete sup;
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}
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if(sdown)
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{
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for(size_t i=0;i<sdown->size();i++)
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{
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delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
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}
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delete sdown;
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}
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}
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void CGarrisonInt::show(SDL_Surface * to)
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{
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if(sup)
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{
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for(size_t i = 0; i<sup->size(); i++)
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{
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if((*sup)[i])
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{
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(*sup)[i]->show(to);
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}
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}
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}
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if(sdown)
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{
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for(size_t i = 0; i<sdown->size(); i++)
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{
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if((*sdown)[i])
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{
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(*sdown)[i]->show(to);
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}
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}
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}
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}
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void CGarrisonInt::deactiveteSlots()
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{
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if(sup)
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{
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for(int i = 0; i<sup->size(); i++)
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{
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if((*sup)[i])
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{
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(*sup)[i]->deactivate();
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}
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}
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}
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if(sdown)
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{
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for(int i = 0; i<sdown->size(); i++)
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{
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if((*sdown)[i])
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{
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(*sdown)[i]->deactivate();
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}
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}
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}
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}
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void CGarrisonInt::activeteSlots()
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{
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if(sup)
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{
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for(int i = 0; i<sup->size(); i++)
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{
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if((*sup)[i])
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{
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(*sup)[i]->activate();
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}
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}
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}
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if(sdown)
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{
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for(int i = 0; i<sdown->size(); i++)
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{
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if((*sdown)[i])
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{
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(*sdown)[i]->activate();
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}
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}
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}
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}
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void CGarrisonInt::createSlots()
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{
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if(set1)
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{
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sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
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for
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(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
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i!=set1->slots.end(); i++)
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{
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(*sup)[i->first] =
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new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0,
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&CGI->creh->creatures[i->second.first],i->second.second);
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}
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for(int i=0; i<sup->size(); i++)
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if((*sup)[i] == NULL)
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(*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);
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}
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if(set2)
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{
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sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
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for
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(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
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i!=set2->slots.end(); i++)
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{
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(*sdown)[i->first] =
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new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1,
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&CGI->creh->creatures[i->second.first],i->second.second);
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}
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for(int i=0; i<sdown->size(); i++)
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if((*sdown)[i] == NULL)
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(*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);
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}
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}
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void CGarrisonInt::deleteSlots()
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{
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if(sup)
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{
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for(int i = 0; i<sup->size(); i++)
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{
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if((*sup)[i])
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{
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delete (*sup)[i];
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}
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}
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delete sup;
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sup = NULL;
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}
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if(sdown)
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{
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for(int i = 0; i<sdown->size(); i++)
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{
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if((*sdown)[i])
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{
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delete (*sdown)[i];
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}
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}
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delete sdown;
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sdown = NULL;
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}
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}
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void CGarrisonInt::recreateSlots()
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{
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splitting = false;
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highlighted = NULL;
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if(active)
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{
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deactiveteSlots();
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}
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deleteSlots();
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createSlots();
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if(active)
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{
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//ignoreEvent = true;
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activeteSlots();
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//show(screen2);
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}
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}
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void CGarrisonInt::splitClick()
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{
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if(!highlighted)
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return;
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splitting = !splitting;
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show(screen2);
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}
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void CGarrisonInt::splitStacks(int am2)
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{
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LOCPLINT->cb->splitStack(
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(highlighted->upg)?(odown):(oup),
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(pb)?(odown):(oup),
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highlighted->ID,
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p2,
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am2);
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}
|
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CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *&pomsur, int OX, int OY, const CArmedInstance *s1,
|
|
const CArmedInstance *s2)
|
|
:interx(inx),intery(iny),highlighted(NULL),sur(pomsur),offx(OX),offy(OY),sup(NULL),
|
|
sdown(NULL),oup(s1),odown(s2)
|
|
{
|
|
active = false;
|
|
splitting = false;
|
|
set1 = LOCPLINT->cb->getGarrison(s1);
|
|
set2 = LOCPLINT->cb->getGarrison(s2);
|
|
ignoreEvent = false;
|
|
update = true;
|
|
pos.x=(x);
|
|
pos.y=(y);
|
|
pos.w=(58);
|
|
pos.h=(64);
|
|
createSlots();
|
|
}
|
|
|
|
void CGarrisonInt::activate()
|
|
{
|
|
active = true;
|
|
if(sup)
|
|
{
|
|
for(int i = 0; i<sup->size(); i++)
|
|
if((*sup)[i])
|
|
(*sup)[i]->activate();
|
|
}
|
|
if(sdown)
|
|
{
|
|
for(int i = 0; i<sdown->size(); i++)
|
|
if((*sdown)[i])
|
|
(*sdown)[i]->activate();
|
|
}
|
|
}
|
|
void CGarrisonInt::deactivate()
|
|
{
|
|
active = false;
|
|
deactiveteSlots();
|
|
}
|
|
|
|
CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons)
|
|
{
|
|
ID = -1;
|
|
for(int i=0;i<Buttons.size();i++)
|
|
{
|
|
buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
|
|
buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
|
|
}
|
|
|
|
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
|
|
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
|
|
|
|
for(int i=0;i<comps.size();i++)
|
|
{
|
|
components.push_back(comps[i]);
|
|
}
|
|
CMessage::drawIWindow(this,text,player,charperline);
|
|
}
|
|
CInfoWindow::CInfoWindow()
|
|
{
|
|
ID = -1;
|
|
}
|
|
void CInfoWindow::close()
|
|
{
|
|
LOCPLINT->popIntTotally(this);
|
|
LOCPLINT->showingDialog->setn(false);
|
|
}
|
|
void CInfoWindow::show(SDL_Surface * to)
|
|
{
|
|
CSimpleWindow::show(to);
|
|
for(int i=0;i<buttons.size();i++)
|
|
buttons[i]->show(to);
|
|
}
|
|
|
|
CInfoWindow::~CInfoWindow()
|
|
{
|
|
if(delComps)
|
|
{
|
|
for (int i=0;i<components.size();i++)
|
|
delete components[i];
|
|
}
|
|
for(int i=0;i<buttons.size();i++)
|
|
delete buttons[i];
|
|
}
|
|
void CInfoWindow::activate()
|
|
{
|
|
for (int i=0;i<components.size();i++)
|
|
components[i]->activate();
|
|
for(int i=0;i<buttons.size();i++)
|
|
buttons[i]->activate();
|
|
}
|
|
void CInfoWindow::deactivate()
|
|
{
|
|
for (int i=0;i<components.size();i++)
|
|
components[i]->deactivate();
|
|
for(int i=0;i<buttons.size();i++)
|
|
buttons[i]->deactivate();
|
|
}
|
|
void CRClickPopup::clickRight (tribool down)
|
|
{
|
|
if(down)
|
|
return;
|
|
close();
|
|
}
|
|
|
|
void CRClickPopup::activate()
|
|
{
|
|
ClickableR::activate();
|
|
}
|
|
|
|
void CRClickPopup::deactivate()
|
|
{
|
|
ClickableR::deactivate();
|
|
}
|
|
|
|
void CRClickPopup::close()
|
|
{
|
|
LOCPLINT->popIntTotally(this);
|
|
}
|
|
|
|
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
|
|
:free(Free),bitmap(Bitmap)
|
|
{
|
|
pos.x = x;
|
|
pos.y = y;
|
|
pos.h = bitmap->h;
|
|
pos.w = bitmap->w;
|
|
}
|
|
void CInfoPopup::close()
|
|
{
|
|
if(free)
|
|
SDL_FreeSurface(bitmap);
|
|
LOCPLINT->popIntTotally(this);
|
|
}
|
|
void CInfoPopup::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
}
|
|
|
|
void SComponent::init(Etype Type, int Subtype, int Val)
|
|
{
|
|
std::ostringstream oss;
|
|
switch (Type)
|
|
{
|
|
case artifact:
|
|
description = CGI->arth->artifacts[Subtype].Description();
|
|
subtitle = CGI->arth->artifacts[Subtype].Name();
|
|
break;
|
|
case primskill:
|
|
oss << ((Val>0)?("+"):("-")) << Val << " ";
|
|
if(Subtype < 4)
|
|
{
|
|
description = CGI->generaltexth->arraytxt[2+Subtype];
|
|
oss << CGI->generaltexth->primarySkillNames[Subtype];
|
|
}
|
|
else if(Subtype == 5) //spell points
|
|
{
|
|
description = CGI->generaltexth->allTexts[149];
|
|
oss << CGI->generaltexth->allTexts[387];
|
|
}
|
|
else
|
|
{
|
|
tlog1 << "Wrong subtype=" << Subtype << std::endl;
|
|
}
|
|
subtitle = oss.str();
|
|
break;
|
|
case secskill44: case secskill:
|
|
subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
|
|
description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
|
|
break;
|
|
case resource:
|
|
description = CGI->generaltexth->allTexts[242];
|
|
oss << Val;
|
|
subtitle = oss.str();
|
|
break;
|
|
case spell:
|
|
description = CGI->spellh->spells[Subtype].descriptions[Val];
|
|
subtitle = CGI->spellh->spells[Subtype].name;
|
|
break;
|
|
case creature:
|
|
subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
|
|
break;
|
|
case experience:
|
|
description = CGI->generaltexth->allTexts[241];
|
|
oss << Val ;
|
|
if(Subtype && Val==1)
|
|
{
|
|
subtitle = CGI->generaltexth->allTexts[442];
|
|
}
|
|
else
|
|
{
|
|
subtitle = oss.str();
|
|
}
|
|
break;
|
|
}
|
|
type = Type;
|
|
subtype = Subtype;
|
|
val = Val;
|
|
SDL_Surface * temp = this->getImg();
|
|
if(!temp)
|
|
{
|
|
tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
|
|
return;
|
|
}
|
|
pos.w = temp->w;
|
|
pos.h = temp->h;
|
|
}
|
|
SComponent::SComponent(Etype Type, int Subtype, int Val)
|
|
{
|
|
init(Type,Subtype,Val);
|
|
}
|
|
|
|
SComponent::SComponent(const Component &c)
|
|
{
|
|
if(c.id==5)
|
|
init(experience,c.subtype,c.val);
|
|
else if(c.id == Component::SPELL)
|
|
init(spell,c.subtype,c.val);
|
|
else
|
|
init((Etype)c.id,c.subtype,c.val);
|
|
|
|
if(c.id==2 && c.when==-1)
|
|
subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
|
|
}
|
|
void SComponent::show(SDL_Surface * to)
|
|
{
|
|
blitAt(getImg(),pos.x,pos.y,to);
|
|
}
|
|
SDL_Surface * SComponent::getImg()
|
|
{
|
|
switch (type)
|
|
{
|
|
case artifact:
|
|
return graphics->artDefs->ourImages[subtype].bitmap;
|
|
break;
|
|
case primskill:
|
|
return graphics->pskillsb->ourImages[subtype].bitmap;
|
|
break;
|
|
case secskill44:
|
|
return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
|
|
break;
|
|
case secskill:
|
|
return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
|
|
break;
|
|
case resource:
|
|
return graphics->resources->ourImages[subtype].bitmap;
|
|
break;
|
|
case experience:
|
|
return graphics->pskillsb->ourImages[4].bitmap;
|
|
break;
|
|
case morale:
|
|
return graphics->morale82->ourImages[val+3].bitmap;
|
|
break;
|
|
case luck:
|
|
return graphics->luck82->ourImages[val+3].bitmap;
|
|
break;
|
|
case spell:
|
|
return graphics->spellscr->ourImages[subtype].bitmap;
|
|
break;
|
|
case creature:
|
|
return graphics->bigImgs[subtype];
|
|
}
|
|
return NULL;
|
|
}
|
|
void SComponent::clickRight (tribool down)
|
|
{
|
|
if(description.size())
|
|
LOCPLINT->adventureInt->handleRightClick(description,down,this);
|
|
}
|
|
void SComponent::activate()
|
|
{
|
|
ClickableR::activate();
|
|
}
|
|
void SComponent::deactivate()
|
|
{
|
|
ClickableR::deactivate();
|
|
}
|
|
|
|
void CSelectableComponent::clickLeft(tribool down)
|
|
{
|
|
if (down)
|
|
{
|
|
if(onSelect)
|
|
onSelect();
|
|
}
|
|
}
|
|
void CSelectableComponent::init(SDL_Surface * Border)
|
|
{
|
|
SDL_Surface * symb = SComponent::getImg();
|
|
myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
|
|
SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
|
|
blitAt(symb,1,1,myBitmap);
|
|
if (Border) //use custom border
|
|
{
|
|
border = Border;
|
|
customB = true;
|
|
}
|
|
else //we need to draw border
|
|
{
|
|
customB = false;
|
|
border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
|
|
SDL_FillRect(border,NULL,0x00FFFF);
|
|
for (int i=0;i<border->w;i++)
|
|
{
|
|
SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
|
|
SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
|
|
}
|
|
for (int i=0;i<border->h;i++)
|
|
{
|
|
SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
|
|
SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
|
|
}
|
|
SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
|
|
}
|
|
selected = false;
|
|
}
|
|
CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
|
|
:SComponent(c),onSelect(OnSelect)
|
|
{
|
|
init(Border);
|
|
}
|
|
CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
|
|
:SComponent(Type,Sub,Val),onSelect(OnSelect)
|
|
{
|
|
init(Border);
|
|
}
|
|
CSelectableComponent::~CSelectableComponent()
|
|
{
|
|
SDL_FreeSurface(myBitmap);
|
|
if (!customB)
|
|
SDL_FreeSurface(border);
|
|
}
|
|
void CSelectableComponent::activate()
|
|
{
|
|
KeyInterested::activate();
|
|
SComponent::activate();
|
|
ClickableL::activate();
|
|
}
|
|
void CSelectableComponent::deactivate()
|
|
{
|
|
KeyInterested::deactivate();
|
|
SComponent::deactivate();
|
|
ClickableL::deactivate();
|
|
}
|
|
SDL_Surface * CSelectableComponent::getImg()
|
|
{
|
|
return myBitmap;
|
|
}
|
|
void CSelectableComponent::select(bool on)
|
|
{
|
|
if(on != selected)
|
|
{
|
|
SDL_FillRect(myBitmap,NULL,0x000000);
|
|
blitAt(SComponent::getImg(),1,1,myBitmap);
|
|
if (on)
|
|
{
|
|
blitAt(border,0,0,myBitmap);
|
|
}
|
|
selected = on;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
void CSelectableComponent::show(SDL_Surface * to)
|
|
{
|
|
blitAt(myBitmap,pos.x,pos.y,to);
|
|
printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
|
|
}
|
|
void CSimpleWindow::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
}
|
|
CSimpleWindow::~CSimpleWindow()
|
|
{
|
|
if (bitmap)
|
|
{
|
|
SDL_FreeSurface(bitmap);
|
|
bitmap=NULL;
|
|
}
|
|
}
|
|
|
|
void CSelWindow::selectionChange(unsigned to)
|
|
{
|
|
for (unsigned i=0;i<components.size();i++)
|
|
{
|
|
CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
|
|
if (!pom)
|
|
continue;
|
|
pom->select(i==to);
|
|
blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
|
|
}
|
|
}
|
|
CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
|
|
{
|
|
ID = askID;
|
|
for(int i=0;i<Buttons.size();i++)
|
|
{
|
|
buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
|
|
if(!i && askID >= 0)
|
|
buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
|
|
buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
|
|
}
|
|
|
|
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
|
|
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
|
|
|
|
if(buttons.size() > 1 && askID >= 0) //cancel button functionality
|
|
buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
|
|
|
|
for(int i=0;i<comps.size();i++)
|
|
{
|
|
components.push_back(comps[i]);
|
|
comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
|
|
if(i<9)
|
|
comps[i]->assignedKeys.insert(SDLK_1+i);
|
|
}
|
|
CMessage::drawIWindow(this,text,player,charperline);
|
|
}
|
|
|
|
void CSelWindow::madeChoice()
|
|
{
|
|
if(ID < 0)
|
|
return;
|
|
int ret = -1;
|
|
for (int i=0;i<components.size();i++)
|
|
{
|
|
if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
|
|
{
|
|
ret = i;
|
|
}
|
|
}
|
|
LOCPLINT->cb->selectionMade(ret+1,ID);
|
|
}
|
|
|
|
CButtonBase::CButtonBase()
|
|
{
|
|
bitmapOffset = 0;
|
|
curimg=0;
|
|
type=-1;
|
|
abs=false;
|
|
active=false;
|
|
notFreeButton = false;
|
|
ourObj=NULL;
|
|
state=0;
|
|
}
|
|
|
|
CButtonBase::~CButtonBase()
|
|
{
|
|
if(notFreeButton)
|
|
return;
|
|
for(int i =0; i<imgs.size();i++)
|
|
for(int j=0;j<imgs[i].size();j++)
|
|
SDL_FreeSurface(imgs[i][j]);
|
|
}
|
|
|
|
void CButtonBase::show(SDL_Surface * to)
|
|
{
|
|
int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
|
|
|
|
if (abs)
|
|
{
|
|
blitAt(imgs[curimg][img],pos.x,pos.y,to);
|
|
}
|
|
else
|
|
{
|
|
blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
|
|
}
|
|
}
|
|
|
|
ClickableL::ClickableL()
|
|
{
|
|
pressedL=false;
|
|
}
|
|
|
|
ClickableL::~ClickableL()
|
|
{
|
|
}
|
|
|
|
void ClickableL::clickLeft(tribool down)
|
|
{
|
|
if (down)
|
|
pressedL=true;
|
|
else
|
|
pressedL=false;
|
|
}
|
|
void ClickableL::activate()
|
|
{
|
|
LOCPLINT->lclickable.push_front(this);
|
|
}
|
|
void ClickableL::deactivate()
|
|
{
|
|
LOCPLINT->lclickable.erase
|
|
(std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
|
|
}
|
|
|
|
ClickableR::ClickableR()
|
|
{
|
|
pressedR=false;
|
|
}
|
|
|
|
ClickableR::~ClickableR()
|
|
{}
|
|
|
|
void ClickableR::clickRight(tribool down)
|
|
{
|
|
if (down)
|
|
pressedR=true;
|
|
else
|
|
pressedR=false;
|
|
}
|
|
void ClickableR::activate()
|
|
{
|
|
LOCPLINT->rclickable.push_front(this);
|
|
}
|
|
void ClickableR::deactivate()
|
|
{
|
|
LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
|
|
}
|
|
//ClickableR
|
|
|
|
Hoverable::~Hoverable()
|
|
{}
|
|
|
|
void Hoverable::activate()
|
|
{
|
|
LOCPLINT->hoverable.push_front(this);
|
|
}
|
|
|
|
void Hoverable::deactivate()
|
|
{
|
|
LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
|
|
}
|
|
void Hoverable::hover(bool on)
|
|
{
|
|
hovered=on;
|
|
}
|
|
//Hoverable
|
|
|
|
KeyInterested::~KeyInterested()
|
|
{}
|
|
|
|
void KeyInterested::activate()
|
|
{
|
|
LOCPLINT->keyinterested.push_front(this);
|
|
}
|
|
void KeyInterested::deactivate()
|
|
{
|
|
LOCPLINT->
|
|
keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
|
|
}
|
|
//KeyInterested
|
|
|
|
void MotionInterested::activate()
|
|
{
|
|
LOCPLINT->motioninterested.push_front(this);
|
|
}
|
|
void MotionInterested::deactivate()
|
|
{
|
|
LOCPLINT->
|
|
motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this));
|
|
}
|
|
void TimeInterested::activate()
|
|
{
|
|
LOCPLINT->timeinterested.push_back(this);
|
|
}
|
|
void TimeInterested::deactivate()
|
|
{
|
|
LOCPLINT->
|
|
timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this));
|
|
}
|
|
CPlayerInterface::CPlayerInterface(int Player, int serial)
|
|
{
|
|
LOCPLINT = this;
|
|
curAction = NULL;
|
|
playerID=Player;
|
|
serialID=serial;
|
|
human=true;
|
|
castleInt = NULL;
|
|
adventureInt = NULL;
|
|
battleInt = NULL;
|
|
pim = new boost::recursive_mutex;
|
|
showingDialog = new CondSh<bool>(false);
|
|
heroMoveSpeed = 2;
|
|
mapScrollingSpeed = 2;
|
|
//initializing framerate keeper
|
|
mainFPSmng = new FPSmanager;
|
|
SDL_initFramerate(mainFPSmng);
|
|
SDL_setFramerate(mainFPSmng, 48);
|
|
//framerate keeper initialized
|
|
cingconsole = new CInGameConsole;
|
|
}
|
|
CPlayerInterface::~CPlayerInterface()
|
|
{
|
|
delete pim;
|
|
delete showingDialog;
|
|
delete mainFPSmng;
|
|
delete adventureInt;
|
|
delete cingconsole;
|
|
|
|
for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++)
|
|
SDL_FreeSurface(i->second);
|
|
for(std::map<int,SDL_Surface*>::iterator i=graphics->townWins.begin(); i!= graphics->townWins.end(); i++)
|
|
SDL_FreeSurface(i->second);
|
|
}
|
|
void CPlayerInterface::init(ICallback * CB)
|
|
{
|
|
cb = dynamic_cast<CCallback*>(CB);
|
|
adventureInt = new CAdvMapInt(playerID);
|
|
std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
|
|
for(int i=0;i<tt.size();i++)
|
|
{
|
|
SDL_Surface * pom = infoWin(tt[i]);
|
|
graphics->townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->id,pom));
|
|
}
|
|
}
|
|
void CPlayerInterface::yourTurn()
|
|
{
|
|
try
|
|
{
|
|
LOCPLINT = this;
|
|
makingTurn = true;
|
|
|
|
static int autosaveCount = 0;
|
|
LOCPLINT->cb->save("Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
|
|
autosaveCount %= 5;
|
|
|
|
for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!=graphics->heroWins.end();i++) //redraw hero infoboxes
|
|
SDL_FreeSurface(i->second);
|
|
graphics->heroWins.clear();
|
|
std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);
|
|
for(int i=0;i<hh.size();i++)
|
|
{
|
|
SDL_Surface * pom = infoWin(hh[i]);
|
|
graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
|
|
}
|
|
|
|
/* TODO: This isn't quite right. First day in game should play
|
|
* NEWDAY. And we don't play NEWMONTH. */
|
|
int day = cb->getDate(1);
|
|
if (day != 1)
|
|
CGI->mush->playSound(soundBase::newDay);
|
|
else
|
|
CGI->mush->playSound(soundBase::newWeek);
|
|
|
|
adventureInt->infoBar.newDay(day);
|
|
|
|
//select first hero if available.
|
|
//TODO: check if hero is slept
|
|
if(adventureInt->heroList.items.size())
|
|
adventureInt->select(adventureInt->heroList.items[0].first);
|
|
else
|
|
adventureInt->select(adventureInt->townList.items[0]);
|
|
|
|
adventureInt->showAll(screen);
|
|
pushInt(adventureInt);
|
|
|
|
timeHandler th;
|
|
th.getDif();
|
|
while(makingTurn) // main loop
|
|
{
|
|
|
|
updateWater();
|
|
pim->lock();
|
|
|
|
|
|
//if there are any waiting dialogs, show them
|
|
if(dialogs.size() && !showingDialog->get())
|
|
{
|
|
showingDialog->set(true);
|
|
pushInt(dialogs.front());
|
|
dialogs.pop_front();
|
|
}
|
|
|
|
int tv = th.getDif();
|
|
std::list<TimeInterested*> hlp = timeinterested;
|
|
for (std::list<TimeInterested*>::iterator i=hlp.begin(); i != hlp.end();i++)
|
|
{
|
|
if(!vstd::contains(timeinterested,*i)) continue;
|
|
if ((*i)->toNextTick>=0)
|
|
(*i)->toNextTick-=tv;
|
|
if ((*i)->toNextTick<0)
|
|
(*i)->tick();
|
|
}
|
|
|
|
while(true)
|
|
{
|
|
SDL_Event *ev = NULL;
|
|
{
|
|
boost::unique_lock<boost::mutex> lock(eventsM);
|
|
if(!events.size())
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
ev = events.front();
|
|
events.pop();
|
|
}
|
|
}
|
|
handleEvent(ev);
|
|
delete ev;
|
|
}
|
|
|
|
if(objsToBlit.size() > 1)
|
|
blitAt(screen2,0,0,screen); //blit background
|
|
objsToBlit.back()->show(screen); //blit active interface/window
|
|
|
|
CGI->curh->draw1();
|
|
CSDL_Ext::update(screen);
|
|
CGI->curh->draw2();
|
|
pim->unlock();
|
|
SDL_framerateDelay(mainFPSmng);
|
|
}
|
|
|
|
popInt(adventureInt);
|
|
|
|
cb->endTurn();
|
|
} HANDLE_EXCEPTION
|
|
}
|
|
|
|
inline void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
|
|
{
|
|
TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
|
|
for(int h=0; h<hlp.objects.size(); ++h)
|
|
if(hlp.objects[h].first->id==hid)
|
|
{
|
|
hlp.objects[h].second = r;
|
|
return;
|
|
}
|
|
}
|
|
|
|
inline void delObjRect(const int & x, const int & y, const int & z, const int & hid)
|
|
{
|
|
TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
|
|
for(int h=0; h<hlp.objects.size(); ++h)
|
|
if(hlp.objects[h].first->id==hid)
|
|
{
|
|
hlp.objects.erase(hlp.objects.begin()+h);
|
|
return;
|
|
}
|
|
}
|
|
int getDir(int3 src, int3 dst)
|
|
{
|
|
int ret = -1;
|
|
if(dst.x+1 == src.x && dst.y+1 == src.y) //tl
|
|
{
|
|
ret = 1;
|
|
}
|
|
else if(dst.x == src.x && dst.y+1 == src.y) //t
|
|
{
|
|
ret = 2;
|
|
}
|
|
else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr
|
|
{
|
|
ret = 3;
|
|
}
|
|
else if(dst.x-1 == src.x && dst.y == src.y) //r
|
|
{
|
|
ret = 4;
|
|
}
|
|
else if(dst.x-1 == src.x && dst.y-1 == src.y) //br
|
|
{
|
|
ret = 5;
|
|
}
|
|
else if(dst.x == src.x && dst.y-1 == src.y) //b
|
|
{
|
|
ret = 6;
|
|
}
|
|
else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl
|
|
{
|
|
ret = 7;
|
|
}
|
|
else if(dst.x+1 == src.x && dst.y == src.y) //l
|
|
{
|
|
ret = 8;
|
|
}
|
|
return ret;
|
|
}
|
|
void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
|
|
adventureInt->centerOn(details.ho->pos); //actualizing screen pos
|
|
adventureInt->minimap.draw(screen2);
|
|
adventureInt->heroList.draw(screen2);
|
|
|
|
if(details.style>0 || details.src == details.dst)
|
|
return;
|
|
|
|
//initializing objects and performing first step of move
|
|
const CGHeroInstance * ho = details.ho; //object representing this hero
|
|
int3 hp = details.src;
|
|
if (!details.successful) //hero failed to move
|
|
{
|
|
if(ho->movement > 50)
|
|
ho->moveDir = getDir(details.src,details.dst);
|
|
ho->isStanding = true;
|
|
|
|
if(ho->movement)
|
|
{
|
|
delete adventureInt->terrain.currentPath;
|
|
adventureInt->terrain.currentPath = NULL;
|
|
adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL;
|
|
}
|
|
stillMoveHero.setn(STOP_MOVE);
|
|
return;
|
|
}
|
|
|
|
if (adventureInt->terrain.currentPath) //&& hero is moving
|
|
{
|
|
adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
|
|
if(!adventureInt->terrain.currentPath->nodes.size())
|
|
{
|
|
|
|
delete adventureInt->terrain.currentPath;
|
|
adventureInt->terrain.currentPath = NULL;
|
|
adventureInt->heroList.items[adventureInt->heroList.getPosOfHero(ho)].second = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
|
|
{
|
|
ho->moveDir = 1;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
|
|
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
|
|
CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
|
|
{
|
|
ho->moveDir = 2;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
|
|
CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
|
|
{
|
|
ho->moveDir = 3;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
|
|
CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
|
|
CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
|
|
{
|
|
ho->moveDir = 4;
|
|
ho->isStanding = false;
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
|
|
{
|
|
ho->moveDir = 5;
|
|
ho->isStanding = false;
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
|
|
|
|
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
|
|
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
|
|
CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
|
|
{
|
|
ho->moveDir = 6;
|
|
ho->isStanding = false;
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
|
|
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
|
|
{
|
|
ho->moveDir = 7;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
|
|
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
|
|
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
|
|
{
|
|
ho->moveDir = 8;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
//first initializing done
|
|
SDL_framerateDelay(mainFPSmng); // after first move
|
|
//main moving
|
|
for(int i=1; i<32; i+=2*heroMoveSpeed)
|
|
{
|
|
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
|
|
{
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveX = i-32;
|
|
adventureInt->terrain.moveY = i-32;
|
|
|
|
subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
|
|
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
|
|
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
|
|
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
|
|
{
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveY = i-32;
|
|
|
|
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
|
|
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
|
|
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
|
|
{
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveX = -i+32;
|
|
adventureInt->terrain.moveY = i-32;
|
|
|
|
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
|
|
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
|
|
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
|
|
subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
|
|
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
|
|
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
|
|
{
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveX = -i+32;
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
|
|
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
|
|
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
|
|
{
|
|
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveX = -i+32;
|
|
adventureInt->terrain.moveY = -i+32;
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
|
|
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
|
|
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
|
|
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
|
|
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
|
|
subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
|
|
{
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveY = -i+32;
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
|
|
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
|
|
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
|
|
{
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveX = i-32;
|
|
adventureInt->terrain.moveY = -i+32;
|
|
|
|
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
|
|
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
|
|
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
|
|
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
|
|
{
|
|
//setting advmap shift
|
|
adventureInt->terrain.moveX = i-32;
|
|
|
|
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
|
|
}
|
|
adventureInt->updateScreen = true;
|
|
adventureInt->show(screen);
|
|
//LOCPLINT->adventureInt->show(); //updating screen
|
|
CSDL_Ext::update(screen);
|
|
|
|
SDL_Delay(5);
|
|
SDL_framerateDelay(mainFPSmng); //for animation purposes
|
|
} //for(int i=1; i<32; i+=4)
|
|
//main moving done
|
|
//finishing move
|
|
|
|
//restoring adventureInt->terrain.move*
|
|
adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
|
|
|
|
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
|
|
{
|
|
delObjRect(hp.x, hp.y-2, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-3, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
|
|
{
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
|
|
{
|
|
delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x+1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
|
|
{
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
|
|
{
|
|
delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
|
|
{
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
|
|
{
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y+1, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
|
|
{
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
}
|
|
|
|
//restoring good rects
|
|
subRect(details.dst.x-2, details.dst.y-1, details.dst.z, genRect(32, 32, 0, 0), ho->id);
|
|
subRect(details.dst.x-1, details.dst.y-1, details.dst.z, genRect(32, 32, 32, 0), ho->id);
|
|
subRect(details.dst.x, details.dst.y-1, details.dst.z, genRect(32, 32, 64, 0), ho->id);
|
|
|
|
subRect(details.dst.x-2, details.dst.y, details.dst.z, genRect(32, 32, 0, 32), ho->id);
|
|
subRect(details.dst.x-1, details.dst.y, details.dst.z, genRect(32, 32, 32, 32), ho->id);
|
|
subRect(details.dst.x, details.dst.y, details.dst.z, genRect(32, 32, 64, 32), ho->id);
|
|
|
|
//restoring good order of objects
|
|
std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y-1][details.dst.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-2][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x-1][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.begin(), CGI->mh->ttiles[details.dst.x][details.dst.y][details.dst.z].objects.end(), ocmptwo_cgin);
|
|
|
|
ho->isStanding = true;
|
|
//move finished
|
|
adventureInt->minimap.draw(screen2);
|
|
adventureInt->heroList.updateMove(ho);
|
|
|
|
//check if user cancelled movement
|
|
{
|
|
boost::unique_lock<boost::mutex> un(eventsM);
|
|
while(events.size())
|
|
{
|
|
SDL_Event *ev = events.front();
|
|
events.pop();
|
|
switch(ev->type)
|
|
{
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
stillMoveHero.setn(STOP_MOVE);
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
if(ev->key.keysym.sym < SDLK_F1)
|
|
stillMoveHero.setn(STOP_MOVE);
|
|
break;
|
|
}
|
|
delete ev;
|
|
}
|
|
}
|
|
|
|
if(stillMoveHero.get() == 1)
|
|
stillMoveHero.setn(DURING_MOVE);
|
|
|
|
}
|
|
void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
graphics->heroWins.erase(hero->ID);
|
|
adventureInt->heroList.updateHList(hero);
|
|
}
|
|
void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
if(graphics->heroWins.find(hero->subID)==graphics->heroWins.end())
|
|
graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
|
|
adventureInt->heroList.updateHList();
|
|
}
|
|
void CPlayerInterface::openTownWindow(const CGTownInstance * town)
|
|
{
|
|
castleInt = new CCastleInterface(town);
|
|
LOCPLINT->pushInt(castleInt);
|
|
}
|
|
|
|
SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
|
|
{
|
|
if (specific)
|
|
{
|
|
switch (specific->ID)
|
|
{
|
|
case HEROI_TYPE:
|
|
return graphics->drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
|
|
break;
|
|
case TOWNI_TYPE:
|
|
return graphics->drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
|
|
break;
|
|
default:
|
|
return NULL;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (adventureInt->selection->ID)
|
|
{
|
|
case HEROI_TYPE:
|
|
{
|
|
const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection;
|
|
return graphics->drawHeroInfoWin(curh);
|
|
}
|
|
case TOWNI_TYPE:
|
|
{
|
|
return graphics->drawTownInfoWin((const CGTownInstance *)adventureInt->selection);
|
|
}
|
|
default:
|
|
tlog1 << "Strange... selection is neither hero nor town\n";
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
|
|
{
|
|
//sending active, hovered hoverable objects hover() call
|
|
std::vector<Hoverable*> hlp;
|
|
for(std::list<Hoverable*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
|
|
{
|
|
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
if (!(*i)->hovered)
|
|
hlp.push_back((*i));
|
|
}
|
|
else if ((*i)->hovered)
|
|
{
|
|
(*i)->hover(false);
|
|
}
|
|
}
|
|
for(int i=0; i<hlp.size();i++)
|
|
hlp[i]->hover(true);
|
|
|
|
//sending active, MotionInterested objects mouseMoved() call
|
|
std::list<MotionInterested*> miCopy = motioninterested;
|
|
for(std::list<MotionInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
|
|
{
|
|
if ((*i)->strongInterest || isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
(*i)->mouseMoved(sEvent->motion);
|
|
}
|
|
}
|
|
|
|
//adventure map scrolling with mouse
|
|
if(!SDL_GetKeyState(NULL)[SDLK_LCTRL])
|
|
{
|
|
if(sEvent->motion.x<15)
|
|
{
|
|
adventureInt->scrollingDir |= CAdvMapInt::LEFT;
|
|
}
|
|
else
|
|
{
|
|
adventureInt->scrollingDir &= ~CAdvMapInt::LEFT;
|
|
}
|
|
if(sEvent->motion.x>screen->w-15)
|
|
{
|
|
adventureInt->scrollingDir |= CAdvMapInt::RIGHT;
|
|
}
|
|
else
|
|
{
|
|
adventureInt->scrollingDir &= ~CAdvMapInt::RIGHT;
|
|
}
|
|
if(sEvent->motion.y<15)
|
|
{
|
|
adventureInt->scrollingDir |= CAdvMapInt::UP;
|
|
}
|
|
else
|
|
{
|
|
adventureInt->scrollingDir &= ~CAdvMapInt::UP;
|
|
}
|
|
if(sEvent->motion.y>screen->h-15)
|
|
{
|
|
adventureInt->scrollingDir |= CAdvMapInt::DOWN;
|
|
}
|
|
else
|
|
{
|
|
adventureInt->scrollingDir &= ~CAdvMapInt::DOWN;
|
|
}
|
|
}
|
|
}
|
|
void CPlayerInterface::handleEvent(SDL_Event *sEvent)
|
|
{
|
|
current = sEvent;
|
|
|
|
if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
|
|
{
|
|
SDL_KeyboardEvent key = sEvent->key;
|
|
|
|
//translate numpad keys
|
|
if (key.keysym.sym >= SDLK_KP0 && key.keysym.sym <= SDLK_KP9)
|
|
{
|
|
key.keysym.sym = (SDLKey) (key.keysym.sym - SDLK_KP0 + SDLK_0);
|
|
}
|
|
else if(key.keysym.sym == SDLK_KP_ENTER)
|
|
{
|
|
key.keysym.sym = (SDLKey)SDLK_RETURN;
|
|
}
|
|
|
|
bool keysCaptured = false;
|
|
for(std::list<KeyInterested*>::iterator i=keyinterested.begin(); i != keyinterested.end();i++)
|
|
{
|
|
if((*i)->captureAllKeys)
|
|
{
|
|
keysCaptured = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
std::list<KeyInterested*> miCopy = keyinterested;
|
|
for(std::list<KeyInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
|
|
if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
|
|
(**i).keyPressed(key);
|
|
}
|
|
else if(sEvent->type==SDL_MOUSEMOTION)
|
|
{
|
|
CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
|
|
handleMouseMotion(sEvent);
|
|
}
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
|
|
{
|
|
std::list<ClickableL*> hlp = lclickable;
|
|
for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
|
|
{
|
|
if(!vstd::contains(lclickable,*i)) continue;
|
|
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
(*i)->clickLeft(true);
|
|
}
|
|
}
|
|
}
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
|
|
{
|
|
std::list<ClickableL*> hlp = lclickable;
|
|
for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
|
|
{
|
|
if(!vstd::contains(lclickable,*i)) continue;
|
|
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
(*i)->clickLeft(false);
|
|
}
|
|
else
|
|
(*i)->clickLeft(boost::logic::indeterminate);
|
|
}
|
|
}
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
|
|
{
|
|
std::list<ClickableR*> hlp = rclickable;
|
|
for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
|
|
{
|
|
if(!vstd::contains(rclickable,*i)) continue;
|
|
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
(*i)->clickRight(true);
|
|
}
|
|
}
|
|
}
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
|
|
{
|
|
std::list<ClickableR*> hlp = rclickable;
|
|
for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
|
|
{
|
|
if(!vstd::contains(rclickable,*i)) continue;
|
|
if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
(*i)->clickRight(false);
|
|
}
|
|
else
|
|
(*i)->clickRight(boost::logic::indeterminate);
|
|
}
|
|
}
|
|
current = NULL;
|
|
|
|
} //event end
|
|
|
|
int3 CPlayerInterface::repairScreenPos(int3 pos)
|
|
{
|
|
if(pos.x<=-Woff)
|
|
pos.x = -Woff+1;
|
|
if(pos.y<=-Hoff)
|
|
pos.y = -Hoff+1;
|
|
if(pos.x>CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff)
|
|
pos.x = CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff;
|
|
if(pos.y>CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff)
|
|
pos.y = CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff;
|
|
return pos;
|
|
}
|
|
void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
|
|
{
|
|
if(which >= PRIMARY_SKILLS) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4)
|
|
return;
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
redrawHeroWin(hero);
|
|
}
|
|
void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
redrawHeroWin(hero);
|
|
}
|
|
void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
//adventureInt->heroList.draw();
|
|
}
|
|
void CPlayerInterface::receivedResource(int type, int val)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
LOCPLINT->totalRedraw();
|
|
}
|
|
|
|
void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
|
|
{
|
|
{
|
|
boost::unique_lock<boost::mutex> un(showingDialog->mx);
|
|
while(showingDialog->data)
|
|
showingDialog->cond.wait(un);
|
|
}
|
|
|
|
CGI->mush->playSound(soundBase::heroNewLevel);
|
|
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
|
|
LOCPLINT->pushInt(lw);
|
|
}
|
|
void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
//redraw infowindow
|
|
SDL_FreeSurface(graphics->townWins[town->id]);
|
|
graphics->townWins[town->id] = infoWin(town);
|
|
if(town->garrisonHero)
|
|
{
|
|
CGI->mh->hideObject(town->garrisonHero);
|
|
}
|
|
if(town->visitingHero)
|
|
{
|
|
CGI->mh->printObject(town->visitingHero);
|
|
}
|
|
adventureInt->heroList.updateHList();
|
|
|
|
CCastleInterface *c = castleInt;
|
|
if(c)
|
|
{
|
|
c->garr->highlighted = NULL;
|
|
c->hslotup.hero = town->garrisonHero;
|
|
c->garr->odown = c->hslotdown.hero = town->visitingHero;
|
|
c->garr->set2 = town->visitingHero ? &town->visitingHero->army : NULL;
|
|
c->garr->recreateSlots();
|
|
}
|
|
LOCPLINT->totalRedraw();
|
|
}
|
|
void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
|
|
{
|
|
if(hero->tempOwner != town->tempOwner)
|
|
return;
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
openTownWindow(town);
|
|
}
|
|
void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
if(obj->ID == HEROI_TYPE) //hero
|
|
{
|
|
const CGHeroInstance * hh;
|
|
if(hh = dynamic_cast<const CGHeroInstance*>(obj))
|
|
{
|
|
SDL_FreeSurface(graphics->heroWins[hh->subID]);
|
|
graphics->heroWins[hh->subID] = infoWin(hh);
|
|
}
|
|
}
|
|
else if (obj->ID == TOWNI_TYPE) //town
|
|
{
|
|
const CGTownInstance * tt;
|
|
if(tt = static_cast<const CGTownInstance*>(obj))
|
|
{
|
|
SDL_FreeSurface(graphics->townWins[tt->id]);
|
|
graphics->townWins[tt->id] = infoWin(tt);
|
|
}
|
|
if(tt->visitingHero)
|
|
{
|
|
SDL_FreeSurface(graphics->heroWins[tt->visitingHero->subID]);
|
|
graphics->heroWins[tt->visitingHero->subID] = infoWin(tt->visitingHero);
|
|
}
|
|
|
|
}
|
|
|
|
bool wasGarrison = false;
|
|
for(std::list<IShowActivable*>::iterator i = listInt.begin(); i != listInt.end(); i++)
|
|
{
|
|
if((*i)->type & IShowActivable::WITH_GARRISON)
|
|
{
|
|
CWindowWithGarrison *wwg = static_cast<CWindowWithGarrison*>(*i);
|
|
wwg->garr->recreateSlots();
|
|
wasGarrison = true;
|
|
}
|
|
}
|
|
|
|
LOCPLINT->totalRedraw();
|
|
}
|
|
|
|
void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
switch (buildingID)
|
|
{
|
|
case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
|
|
{
|
|
SDL_FreeSurface(graphics->townWins[town->id]);
|
|
graphics->townWins[town->id] = infoWin(town);
|
|
break;
|
|
}
|
|
}
|
|
if(!castleInt)
|
|
return;
|
|
if(castleInt->town!=town)
|
|
return;
|
|
switch(what)
|
|
{
|
|
case 1:
|
|
CGI->mush->playSound(soundBase::newBuilding);
|
|
castleInt->addBuilding(buildingID);
|
|
break;
|
|
case 2:
|
|
castleInt->removeBuilding(buildingID);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side) //called by engine when battle starts; side=0 - left, side=1 - right
|
|
{
|
|
while(showingDialog->get())
|
|
SDL_Delay(20);
|
|
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
battleInt = new CBattleInterface(army1, army2, hero1, hero2, genRect(600, 800, (conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2));
|
|
pushInt(battleInt);
|
|
}
|
|
|
|
void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning
|
|
{
|
|
}
|
|
|
|
void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
battleInt->newRound(round);
|
|
}
|
|
|
|
void CPlayerInterface::actionStarted(const BattleAction* action)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
curAction = new BattleAction(*action);
|
|
if( (action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber))) )
|
|
{
|
|
battleInt->moveStarted = true;
|
|
if(battleInt->creAnims[action->stackNumber]->framesInGroup(20))
|
|
{
|
|
battleInt->creAnims[action->stackNumber]->setType(20);
|
|
}
|
|
}
|
|
|
|
|
|
battleInt->deactivate();
|
|
|
|
CStack *stack = cb->battleGetStackByID(action->stackNumber);
|
|
char txt[400];
|
|
|
|
if(action->actionType == 1)
|
|
{
|
|
if(action->side)
|
|
battleInt->defendingHero->setPhase(4);
|
|
else
|
|
battleInt->attackingHero->setPhase(4);
|
|
return;
|
|
}
|
|
if(!stack)
|
|
{
|
|
tlog1<<"Something wrong with stackNumber in actionStarted. Stack number: "<<action->stackNumber<<std::endl;
|
|
return;
|
|
}
|
|
|
|
int txtid = 0;
|
|
switch(action->actionType)
|
|
{
|
|
case 3: //defend
|
|
txtid = 120;
|
|
break;
|
|
case 8: //wait
|
|
txtid = 136;
|
|
break;
|
|
case 11: //bad morale
|
|
txtid = -34; //negative -> no separate singular/plural form
|
|
battleInt->displayEffect(30,stack->position);
|
|
break;
|
|
}
|
|
|
|
if(txtid > 0 && stack->amount != 1)
|
|
txtid++; //move to plural text
|
|
else if(txtid < 0)
|
|
txtid = -txtid;
|
|
|
|
if(txtid)
|
|
{
|
|
sprintf(txt, CGI->generaltexth->allTexts[txtid].c_str(), (stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str(), 0);
|
|
LOCPLINT->battleInt->console->addText(txt);
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::actionFinished(const BattleAction* action)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
delete curAction;
|
|
curAction = NULL;
|
|
//if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //activating interface when move is finished
|
|
{
|
|
battleInt->activate();
|
|
}
|
|
if(action->actionType == 1)
|
|
{
|
|
if(action->side)
|
|
battleInt->defendingHero->setPhase(0);
|
|
else
|
|
battleInt->attackingHero->setPhase(0);
|
|
}
|
|
}
|
|
|
|
BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
|
|
{
|
|
CBattleInterface *b = battleInt;
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
|
|
CStack *stack = cb->battleGetStackByID(stackID);
|
|
if(vstd::contains(stack->state,MOVED)) //this stack has moved and makes second action -> high morale
|
|
{
|
|
std::string hlp = CGI->generaltexth->allTexts[33];
|
|
boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl : stack->creature->nameSing);
|
|
battleInt->displayEffect(20,stack->position);
|
|
battleInt->console->addText(hlp);
|
|
}
|
|
|
|
b->stackActivated(stackID);
|
|
}
|
|
//wait till BattleInterface sets its command
|
|
boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
|
|
while(!b->givenCommand->data)
|
|
b->givenCommand->cond.wait(lock);
|
|
|
|
//tidy up
|
|
BattleAction ret = *(b->givenCommand->data);
|
|
delete b->givenCommand->data;
|
|
b->givenCommand->data = NULL;
|
|
|
|
//return command
|
|
return ret;
|
|
}
|
|
|
|
void CPlayerInterface::battleEnd(BattleResult *br)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
battleInt->battleFinished(*br);
|
|
}
|
|
|
|
void CPlayerInterface::battleStackMoved(int ID, int dest, int distance, bool end)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
battleInt->stackMoved(ID, dest, end, distance);
|
|
}
|
|
void CPlayerInterface::battleSpellCasted(SpellCasted *sc)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
battleInt->spellCasted(sc);
|
|
}
|
|
void CPlayerInterface::battleStacksEffectsSet(SetStackEffect & sse)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
battleInt->battleStacksEffectsSet(sse);
|
|
}
|
|
void CPlayerInterface::battleStacksAttacked(std::set<BattleStackAttacked> & bsa)
|
|
{
|
|
tlog5 << "CPlayerInterface::battleStackAttacked - locking...";
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
tlog5 << "done!\n";
|
|
|
|
|
|
std::vector<CBattleInterface::SStackAttackedInfo> arg;
|
|
for(std::set<BattleStackAttacked>::iterator i = bsa.begin(); i != bsa.end(); i++)
|
|
{
|
|
if(i->isEffect() && i->effect != 12) //and not armageddon
|
|
{
|
|
battleInt->displayEffect(i->effect, cb->battleGetStackByID(i->stackAttacked)->position);
|
|
}
|
|
CBattleInterface::SStackAttackedInfo to_put = {i->stackAttacked, i->damageAmount, i->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7, i->killed()};
|
|
arg.push_back(to_put);
|
|
}
|
|
|
|
if(bsa.begin()->isEffect() && bsa.begin()->effect == 12) //for armageddon - I hope this condition is enough
|
|
{
|
|
battleInt->displayEffect(bsa.begin()->effect, -1);
|
|
}
|
|
|
|
battleInt->stacksAreAttacked(arg);
|
|
}
|
|
void CPlayerInterface::battleAttack(BattleAttack *ba)
|
|
{
|
|
tlog5 << "CPlayerInterface::battleAttack - locking...";
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
tlog5 << "done!\n";
|
|
if(ba->lucky()) //lucky hit
|
|
{
|
|
CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
|
|
std::string hlp = CGI->generaltexth->allTexts[45];
|
|
boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str());
|
|
battleInt->console->addText(hlp);
|
|
battleInt->displayEffect(18,stack->position);
|
|
}
|
|
//TODO: bad luck?
|
|
|
|
if(ba->shot())
|
|
{
|
|
for(std::set<BattleStackAttacked>::iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
|
|
battleInt->stackIsShooting(ba->stackAttacking,cb->battleGetPos(i->stackAttacked));
|
|
}
|
|
else
|
|
{
|
|
CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
|
|
int shift = 0;
|
|
if(ba->counter() && BattleInfo::mutualPosition(curAction->destinationTile, attacker->position) < 0)
|
|
{
|
|
if(attacker->attackerOwned)
|
|
shift = 1;
|
|
else
|
|
shift = -1;
|
|
}
|
|
battleInt->stackAttacking( ba->stackAttacking, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo );
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::showComp(SComponent comp)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
|
|
CGI->mush->playSoundFromSet(CGI->mush->pickup_sounds);
|
|
|
|
adventureInt->infoBar.showComp(&comp,4000);
|
|
}
|
|
|
|
void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<Component*> &components, soundBase::soundNames soundID)
|
|
{
|
|
std::vector<SComponent*> intComps;
|
|
for(int i=0;i<components.size();i++)
|
|
intComps.push_back(new SComponent(*components[i]));
|
|
showInfoDialog(text,intComps,soundID);
|
|
}
|
|
|
|
void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<SComponent*> & components, soundBase::soundNames soundID)
|
|
{
|
|
{
|
|
boost::unique_lock<boost::mutex> un(showingDialog->mx);
|
|
while(showingDialog->data)
|
|
showingDialog->cond.wait(un);
|
|
}
|
|
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
|
|
if(stillMoveHero.get() == DURING_MOVE)//if we are in the middle of hero movement
|
|
stillMoveHero.setn(STOP_MOVE); //after showing dialog movement will be stopped
|
|
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
CInfoWindow * temp = new CInfoWindow(text,playerID,36,components,pom);
|
|
|
|
if(makingTurn && listInt.size())
|
|
{
|
|
CGI->mush->playSound(soundID);
|
|
showingDialog->set(true);
|
|
pushInt(temp);
|
|
}
|
|
else
|
|
{
|
|
dialogs.push_back(temp);
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::showYesNoDialog(const std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool DelComps)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
LOCPLINT->showingDialog->setn(true);
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
|
|
CInfoWindow * temp = new CInfoWindow(text,playerID,36,components,pom);
|
|
temp->delComps = DelComps;
|
|
for(int i=0;i<onYes.funcs.size();i++)
|
|
temp->buttons[0]->callback += onYes.funcs[i];
|
|
for(int i=0;i<onNo.funcs.size();i++)
|
|
temp->buttons[1]->callback += onNo.funcs[i];
|
|
|
|
LOCPLINT->pushInt(temp);
|
|
}
|
|
|
|
void CPlayerInterface::showBlockingDialog( const std::string &text, const std::vector<Component> &components, ui32 askID, soundBase::soundNames soundID, bool selection, bool cancel )
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
|
|
CGI->mush->playSound(soundID);
|
|
|
|
if(!selection && cancel) //simple yes/no dialog
|
|
{
|
|
std::vector<SComponent*> intComps;
|
|
for(int i=0;i<components.size();i++)
|
|
intComps.push_back(new SComponent(components[i])); //will be deleted by close in window
|
|
|
|
showYesNoDialog(text,intComps,boost::bind(&CCallback::selectionMade,cb,1,askID),boost::bind(&CCallback::selectionMade,cb,0,askID),true);
|
|
}
|
|
else if(selection)
|
|
{
|
|
std::vector<CSelectableComponent*> intComps;
|
|
for(int i=0;i<components.size();i++)
|
|
intComps.push_back(new CSelectableComponent(components[i])); //will be deleted by CSelWindow::close
|
|
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
if(cancel)
|
|
{
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
|
|
}
|
|
|
|
CSelWindow * temp = new CSelWindow(text,playerID,35,intComps,pom,askID);
|
|
pushInt(temp);
|
|
intComps[0]->clickLeft(true);
|
|
}
|
|
|
|
}
|
|
|
|
void CPlayerInterface::tileRevealed(const std::set<int3> &pos)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
|
|
adventureInt->minimap.showTile(*i);
|
|
}
|
|
|
|
void CPlayerInterface::tileHidden(const std::set<int3> &pos)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
|
|
adventureInt->minimap.hideTile(*i);
|
|
}
|
|
|
|
void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
adventureInt->heroWindow->setHero(hero);
|
|
adventureInt->heroWindow->quitButton->callback = boost::bind(&CHeroWindow::quit,adventureInt->heroWindow);
|
|
pushInt(adventureInt->heroWindow);
|
|
}
|
|
|
|
void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
if(adventureInt->heroWindow->curHero)
|
|
{
|
|
adventureInt->heroWindow->deactivate();
|
|
adventureInt->heroWindow->setHero(adventureInt->heroWindow->curHero);
|
|
adventureInt->heroWindow->activate();
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::updateWater()
|
|
{
|
|
|
|
}
|
|
|
|
void CPlayerInterface::availableCreaturesChanged( const CGTownInstance *town )
|
|
{
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
if(castleInt)
|
|
{
|
|
CFortScreen *fs = dynamic_cast<CFortScreen*>(listInt.front());
|
|
if(fs)
|
|
fs->draw(castleInt,false);
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const HeroBonus &bonus, bool gain )
|
|
{
|
|
if(bonus.type == HeroBonus::NONE) return;
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
redrawHeroWin(hero);
|
|
}
|
|
|
|
template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, const int version )
|
|
{
|
|
h & playerID & serialID;
|
|
h & heroMoveSpeed & mapScrollingSpeed;
|
|
h & CBattleInterface::settings;
|
|
}
|
|
|
|
void CPlayerInterface::serialize( COSer<CSaveFile> &h, const int version )
|
|
{
|
|
serializeTempl(h,version);
|
|
}
|
|
|
|
void CPlayerInterface::serialize( CISer<CLoadFile> &h, const int version )
|
|
{
|
|
serializeTempl(h,version);
|
|
}
|
|
|
|
void CPlayerInterface::redrawHeroWin(const CGHeroInstance * hero)
|
|
{
|
|
if(!vstd::contains(graphics->heroWins,hero->subID))
|
|
{
|
|
tlog1 << "Cannot redraw infowindow for hero with subID=" << hero->subID << " - not present in our map\n";
|
|
return;
|
|
}
|
|
SDL_FreeSurface(graphics->heroWins[hero->subID]);
|
|
graphics->heroWins[hero->subID] = infoWin(hero);
|
|
if (adventureInt->selection == hero)
|
|
adventureInt->infoBar.draw(screen);
|
|
}
|
|
|
|
bool CPlayerInterface::moveHero( const CGHeroInstance *h, CPath path )
|
|
{
|
|
if (!h)
|
|
return false; //can't find hero
|
|
|
|
bool result = false;
|
|
path.convert(0);
|
|
boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
|
|
stillMoveHero.data = CONTINUE_MOVE;
|
|
|
|
enum EterrainType currentTerrain = border; // not init yet
|
|
enum EterrainType newTerrain;
|
|
int sh = -1;
|
|
|
|
for(int i=path.nodes.size()-1; i>0 && stillMoveHero.data == CONTINUE_MOVE; i--)
|
|
{
|
|
// Start a new sound for the hero movement or let the existing one carry on.
|
|
#if 0
|
|
// TODO
|
|
if (hero is flying && sh == -1)
|
|
sh = CGI->mush->playSound(soundBase::horseFlying, -1);
|
|
}
|
|
else if (hero is in a boat && sh = -1) {
|
|
sh = CGI->mush->playSound(soundBase::sound_todo, -1);
|
|
} else
|
|
#endif
|
|
{
|
|
newTerrain = cb->getTileInfo(path.nodes[i].coord)->tertype;
|
|
|
|
if (newTerrain != currentTerrain) {
|
|
CGI->mush->stopSound(sh);
|
|
sh = CGI->mush->playSound(CGI->mush->horseSounds[newTerrain], -1);
|
|
currentTerrain = newTerrain;
|
|
}
|
|
}
|
|
|
|
stillMoveHero.data = WAITING_MOVE;
|
|
|
|
int3 endpos(path.nodes[i-1].coord.x, path.nodes[i-1].coord.y, h->pos.z);
|
|
cb->moveHero(h,endpos);
|
|
while(stillMoveHero.data != STOP_MOVE && stillMoveHero.data != CONTINUE_MOVE)
|
|
stillMoveHero.cond.wait(un);
|
|
}
|
|
|
|
CGI->mush->stopSound(sh);
|
|
|
|
//stillMoveHero = false;
|
|
return result;
|
|
}
|
|
|
|
bool CPlayerInterface::shiftPressed() const
|
|
{
|
|
return SDL_GetKeyState(NULL)[SDLK_LSHIFT] || SDL_GetKeyState(NULL)[SDLK_RSHIFT];
|
|
}
|
|
|
|
void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, boost::function<void()> &onEnd )
|
|
{
|
|
{
|
|
boost::unique_lock<boost::mutex> un(showingDialog->mx);
|
|
while(showingDialog->data)
|
|
showingDialog->cond.wait(un);
|
|
}
|
|
|
|
boost::unique_lock<boost::recursive_mutex> un(*pim);
|
|
while(dialogs.size())
|
|
{
|
|
pim->unlock();
|
|
SDL_Delay(20);
|
|
pim->lock();
|
|
}
|
|
CGarrisonWindow *cgw = new CGarrisonWindow(up,down);
|
|
cgw->quit->callback += onEnd;
|
|
pushInt(cgw);
|
|
}
|
|
|
|
void CPlayerInterface::popInt( IShowActivable *top )
|
|
{
|
|
assert(listInt.front() == top);
|
|
top->deactivate();
|
|
listInt.pop_front();
|
|
objsToBlit -= top;
|
|
if(listInt.size())
|
|
listInt.front()->activate();
|
|
totalRedraw();
|
|
}
|
|
|
|
void CPlayerInterface::popIntTotally( IShowActivable *top )
|
|
{
|
|
assert(listInt.front() == top);
|
|
popInt(top);
|
|
delete top;
|
|
}
|
|
|
|
void CPlayerInterface::pushInt( IShowActivable *newInt )
|
|
{
|
|
if(listInt.size())
|
|
listInt.front()->deactivate();
|
|
listInt.push_front(newInt);
|
|
newInt->activate();
|
|
objsToBlit += newInt;
|
|
LOCPLINT->totalRedraw();
|
|
}
|
|
|
|
void CPlayerInterface::popInts( int howMany )
|
|
{
|
|
if(!howMany) return; //senseless but who knows...
|
|
|
|
assert(listInt.size() > howMany);
|
|
listInt.front()->deactivate();
|
|
for(int i=0; i < howMany; i++)
|
|
{
|
|
objsToBlit -= listInt.front();
|
|
delete listInt.front();
|
|
listInt.pop_front();
|
|
}
|
|
listInt.front()->activate();
|
|
totalRedraw();
|
|
}
|
|
|
|
IShowActivable * CPlayerInterface::topInt()
|
|
{
|
|
if(!listInt.size())
|
|
return NULL;
|
|
else
|
|
return listInt.front();
|
|
}
|
|
|
|
void CPlayerInterface::totalRedraw()
|
|
{
|
|
for(int i=0;i<objsToBlit.size();i++)
|
|
objsToBlit[i]->showAll(screen2);
|
|
|
|
blitAt(screen2,0,0,screen);
|
|
|
|
if(objsToBlit.size())
|
|
objsToBlit.back()->showAll(screen);
|
|
}
|
|
|
|
void CPlayerInterface::requestRealized( PackageApplied *pa )
|
|
{
|
|
if(stillMoveHero.get() == DURING_MOVE)
|
|
stillMoveHero.setn(CONTINUE_MOVE);
|
|
}
|
|
|
|
CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
|
|
{
|
|
bg=BitmapHandler::loadBitmap(name);
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
pos.x=x;
|
|
pos.y=y;
|
|
if(maxw >= 0)
|
|
pos.w = std::min(bg->w,maxw);
|
|
else
|
|
pos.w=bg->w;
|
|
pos.h=bg->h;
|
|
middlex=(pos.w/2)+x;
|
|
middley=(bg->h/2)+y;
|
|
}
|
|
|
|
CStatusBar::~CStatusBar()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
|
|
void CStatusBar::clear()
|
|
{
|
|
if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
|
|
{
|
|
current="";
|
|
show(screen);
|
|
}
|
|
}
|
|
|
|
void CStatusBar::print(const std::string & text)
|
|
{
|
|
if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
|
|
{
|
|
current=text;
|
|
show(screen);
|
|
}
|
|
}
|
|
|
|
void CStatusBar::show(SDL_Surface * to)
|
|
{
|
|
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
|
|
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
|
|
printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
|
|
}
|
|
|
|
std::string CStatusBar::getCurrent()
|
|
{
|
|
return current;
|
|
}
|
|
|
|
void CList::activate()
|
|
{
|
|
ClickableL::activate();
|
|
ClickableR::activate();
|
|
Hoverable::activate();
|
|
KeyInterested::activate();
|
|
MotionInterested::activate();
|
|
};
|
|
|
|
void CList::deactivate()
|
|
{
|
|
ClickableL::deactivate();
|
|
ClickableR::deactivate();
|
|
Hoverable::deactivate();
|
|
KeyInterested::deactivate();
|
|
MotionInterested::deactivate();
|
|
};
|
|
|
|
void CList::clickLeft(tribool down)
|
|
{
|
|
};
|
|
|
|
CList::CList(int Size)
|
|
:SIZE(Size)
|
|
{
|
|
}
|
|
|
|
CHeroList::CHeroList(int Size)
|
|
:CList(Size)
|
|
{
|
|
arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
|
|
arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
|
|
mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
|
|
mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
|
|
empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
|
|
selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
|
|
SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
|
|
|
|
pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
|
|
|
|
arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
|
|
arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
|
|
//32px per hero
|
|
posmobx = pos.x+1;
|
|
posmoby = pos.y+arrup->height+1;
|
|
posporx = pos.x+mobile->width+2;
|
|
pospory = pos.y+arrup->height;
|
|
posmanx = pos.x+1+50+mobile->width;
|
|
posmany = pos.y+arrup->height+1;
|
|
|
|
from = 0;
|
|
pressed = indeterminate;
|
|
}
|
|
|
|
void CHeroList::init()
|
|
{
|
|
int w = pos.w+1, h = pos.h+4;
|
|
bg = CSDL_Ext::newSurface(w,h,screen);
|
|
SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
|
|
}
|
|
|
|
void CHeroList::genList()
|
|
{
|
|
int howMany = LOCPLINT->cb->howManyHeroes();
|
|
for (int i=0;i<howMany;i++)
|
|
{
|
|
const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
|
|
if(!h->inTownGarrison)
|
|
items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
|
|
}
|
|
}
|
|
|
|
void CHeroList::select(int which)
|
|
{
|
|
if (which<0)
|
|
{
|
|
selected = which;
|
|
LOCPLINT->adventureInt->selection = NULL;
|
|
LOCPLINT->adventureInt->terrain.currentPath = NULL;
|
|
draw(screen);
|
|
LOCPLINT->adventureInt->infoBar.draw(screen);
|
|
}
|
|
if (which>=items.size())
|
|
return;
|
|
selected = which;
|
|
|
|
//recalculationg path in case of something has changed on map
|
|
if(items[which].second)
|
|
{
|
|
CPath * newPath = LOCPLINT->cb->getPath(items[which].second->startPos(), items[which].second->endPos(), items[which].first);
|
|
delete items[which].second;
|
|
LOCPLINT->adventureInt->terrain.currentPath = items[which].second = newPath;
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->adventureInt->terrain.currentPath = NULL;
|
|
}
|
|
LOCPLINT->adventureInt->select(items[which].first);
|
|
//recalculated and assigned
|
|
}
|
|
|
|
void CHeroList::clickLeft(tribool down)
|
|
{
|
|
if (down)
|
|
{
|
|
/***************************ARROWS*****************************************/
|
|
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
|
|
{
|
|
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
|
|
pressed = true;
|
|
return;
|
|
}
|
|
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
|
|
{
|
|
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
|
|
pressed = false;
|
|
return;
|
|
}
|
|
/***************************HEROES*****************************************/
|
|
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if (ny>=SIZE || ny<0)
|
|
return;
|
|
if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
|
|
LOCPLINT->openHeroWindow(items[selected].first);//print hero screen
|
|
select(ny+from);
|
|
}
|
|
else
|
|
{
|
|
if (indeterminate(pressed))
|
|
return;
|
|
if (pressed) //up
|
|
{
|
|
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
|
|
pressed = indeterminate;
|
|
if (!down)
|
|
{
|
|
from--;
|
|
if (from<0)
|
|
from=0;
|
|
draw(screen2);
|
|
}
|
|
}
|
|
else if (!pressed) //down
|
|
{
|
|
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
|
|
pressed = indeterminate;
|
|
if (!down)
|
|
{
|
|
from++;
|
|
//if (from<items.size()-5)
|
|
// from=items.size()-5;
|
|
|
|
draw(screen2);
|
|
}
|
|
}
|
|
else
|
|
throw 0;
|
|
|
|
}
|
|
}
|
|
|
|
void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
|
|
{
|
|
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
|
{
|
|
if (from>0)
|
|
LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
|
|
else
|
|
LOCPLINT->adventureInt->statusbar.clear();
|
|
return;
|
|
}
|
|
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
|
{
|
|
if ((items.size()-from) > SIZE)
|
|
LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
|
|
else
|
|
LOCPLINT->adventureInt->statusbar.clear();
|
|
return;
|
|
}
|
|
//if not buttons then heroes
|
|
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
|
|
{
|
|
LOCPLINT->adventureInt->statusbar.clear();
|
|
return;
|
|
}
|
|
std::vector<std::string> temp;
|
|
temp.push_back(items[from+ny].first->name);
|
|
temp.push_back(items[from+ny].first->type->heroClass->name);
|
|
LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
|
|
//select(ny+from);
|
|
}
|
|
|
|
void CHeroList::clickRight(tribool down)
|
|
{
|
|
if (down)
|
|
{
|
|
/***************************ARROWS*****************************************/
|
|
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
|
|
}
|
|
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
|
|
}
|
|
//if not buttons then heroes
|
|
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
//show popup
|
|
CInfoPopup * ip = new CInfoPopup(graphics->heroWins[items[from+ny].first->subID],
|
|
LOCPLINT->current->motion.x-graphics->heroWins[items[from+ny].first->subID]->w,
|
|
LOCPLINT->current->motion.y-graphics->heroWins[items[from+ny].first->subID]->h,
|
|
false);
|
|
LOCPLINT->pushInt(ip);
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
|
|
}
|
|
}
|
|
|
|
void CHeroList::hover (bool on)
|
|
{
|
|
}
|
|
|
|
void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
|
|
{
|
|
}
|
|
|
|
void CHeroList::updateHList(const CGHeroInstance *toRemove)
|
|
{
|
|
if(toRemove) //remove specific hero
|
|
{
|
|
for (std::vector<std::pair<const CGHeroInstance*, CPath *> >::iterator i=items.begin(); i != items.end(); i++)
|
|
{
|
|
if(i->first == toRemove)
|
|
{
|
|
delete i->second;
|
|
items.erase(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
items.clear();
|
|
genList();
|
|
}
|
|
if(selected>=items.size())
|
|
select(items.size()-1);
|
|
if(items.size()==0)
|
|
LOCPLINT->adventureInt->townList.select(0);
|
|
else
|
|
select(selected);
|
|
}
|
|
|
|
void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
|
|
{
|
|
int ser = -1;
|
|
for(int i=0; i<items.size() && ser<0; i++)
|
|
if(items[i].first->subID == which->subID)
|
|
ser = i;
|
|
ser -= from;
|
|
if(ser<0 || ser > SIZE) return;
|
|
int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
|
|
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
|
|
}
|
|
|
|
void CHeroList::draw(SDL_Surface * to)
|
|
{
|
|
for (int iT=0+from;iT<SIZE+from;iT++)
|
|
{
|
|
int i = iT-from;
|
|
if (iT>=items.size())
|
|
{
|
|
blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
|
|
blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
|
|
blitAt(empty,posporx,pospory+i*32,to);
|
|
continue;
|
|
}
|
|
const CGHeroInstance *cur = items[iT].first;
|
|
int pom = cur->movement / 100;
|
|
if (pom>25) pom=25;
|
|
if (pom<0) pom=0;
|
|
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
|
|
pom = cur->mana / 5;
|
|
if (pom>25) pom=25;
|
|
if (pom<0) pom=0;
|
|
blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
|
|
SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
|
|
blitAt(temp,posporx,pospory+i*32,to);
|
|
if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
|
|
{
|
|
blitAt(selection,posporx,pospory+i*32,to);
|
|
}
|
|
//TODO: support for custom portraits
|
|
}
|
|
if (from>0)
|
|
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
|
|
else
|
|
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
|
|
|
|
if (items.size()-from > SIZE)
|
|
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
|
|
else
|
|
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
|
|
}
|
|
|
|
int CHeroList::getPosOfHero(const CArmedInstance* h)
|
|
{
|
|
return vstd::findPos(
|
|
items,h,
|
|
boost::bind(vstd::equal<std::pair<const CGHeroInstance*, CPath *>,
|
|
const CArmedInstance *,const CGHeroInstance*>,_1,
|
|
&std::pair<const CGHeroInstance*, CPath *>::first,_2));
|
|
}
|
|
|
|
|
|
CTownList::~CTownList()
|
|
{
|
|
delete arrup;
|
|
delete arrdo;
|
|
}
|
|
|
|
CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
|
|
:CList(Size)
|
|
{
|
|
arrup = CDefHandler::giveDef(arrupg);
|
|
arrdo = CDefHandler::giveDef(arrdog);
|
|
pos.x = x;
|
|
pos.y = y;
|
|
pos.w = std::max(arrdo->width, arrup->width);
|
|
pos.h = arrdo->height + arrup->height + Size*32;
|
|
|
|
arrupp.x=x;
|
|
arrupp.y=y;
|
|
arrupp.w=arrup->width;
|
|
arrupp.h=arrup->height;
|
|
arrdop.x=x;
|
|
arrdop.y=y+arrup->height+32*SIZE;
|
|
arrdop.w=arrdo->width;
|
|
arrdop.h=arrdo->height;
|
|
posporx = arrdop.x;
|
|
pospory = arrupp.y + arrupp.h;
|
|
|
|
pressed = indeterminate;
|
|
|
|
from = 0;
|
|
|
|
}
|
|
|
|
void CTownList::genList()
|
|
{
|
|
int howMany = LOCPLINT->cb->howManyTowns();
|
|
for (int i=0;i<howMany;i++)
|
|
{
|
|
items.push_back(LOCPLINT->cb->getTownInfo(i,0));
|
|
}
|
|
}
|
|
|
|
void CTownList::select(int which)
|
|
{
|
|
if (which>=items.size())
|
|
return;
|
|
selected = which;
|
|
if(!fun.empty())
|
|
fun();
|
|
}
|
|
|
|
void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
|
|
{
|
|
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
|
{
|
|
if (from>0)
|
|
LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
|
|
else
|
|
LOCPLINT->statusbar->clear();
|
|
return;
|
|
}
|
|
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
|
{
|
|
if ((items.size()-from) > SIZE)
|
|
LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
|
|
else
|
|
LOCPLINT->statusbar->clear();
|
|
return;
|
|
}
|
|
//if not buttons then towns
|
|
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
|
|
{
|
|
LOCPLINT->statusbar->clear();
|
|
return;
|
|
};
|
|
LOCPLINT->statusbar->print(items[from+ny]->name);
|
|
}
|
|
|
|
void CTownList::clickLeft(tribool down)
|
|
{
|
|
if (down)
|
|
{
|
|
/***************************ARROWS*****************************************/
|
|
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
|
|
{
|
|
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
|
|
pressed = true;
|
|
return;
|
|
}
|
|
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
|
|
{
|
|
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
|
|
pressed = false;
|
|
return;
|
|
}
|
|
/***************************TOWNS*****************************************/
|
|
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if (ny>SIZE || ny<0)
|
|
return;
|
|
if(LOCPLINT->topInt() == LOCPLINT->adventureInt
|
|
&& (ny+from)==selected
|
|
&& LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
|
|
)
|
|
LOCPLINT->openTownWindow(items[selected]);//print town screen
|
|
else
|
|
select(ny+from);
|
|
}
|
|
else
|
|
{
|
|
if (indeterminate(pressed))
|
|
return;
|
|
if (pressed) //up
|
|
{
|
|
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
|
|
pressed = indeterminate;
|
|
if (!down)
|
|
{
|
|
from--;
|
|
if (from<0)
|
|
from=0;
|
|
|
|
draw(screen2);
|
|
}
|
|
}
|
|
else if (!pressed) //down
|
|
{
|
|
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
|
|
pressed = indeterminate;
|
|
if (!down)
|
|
{
|
|
from++;
|
|
//if (from<items.size()-5)
|
|
// from=items.size()-5;
|
|
|
|
draw(screen2);
|
|
}
|
|
}
|
|
else
|
|
throw 0;
|
|
|
|
}
|
|
}
|
|
|
|
void CTownList::clickRight(tribool down)
|
|
{
|
|
if (down)
|
|
{
|
|
/***************************ARROWS*****************************************/
|
|
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
|
|
}
|
|
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
|
|
}
|
|
//if not buttons then towns
|
|
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
int ny = hy/32;
|
|
if ((ny>5 || ny<0) || (from+ny>=items.size()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
//show popup
|
|
CInfoPopup * ip = new CInfoPopup(
|
|
graphics->townWins[items[from+ny]->id],
|
|
LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,
|
|
LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,
|
|
false);
|
|
LOCPLINT->pushInt(ip);
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
|
|
}
|
|
}
|
|
|
|
void CTownList::hover (bool on)
|
|
{
|
|
}
|
|
|
|
void CTownList::keyPressed (const SDL_KeyboardEvent & key)
|
|
{
|
|
}
|
|
|
|
void CTownList::draw(SDL_Surface * to)
|
|
{
|
|
for (int iT=0+from;iT<SIZE+from;iT++)
|
|
{
|
|
int i = iT-from;
|
|
if (iT>=items.size())
|
|
{
|
|
blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
|
|
continue;
|
|
}
|
|
|
|
blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
|
|
|
|
if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
|
|
{
|
|
blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
|
|
}
|
|
}
|
|
if (from>0)
|
|
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
|
|
else
|
|
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
|
|
|
|
if (items.size()-from>SIZE)
|
|
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
|
|
else
|
|
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
|
|
}
|
|
|
|
|
|
CCreaturePic::CCreaturePic(CCreature *cre, bool Big)
|
|
:c(cre),big(Big)
|
|
{
|
|
anim = new CCreatureAnimation(cre->animDefName);
|
|
}
|
|
CCreaturePic::~CCreaturePic()
|
|
{
|
|
delete anim;
|
|
}
|
|
int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
|
|
{
|
|
SDL_Rect dst;
|
|
if(big)
|
|
{
|
|
blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
|
|
dst = genRect(130,100,x,y);
|
|
}
|
|
else
|
|
{
|
|
blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
|
|
dst = genRect(120,100,x,y);
|
|
}
|
|
if(c->isDoubleWide())
|
|
x-=15;
|
|
return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
|
|
}
|
|
SDL_Surface * CCreaturePic::getPic(bool nextFrame)
|
|
{
|
|
//TODO: write
|
|
return NULL;
|
|
}
|
|
void CRecrutationWindow::close()
|
|
{
|
|
LOCPLINT->popIntTotally(this);
|
|
}
|
|
void CRecrutationWindow::Max()
|
|
{
|
|
slider->moveTo(slider->amount);
|
|
}
|
|
void CRecrutationWindow::Buy()
|
|
{
|
|
recruit(creatures[which].ID,slider->value);
|
|
close();
|
|
}
|
|
void CRecrutationWindow::Cancel()
|
|
{
|
|
close();
|
|
}
|
|
void CRecrutationWindow::sliderMoved(int to)
|
|
{
|
|
buy->block(!to);
|
|
}
|
|
void CRecrutationWindow::clickLeft(tribool down)
|
|
{
|
|
int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
|
{
|
|
which = i;
|
|
int newAmount = std::min(amounts[i],creatures[i].amount);
|
|
slider->amount = newAmount;
|
|
if(slider->value > newAmount)
|
|
slider->moveTo(newAmount);
|
|
else
|
|
slider->moveTo(slider->value);
|
|
curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
|
|
for(int j=0;j<creatures.size();j++)
|
|
{
|
|
if(which==j)
|
|
drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
|
|
else
|
|
drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
|
|
curx += 120;
|
|
}
|
|
break;
|
|
}
|
|
curx += 120;
|
|
}
|
|
}
|
|
void CRecrutationWindow::clickRight( boost::logic::tribool down )
|
|
{
|
|
if(down)
|
|
{
|
|
int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
|
{
|
|
CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL);
|
|
LOCPLINT->pushInt(popup);
|
|
break;
|
|
}
|
|
curx += 120;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CRecrutationWindow::activate()
|
|
{
|
|
ClickableL::activate();
|
|
ClickableR::activate();
|
|
buy->activate();
|
|
max->activate();
|
|
cancel->activate();
|
|
slider->activate();
|
|
LOCPLINT->statusbar = bar;
|
|
}
|
|
void CRecrutationWindow::deactivate()
|
|
{
|
|
ClickableL::deactivate();
|
|
ClickableR::deactivate();
|
|
buy->deactivate();
|
|
max->deactivate();
|
|
cancel->deactivate();
|
|
slider->deactivate();
|
|
}
|
|
void CRecrutationWindow::show(SDL_Surface * to)
|
|
{
|
|
static char c=0;
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
buy->show(to);
|
|
max->show(to);
|
|
cancel->show(to);
|
|
slider->show(to);
|
|
char pom[15];
|
|
SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
|
|
printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
|
|
SDL_itoa(slider->value,pom,10); //recruit
|
|
printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
|
|
printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
|
|
int curx = pos.x+115-creatures[which].res.size()*16;
|
|
for(int i=0;i<creatures[which].res.size();i++)
|
|
{
|
|
blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
|
|
blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
|
|
SDL_itoa(creatures[which].res[i].second,pom,10);
|
|
printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
|
|
SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
|
|
printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
|
|
curx+=32;
|
|
}
|
|
|
|
curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
creatures[i].pic->blitPic(to,curx-50,pos.y+130-65,!(c%4));
|
|
curx += 120;
|
|
}
|
|
c++;
|
|
bar->show(to);
|
|
}
|
|
CRecrutationWindow::CRecrutationWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
|
|
:recruit(Recruit)
|
|
{
|
|
which = 0;
|
|
creatures.resize(Creatures.size());
|
|
amounts.resize(Creatures.size());
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
creatures[i].amount = Creatures[i].second;
|
|
creatures[i].ID = Creatures[i].first;
|
|
for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
|
|
if(CGI->creh->creatures[Creatures[i].first].cost[j])
|
|
creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
|
|
creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
|
|
amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
|
|
}
|
|
SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
|
|
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
|
|
bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo
|
|
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
|
|
SDL_FreeSurface(hhlp);
|
|
pos.x = screen->w/2 - bitmap->w/2;
|
|
pos.y = screen->h/2 - bitmap->h/2;
|
|
pos.w = bitmap->w;
|
|
pos.h = bitmap->h;
|
|
bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
|
|
max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
|
|
buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
|
|
cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
|
|
slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecrutationWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
|
|
std::string pom;
|
|
printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
|
|
printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
|
|
printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
|
|
printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
|
|
drawBorder(bitmap,172,222,67,42,int3(239,215,123));
|
|
drawBorder(bitmap,246,222,67,42,int3(239,215,123));
|
|
drawBorder(bitmap,64,222,99,76,int3(239,215,123));
|
|
drawBorder(bitmap,322,222,99,76,int3(239,215,123));
|
|
drawBorder(bitmap,133,312,66,34,int3(173,142,66));
|
|
drawBorder(bitmap,211,312,66,34,int3(173,142,66));
|
|
drawBorder(bitmap,289,312,66,34,int3(173,142,66));
|
|
|
|
//border for creatures
|
|
int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
creatures[i].pos.x = curx+1;
|
|
creatures[i].pos.y = 65;
|
|
creatures[i].pos.w = 100;
|
|
creatures[i].pos.h = 130;
|
|
if(which==i)
|
|
drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
|
|
else
|
|
drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
|
|
curx += 120;
|
|
}
|
|
|
|
if(!creatures[0].amount || !amounts[0])
|
|
{
|
|
max->block(true);
|
|
slider->block(true);
|
|
}
|
|
//buy->block(true); //not needed, will be blocked by initing slider on 0
|
|
}
|
|
CRecrutationWindow::~CRecrutationWindow()
|
|
{
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
delete creatures[i].pic;
|
|
}
|
|
delete max;
|
|
delete buy;
|
|
delete cancel;
|
|
SDL_FreeSurface(bitmap);
|
|
delete slider;
|
|
delete bar;
|
|
}
|
|
|
|
CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
|
|
{
|
|
last = Last;
|
|
which = 1;
|
|
c=cid;
|
|
slider = NULL;
|
|
gar = Owner;
|
|
bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
|
|
graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
|
|
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
|
|
pos.x = screen->w/2 - bitmap->w/2;
|
|
pos.y = screen->h/2 - bitmap->h/2;
|
|
pos.w = bitmap->w;
|
|
pos.h = bitmap->h;
|
|
ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
|
|
cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
|
|
int sliderPositions = max - (last>=0) - (last==2);
|
|
slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true);
|
|
a1 = max-val;
|
|
a2 = val;
|
|
anim = new CCreaturePic(&CGI->creh->creatures[cid]);
|
|
anim->anim->setType(1);
|
|
|
|
std::string title = CGI->generaltexth->allTexts[256];
|
|
boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
|
|
printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
|
|
}
|
|
CSplitWindow::~CSplitWindow()
|
|
{
|
|
SDL_FreeSurface(bitmap);
|
|
delete ok;
|
|
delete cancel;
|
|
delete slider;
|
|
delete anim;
|
|
}
|
|
void CSplitWindow::activate()
|
|
{
|
|
ClickableL::activate();
|
|
KeyInterested::activate();
|
|
ok->activate();
|
|
cancel->activate();
|
|
slider->activate();
|
|
}
|
|
void CSplitWindow::deactivate()
|
|
{
|
|
ClickableL::deactivate();
|
|
KeyInterested::deactivate();
|
|
ok->deactivate();
|
|
cancel->deactivate();
|
|
slider->deactivate();
|
|
}
|
|
void CSplitWindow::split()
|
|
{
|
|
gar->splitStacks(a2);
|
|
close();
|
|
}
|
|
void CSplitWindow::close()
|
|
{
|
|
LOCPLINT->popIntTotally(this);
|
|
}
|
|
void CSplitWindow::sliderMoved(int to)
|
|
{
|
|
int all = a1+a2;
|
|
a2 = to + (last==1 || last==2);
|
|
if(slider)
|
|
a1 = all - a2;
|
|
}
|
|
void CSplitWindow::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
ok->show(to);
|
|
cancel->show(to);
|
|
slider->show(to);
|
|
printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
|
|
printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
|
|
anim->blitPic(to,pos.x+20,pos.y+54,false);
|
|
anim->blitPic(to,pos.x+177,pos.y+54,false);
|
|
}
|
|
void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
|
|
{
|
|
if(key.state != SDL_PRESSED)
|
|
return;
|
|
|
|
int &cur = (which ? a2 : a1),
|
|
&sec = (which ? a1 : a2),
|
|
ncur = cur;
|
|
if (key.keysym.sym == SDLK_BACKSPACE)
|
|
{
|
|
ncur /= 10;
|
|
}
|
|
else if(key.keysym.sym == SDLK_TAB)
|
|
{
|
|
which = !which;
|
|
}
|
|
else
|
|
{
|
|
int number = key.keysym.sym - SDLK_0;
|
|
if (number < 0 || number > 9) //not a number pressed
|
|
{
|
|
return;
|
|
}
|
|
ncur = cur*10 + number;
|
|
}
|
|
int delta = ncur - cur;
|
|
if(delta > sec)
|
|
{
|
|
cur += sec;
|
|
sec = 0;
|
|
}
|
|
slider->moveTo(which ? ncur : a1+a2-ncur);
|
|
}
|
|
|
|
void CSplitWindow::clickLeft( boost::logic::tribool down )
|
|
{
|
|
if(down)
|
|
{
|
|
Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
|
|
click -= pos.topLeft();
|
|
if(Rect(19,216,105,40).isIn(click))
|
|
which = 0;
|
|
else if(Rect(175,216,105,40).isIn(click))
|
|
which = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void CCreInfoWindow::show(SDL_Surface * to)
|
|
{
|
|
char pom[15];
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
|
|
if(++anf==4)
|
|
anf=0;
|
|
if(count.size())
|
|
printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
|
|
if(upgrade)
|
|
upgrade->show(to);
|
|
if(dismiss)
|
|
dismiss->show(to);
|
|
if(ok)
|
|
ok->show(to);
|
|
}
|
|
|
|
CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
|
|
:type(Type),dsm(Dsm),dismiss(0),upgrade(0),ok(0)
|
|
{
|
|
//active = false;
|
|
anf = 0;
|
|
c = &CGI->creh->creatures[Cid];
|
|
bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
|
|
pos.x = screen->w/2 - bitmap->w/2;
|
|
pos.y = screen->h/2 - bitmap->h/2;
|
|
pos.w = bitmap->w;
|
|
pos.h = bitmap->h;
|
|
graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
|
|
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
|
|
anim = new CCreaturePic(c);
|
|
if(!type) anim->anim->setType(2);
|
|
|
|
char pom[75];int hlp=0;
|
|
|
|
if(creatureCount)
|
|
{
|
|
SDL_itoa(creatureCount,pom,10);
|
|
count = pom;
|
|
}
|
|
|
|
printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
|
|
|
|
//atttack
|
|
printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
|
|
SDL_itoa(c->attack,pom,10);
|
|
if(State && State->attackBonus)
|
|
{
|
|
int hlp;
|
|
if(c->attack > 0)
|
|
hlp = log10f(c->attack)+2;
|
|
else
|
|
hlp = 2;
|
|
pom[hlp-1] = ' '; pom[hlp] = '(';
|
|
SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
|
|
hlp += 2+(int)log10f(State->attackBonus+c->attack);
|
|
pom[hlp] = ')'; pom[hlp+1] = '\0';
|
|
}
|
|
printToWR(pom,276,61,GEOR13,zwykly,bitmap);
|
|
|
|
//defense
|
|
printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
|
|
SDL_itoa(c->defence,pom,10);
|
|
if(State && State->defenseBonus)
|
|
{
|
|
int hlp;
|
|
if(c->defence > 0)
|
|
hlp = log10f(c->defence)+2;
|
|
else
|
|
hlp = 2;
|
|
pom[hlp-1] = ' '; pom[hlp] = '(';
|
|
SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
|
|
hlp += 2+(int)log10f(State->defenseBonus+c->defence);
|
|
pom[hlp] = ')'; pom[hlp+1] = '\0';
|
|
}
|
|
printToWR(pom,276,80,GEOR13,zwykly,bitmap);
|
|
|
|
//shots
|
|
if(c->shots)
|
|
{
|
|
printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
|
|
if(State)
|
|
sprintf(pom,"%d(%d)",c->shots,State->shotsLeft);
|
|
else
|
|
SDL_itoa(c->shots,pom,10);
|
|
printToWR(pom,276,99,GEOR13,zwykly,bitmap);
|
|
}
|
|
|
|
//damage
|
|
printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
|
|
SDL_itoa(c->damageMin,pom,10);
|
|
if(c->damageMin > 0)
|
|
hlp = log10f(c->damageMin)+2;
|
|
else
|
|
hlp = 2;
|
|
pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
|
|
SDL_itoa(c->damageMax,pom+hlp+2,10);
|
|
printToWR(pom,276,118,GEOR13,zwykly,bitmap);
|
|
|
|
//health
|
|
printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
|
|
SDL_itoa(c->hitPoints,pom,10);
|
|
printToWR(pom,276,137,GEOR13,zwykly,bitmap);
|
|
|
|
//remaining health
|
|
if(State && State->currentHealth)
|
|
{
|
|
printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
|
|
SDL_itoa(State->currentHealth,pom,10);
|
|
printToWR(pom,276,156,GEOR13,zwykly,bitmap);
|
|
}
|
|
|
|
//speed
|
|
printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
|
|
SDL_itoa(c->speed,pom,10);
|
|
if(State && State->speedBonus)
|
|
{
|
|
int hlp;
|
|
if(c->speed > 0)
|
|
hlp = log10f(c->speed)+2;
|
|
else
|
|
hlp = 2;
|
|
pom[hlp-1] = ' '; pom[hlp] = '(';
|
|
SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
|
|
hlp += 2+(int)log10f(c->speed + State->speedBonus);
|
|
pom[hlp] = ')'; pom[hlp+1] = '\0';
|
|
}
|
|
printToWR(pom,276,175,GEOR13,zwykly,bitmap);
|
|
|
|
|
|
//luck and morale
|
|
blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
|
|
blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
|
|
|
|
//print abilities text - if r-click popup
|
|
if(type)
|
|
{
|
|
if(Upg && ui)
|
|
{
|
|
bool enough = true;
|
|
for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
|
|
{
|
|
if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
|
|
enough = false;
|
|
upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
|
|
}
|
|
|
|
if(enough)
|
|
{
|
|
CFunctionList<void()> fs[2];
|
|
fs[0] += Upg;
|
|
fs[0] += boost::bind(&CCreInfoWindow::close,this);
|
|
CFunctionList<void()> cfl;
|
|
cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
|
|
upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
|
|
}
|
|
else
|
|
{
|
|
upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
|
|
upgrade->callback.funcs.clear();
|
|
upgrade->bitmapOffset = 2;
|
|
}
|
|
|
|
}
|
|
if(Dsm)
|
|
{
|
|
CFunctionList<void()> fs[2];
|
|
//on dismiss confirmed
|
|
fs[0] += Dsm; //dismiss
|
|
fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
|
|
CFunctionList<void()> cfl;
|
|
cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
|
|
dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
|
|
}
|
|
ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
|
|
}
|
|
else
|
|
{
|
|
printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
|
|
}
|
|
|
|
//spell effects
|
|
if(State)
|
|
{
|
|
int printed=0; //how many effect pics have been printed
|
|
for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
|
|
{
|
|
blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
|
|
++printed;
|
|
if(printed >= 3)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
CCreInfoWindow::~CCreInfoWindow()
|
|
{
|
|
SDL_FreeSurface(bitmap);
|
|
delete anim;
|
|
delete upgrade;
|
|
delete ok;
|
|
delete dismiss;
|
|
for(int i=0; i<upgResCost.size();i++)
|
|
delete upgResCost[i];
|
|
}
|
|
|
|
void CCreInfoWindow::activate()
|
|
{
|
|
//if(active) return;
|
|
//active = true;
|
|
if(!type)
|
|
ClickableR::activate();
|
|
if(ok)
|
|
ok->activate();
|
|
if(dismiss)
|
|
dismiss->activate();
|
|
if(upgrade)
|
|
upgrade->activate();
|
|
}
|
|
|
|
void CCreInfoWindow::close()
|
|
{
|
|
LOCPLINT->popIntTotally(this);
|
|
}
|
|
|
|
void CCreInfoWindow::clickRight(boost::logic::tribool down)
|
|
{
|
|
if(down)
|
|
return;
|
|
close();
|
|
}
|
|
void CCreInfoWindow::dismissF()
|
|
{
|
|
dsm();
|
|
close();
|
|
}
|
|
|
|
void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
|
|
{
|
|
}
|
|
|
|
void CCreInfoWindow::deactivate()
|
|
{
|
|
//if(!active) return;
|
|
//active = false;
|
|
if(!type)
|
|
ClickableR::deactivate();
|
|
if(ok)
|
|
ok->deactivate();
|
|
if(dismiss)
|
|
dismiss->deactivate();
|
|
if(upgrade)
|
|
upgrade->deactivate();
|
|
}
|
|
|
|
void CLevelWindow::close()
|
|
{
|
|
for(int i=0;i<comps.size();i++)
|
|
{
|
|
if(comps[i]->selected)
|
|
{
|
|
cb(i);
|
|
break;
|
|
}
|
|
}
|
|
LOCPLINT->popIntTotally(this);
|
|
LOCPLINT->showingDialog->setn(false);
|
|
}
|
|
|
|
CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
|
|
{
|
|
LOCPLINT->showingDialog->setn(true);
|
|
heroType = hero->subID;
|
|
cb = callback;
|
|
for(int i=0;i<skills.size();i++)
|
|
{
|
|
comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
|
|
comps.back()->assignedKeys.insert(SDLK_1 + i);
|
|
}
|
|
bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
|
|
graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
|
|
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
|
|
pos.x = screen->w/2 - bitmap->w/2;
|
|
pos.y = screen->h/2 - bitmap->h/2;
|
|
pos.w = bitmap->w;
|
|
pos.h = bitmap->h;
|
|
ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
|
|
//draw window
|
|
char buf[100], buf2[100];
|
|
strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
|
|
sprintf(buf,buf2,hero->name.c_str());
|
|
printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
|
|
|
|
strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
|
|
sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
|
|
printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
|
|
|
|
blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
|
|
|
|
printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
|
|
|
|
SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
|
|
int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
|
|
for(int i=0;i<comps.size();i++)
|
|
{
|
|
comps[i]->pos.x = curx+pos.x;
|
|
comps[i]->pos.y = 326+pos.y;
|
|
if( i < (comps.size()-1) )
|
|
{
|
|
curx += 44 + 18; //skill width + margin to "or"
|
|
blitAt(ort,curx,346,bitmap);
|
|
curx += ort->w + 18;
|
|
}
|
|
}
|
|
|
|
if(comps.size() > 1)
|
|
{
|
|
ok->block(true);
|
|
}
|
|
else if(comps.size() == 1)
|
|
{
|
|
comps[0]->select(true);
|
|
}
|
|
|
|
SDL_FreeSurface(ort);
|
|
|
|
}
|
|
void CLevelWindow::selectionChanged(unsigned to)
|
|
{
|
|
if(ok->blocked)
|
|
ok->block(false);
|
|
for(int i=0;i<comps.size();i++)
|
|
if(i==to)
|
|
comps[i]->select(true);
|
|
else
|
|
comps[i]->select(false);
|
|
}
|
|
CLevelWindow::~CLevelWindow()
|
|
{
|
|
delete ok;
|
|
for(int i=0;i<comps.size();i++)
|
|
delete comps[i];
|
|
SDL_FreeSurface(bitmap);
|
|
}
|
|
void CLevelWindow::activate()
|
|
{
|
|
ok->activate();
|
|
for(int i=0;i<comps.size();i++)
|
|
comps[i]->activate();
|
|
}
|
|
void CLevelWindow::deactivate()
|
|
{
|
|
ok->deactivate();
|
|
for(int i=0;i<comps.size();i++)
|
|
comps[i]->deactivate();
|
|
}
|
|
void CLevelWindow::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
|
|
ok->show(to);
|
|
for(int i=0;i<comps.size();i++)
|
|
comps[i]->show(to);
|
|
}
|
|
|
|
void CMinorResDataBar::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bg,pos.x,pos.y,to);
|
|
char buf[30];
|
|
for (int i=0;i<7;i++)
|
|
{
|
|
SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
|
|
CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
|
|
}
|
|
std::vector<std::string> temp;
|
|
SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
|
|
SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
|
|
SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
|
|
CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
|
|
CGI->generaltexth->allTexts[62]
|
|
+": %s, "
|
|
+ CGI->generaltexth->allTexts[63]
|
|
+ ": %s, "
|
|
+ CGI->generaltexth->allTexts[64]
|
|
+ ": %s",temp)
|
|
,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
|
|
}
|
|
|
|
CMinorResDataBar::CMinorResDataBar()
|
|
{
|
|
bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
|
pos.x = 7;
|
|
pos.y = 575;
|
|
pos.w = bg->w;
|
|
pos.h = bg->h;
|
|
}
|
|
CMinorResDataBar::~CMinorResDataBar()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
|
|
SDL_Surface * CCustomImgComponent::getImg()
|
|
{
|
|
return bmp;
|
|
}
|
|
|
|
CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
|
|
:bmp(sur), free(freeSur)
|
|
{
|
|
init(Type,Subtype,Val);
|
|
}
|
|
|
|
CCustomImgComponent::~CCustomImgComponent()
|
|
{
|
|
if(free)
|
|
SDL_FreeSurface(bmp);
|
|
}
|
|
|
|
CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
|
|
{
|
|
left = Left;
|
|
type = Type;
|
|
id = ID;
|
|
}
|
|
|
|
void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
|
|
{
|
|
SDL_Surface *hlp = getSurface();
|
|
blitAt(hlp,pos.x+19,pos.y+9,to);
|
|
}
|
|
|
|
void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down )
|
|
{
|
|
CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(LOCPLINT->topInt());
|
|
assert(mw);
|
|
if(down)
|
|
{
|
|
if(left)
|
|
{
|
|
if(mw->hLeft != this)
|
|
mw->hLeft = this;
|
|
else
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if(mw->hRight != this)
|
|
mw->hRight = this;
|
|
else
|
|
return;
|
|
}
|
|
mw->selectionChanged(left);
|
|
}
|
|
}
|
|
|
|
void CMarketplaceWindow::CTradeableItem::activate()
|
|
{
|
|
ClickableL::activate();
|
|
}
|
|
|
|
void CMarketplaceWindow::CTradeableItem::deactivate()
|
|
{
|
|
ClickableL::deactivate();
|
|
}
|
|
|
|
SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
|
|
{
|
|
switch(type)
|
|
{
|
|
case 0:
|
|
return graphics->resources32->ourImages[id].bitmap;
|
|
case 1:
|
|
return graphics->artDefs->ourImages[id].bitmap;
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
|
|
{
|
|
i.resize(amount);
|
|
for(int j=0;j<amount;j++)
|
|
{
|
|
i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
|
|
i[j]->pos = p[j];
|
|
}
|
|
}
|
|
|
|
void CMarketplaceWindow::setMode( int mode )
|
|
{
|
|
std::vector<SDL_Rect> lpos, rpos;
|
|
clear();
|
|
switch(mode)
|
|
{
|
|
case 0:
|
|
{
|
|
SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
|
|
SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
|
|
graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
|
|
bg = SDL_ConvertSurface(bg2,screen->format,0);
|
|
SDL_FreeSurface(bg2);
|
|
lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
|
|
genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
|
|
genRect(66,69,122,338);
|
|
for(int i=0;i<lpos.size();i++)
|
|
{
|
|
lpos[i].x += pos.x;
|
|
lpos[i].y += pos.y;
|
|
rpos.push_back(lpos[i]);
|
|
rpos[rpos.size()-1].x += 288;
|
|
}
|
|
initItems(left,lpos,0,7,true,NULL);
|
|
initItems(right,rpos,0,7,false,NULL);
|
|
printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
|
|
printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
|
|
printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMarketplaceWindow::clear()
|
|
{
|
|
for(int i=0;i<left.size();i++)
|
|
delete left[i];
|
|
for(int i=0;i<right.size();i++)
|
|
delete right[i];
|
|
left.clear();
|
|
right.clear();
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
|
|
CMarketplaceWindow::CMarketplaceWindow(int Mode)
|
|
{
|
|
mode = Mode;
|
|
bg = NULL;
|
|
ok = max = deal = NULL;
|
|
pos.x = screen->w/2 - 300;
|
|
pos.y = screen->h/2 - 296;
|
|
slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
|
|
setMode(mode);
|
|
hLeft = hRight = NULL;
|
|
ok = new AdventureMapButton("","",boost::bind(&CPlayerInterface::popIntTotally,LOCPLINT,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
|
|
deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
|
|
max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
|
|
|
|
max->block(true);
|
|
deal->block(true);
|
|
}
|
|
|
|
CMarketplaceWindow::~CMarketplaceWindow()
|
|
{
|
|
clear();
|
|
delete slider;
|
|
}
|
|
|
|
void CMarketplaceWindow::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bg,pos,to);
|
|
if(hRight)
|
|
CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
|
|
if(hLeft)
|
|
CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
|
|
ok->show(to);
|
|
deal->show(to);
|
|
max->show(to);
|
|
slider->show(to);
|
|
for(int i=0;i<left.size();i++)
|
|
left[i]->show(to);
|
|
for(int i=0;i<right.size();i++)
|
|
right[i]->show(to);
|
|
if(mode==0)
|
|
{
|
|
char buf[15];
|
|
for(int i=0;i<left.size();i++)
|
|
{
|
|
SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
|
|
printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly,to);
|
|
}
|
|
if(hLeft) //print prices
|
|
{
|
|
for(int i=0; i<right.size();i++)
|
|
{
|
|
if(right[i]->id != hLeft->id)
|
|
printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
|
|
else
|
|
printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
|
|
}
|
|
}
|
|
if(hLeft && hRight && hLeft->id!= hRight->id)
|
|
{
|
|
blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,to);
|
|
blitAt(hRight->getSurface(),pos.x+430,pos.y+457,to);
|
|
SDL_itoa(slider->value * r1,buf,10);
|
|
printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly,to);
|
|
SDL_itoa(slider->value * r2,buf,10);
|
|
printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly,to);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMarketplaceWindow::activate()
|
|
{
|
|
for(int i=0;i<left.size();i++)
|
|
left[i]->activate();
|
|
for(int i=0;i<right.size();i++)
|
|
right[i]->activate();
|
|
ok->activate();
|
|
max->activate();
|
|
deal->activate();
|
|
slider->activate();
|
|
}
|
|
|
|
void CMarketplaceWindow::deactivate()
|
|
{
|
|
for(int i=0;i<left.size();i++)
|
|
left[i]->deactivate();
|
|
for(int i=0;i<right.size();i++)
|
|
right[i]->deactivate();
|
|
ok->deactivate();
|
|
max->deactivate();
|
|
deal->deactivate();
|
|
slider->deactivate();
|
|
}
|
|
|
|
void CMarketplaceWindow::setMax()
|
|
{
|
|
slider->moveTo(slider->amount);
|
|
}
|
|
|
|
void CMarketplaceWindow::makeDeal()
|
|
{
|
|
LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
|
|
slider->moveTo(0);
|
|
hLeft = NULL;
|
|
selectionChanged(true);
|
|
}
|
|
|
|
void CMarketplaceWindow::sliderMoved( int to )
|
|
{
|
|
|
|
}
|
|
|
|
void CMarketplaceWindow::selectionChanged(bool side)
|
|
{
|
|
if(hLeft && hRight && hLeft->id!= hRight->id)
|
|
{
|
|
LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
|
|
slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1;
|
|
slider->moveTo(0);
|
|
max->block(false);
|
|
deal->block(false);
|
|
}
|
|
else
|
|
{
|
|
max->block(true);
|
|
deal->block(true);
|
|
slider->amount = 0;
|
|
slider->moveTo(0);
|
|
}
|
|
if(side && hLeft) //left selection changed, recalculate offers
|
|
{
|
|
rSubs.clear();
|
|
rSubs.resize(right.size());
|
|
int h1, h2;
|
|
for(int i=0;i<right.size();i++)
|
|
{
|
|
std::ostringstream oss;
|
|
LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
|
|
oss << h2;
|
|
if(h1!=1)
|
|
oss << "/" << h1;
|
|
rSubs[i] = oss.str();
|
|
}
|
|
}
|
|
}
|
|
|
|
CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
|
|
{
|
|
this->pos = pos;
|
|
background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
|
|
graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
|
|
|
|
//printing texts
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
|
|
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
|
|
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
|
|
CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
|
|
|
|
//setting up buttons
|
|
save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
|
|
std::swap(save->imgs[0][0], save->imgs[0][1]);
|
|
quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
|
|
std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
|
|
backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
|
|
backToMap->assignedKeys.insert(SDLK_ESCAPE);
|
|
std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
|
|
|
|
heroMoveSpeed = new CHighlightableButtonsGroup(0);
|
|
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
|
|
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
|
|
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
|
|
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
|
|
heroMoveSpeed->select(owner->heroMoveSpeed, 1);
|
|
heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
|
|
|
|
mapScrollSpeed = new CHighlightableButtonsGroup(0);
|
|
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
|
|
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
|
|
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
|
|
mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
|
|
mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
|
|
}
|
|
|
|
CSystemOptionsWindow::~CSystemOptionsWindow()
|
|
{
|
|
SDL_FreeSurface(background);
|
|
|
|
delete save;
|
|
delete quitGame;
|
|
delete backToMap;
|
|
delete heroMoveSpeed;
|
|
delete mapScrollSpeed;
|
|
}
|
|
|
|
void CSystemOptionsWindow::bquitf()
|
|
{
|
|
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false);
|
|
}
|
|
|
|
void CSystemOptionsWindow::breturnf()
|
|
{
|
|
LOCPLINT->popIntTotally(this);
|
|
}
|
|
|
|
|
|
void CSystemOptionsWindow::bsavef()
|
|
{
|
|
using namespace boost::posix_time;
|
|
std::ostringstream fnameStream;
|
|
fnameStream << second_clock::local_time();
|
|
std::string fname = fnameStream.str();
|
|
boost::algorithm::replace_all(fname,":","");
|
|
boost::algorithm::replace_all(fname," ","-");
|
|
LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);
|
|
}
|
|
|
|
void CSystemOptionsWindow::activate()
|
|
{
|
|
save->activate();
|
|
quitGame->activate();
|
|
backToMap->activate();
|
|
heroMoveSpeed->activate();
|
|
mapScrollSpeed->activate();
|
|
}
|
|
|
|
void CSystemOptionsWindow::deactivate()
|
|
{
|
|
save->deactivate();
|
|
quitGame->deactivate();
|
|
backToMap->deactivate();
|
|
heroMoveSpeed->deactivate();
|
|
mapScrollSpeed->deactivate();
|
|
}
|
|
|
|
void CSystemOptionsWindow::show(SDL_Surface *to)
|
|
{
|
|
SDL_BlitSurface(background, NULL, to, &pos);
|
|
|
|
save->show(to);
|
|
quitGame->show(to);
|
|
backToMap->show(to);
|
|
heroMoveSpeed->show(to);
|
|
mapScrollSpeed->show(to);
|
|
}
|
|
|
|
CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
|
|
:h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
|
|
{
|
|
if(H1)
|
|
selected = 0;
|
|
else
|
|
selected = -1;
|
|
bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
|
printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
|
|
printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
|
|
printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
|
|
printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
|
|
pos.w = bg->w;
|
|
pos.h = bg->h;
|
|
pos.x = (screen->w-bg->w)/2;
|
|
pos.y = (screen->h-bg->h)/2;
|
|
bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
|
|
h1.pos.x += pos.x;
|
|
h2.pos.x += pos.x;
|
|
h1.pos.y += pos.y;
|
|
h2.pos.y += pos.y;
|
|
|
|
cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
|
|
recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
|
|
thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
|
|
|
|
if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
|
|
{
|
|
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
|
|
recruit->block(2);
|
|
}
|
|
else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
|
|
{
|
|
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
|
|
boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
|
|
recruit->block(2);
|
|
}
|
|
else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
|
|
{
|
|
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
|
|
recruit->block(2);
|
|
}
|
|
else
|
|
{
|
|
if(H1)
|
|
{
|
|
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
|
|
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->name);
|
|
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",H1->type->heroClass->name);
|
|
}
|
|
else
|
|
recruit->block(1);
|
|
}
|
|
}
|
|
|
|
void CTavernWindow::recruitb()
|
|
{
|
|
const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
|
|
close();
|
|
LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
|
|
}
|
|
|
|
CTavernWindow::~CTavernWindow()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
delete cancel;
|
|
delete thiefGuild;
|
|
delete recruit;
|
|
delete bar;
|
|
}
|
|
|
|
void CTavernWindow::activate()
|
|
{
|
|
thiefGuild->activate();
|
|
cancel->activate();
|
|
if(h1.h)
|
|
h1.activate();
|
|
if(h2.h)
|
|
h2.activate();
|
|
recruit->activate();
|
|
LOCPLINT->statusbar = bar;
|
|
}
|
|
|
|
void CTavernWindow::deactivate()
|
|
{
|
|
thiefGuild->deactivate();
|
|
cancel->deactivate();
|
|
if(h1.h)
|
|
h1.deactivate();
|
|
if(h2.h)
|
|
h2.deactivate();
|
|
recruit->deactivate();
|
|
}
|
|
|
|
void CTavernWindow::close()
|
|
{
|
|
LOCPLINT->popIntTotally(this);
|
|
}
|
|
|
|
void CTavernWindow::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bg,pos.x,pos.y,to);
|
|
if(h1.h)
|
|
h1.show(to);
|
|
if(h2.h)
|
|
h2.show(to);
|
|
thiefGuild->show(to);
|
|
cancel->show(to);
|
|
recruit->show(to);
|
|
bar->show(to);
|
|
|
|
if(selected >= 0)
|
|
{
|
|
HeroPortrait *sel = selected ? &h2 : &h1;
|
|
char descr[300];
|
|
int artifs = sel->h->artifWorn.size()+sel->h->artifacts.size();
|
|
for(int i=13; i<=17; i++) //war machines and spellbook doesn't count
|
|
if(vstd::contains(sel->h->artifWorn,i))
|
|
artifs--;
|
|
sprintf_s(descr,300,CGI->generaltexth->allTexts[215].c_str(),
|
|
sel->h->name.c_str(),sel->h->level,sel->h->type->heroClass->name.c_str(),artifs);
|
|
printAtMiddleWB(descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
|
|
CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
|
|
}
|
|
}
|
|
|
|
void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
|
|
{
|
|
if(pressedL && !down)
|
|
as();
|
|
ClickableL::clickLeft(down);
|
|
}
|
|
void CTavernWindow::HeroPortrait::activate()
|
|
{
|
|
ClickableL::activate();
|
|
ClickableR::activate();
|
|
Hoverable::activate();
|
|
}
|
|
void CTavernWindow::HeroPortrait::deactivate()
|
|
{
|
|
ClickableL::deactivate();
|
|
ClickableR::deactivate();
|
|
Hoverable::deactivate();
|
|
}
|
|
void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
|
|
{
|
|
if(down)
|
|
{
|
|
LOCPLINT->adventureInt->heroWindow->setHero(h);
|
|
LOCPLINT->pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
|
|
}
|
|
}
|
|
CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
|
|
:as(sel,id)
|
|
{
|
|
h = H;
|
|
pos.x = x;
|
|
pos.y = y;
|
|
pos.w = 58;
|
|
pos.h = 64;
|
|
if(H)
|
|
{
|
|
hoverName = CGI->generaltexth->tavernInfo[4];
|
|
boost::algorithm::replace_first(hoverName,"%s",H->name);
|
|
}
|
|
}
|
|
|
|
void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
|
|
{
|
|
blitAt(graphics->portraitLarge[h->subID],pos,to);
|
|
}
|
|
|
|
void CTavernWindow::HeroPortrait::hover( bool on )
|
|
{
|
|
Hoverable::hover(on);
|
|
if(on)
|
|
LOCPLINT->statusbar->print(hoverName);
|
|
else
|
|
LOCPLINT->statusbar->clear();
|
|
}
|
|
|
|
void CInGameConsole::activate()
|
|
{
|
|
KeyInterested::activate();
|
|
}
|
|
|
|
void CInGameConsole::deactivate()
|
|
{
|
|
KeyInterested::deactivate();
|
|
}
|
|
|
|
void CInGameConsole::show(SDL_Surface * to)
|
|
{
|
|
int number = 0;
|
|
|
|
std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
|
|
|
|
for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
|
|
{
|
|
SDL_Color green = {0,0xff,0,0};
|
|
Point leftBottomCorner(0, screen->h);
|
|
if(LOCPLINT->battleInt)
|
|
{
|
|
leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
|
|
}
|
|
CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
|
|
if(SDL_GetTicks() - it->second > defaultTimeout)
|
|
{
|
|
toDel.push_back(it);
|
|
}
|
|
}
|
|
|
|
for(int it=0; it<toDel.size(); ++it)
|
|
{
|
|
texts.erase(toDel[it]);
|
|
}
|
|
}
|
|
|
|
|
|
void CInGameConsole::print(const std::string &txt)
|
|
{
|
|
texts.push_back(std::make_pair(txt, SDL_GetTicks()));
|
|
if(texts.size() > maxDisplayedTexts)
|
|
{
|
|
texts.pop_front();
|
|
}
|
|
}
|
|
|
|
void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
|
|
{
|
|
if(key.type != SDL_KEYDOWN) return;
|
|
|
|
if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
|
|
|
|
switch(key.keysym.sym)
|
|
{
|
|
case SDLK_TAB:
|
|
{
|
|
if(captureAllKeys)
|
|
{
|
|
captureAllKeys = false;
|
|
endEnteringText(false);
|
|
}
|
|
else
|
|
{
|
|
captureAllKeys = true;
|
|
startEnteringText();
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_RETURN: //enter key
|
|
{
|
|
if(enteredText.size() > 0 && captureAllKeys)
|
|
{
|
|
captureAllKeys = false;
|
|
endEnteringText(true);
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_BACKSPACE:
|
|
{
|
|
if(enteredText.size() > 1)
|
|
{
|
|
enteredText.resize(enteredText.size()-1);
|
|
enteredText[enteredText.size()-1] = '_';
|
|
refreshEnteredText();
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_UP: //up arrow
|
|
{
|
|
if(prevEntDisp == -1)
|
|
{
|
|
prevEntDisp = previouslyEntered.size() - 1;
|
|
enteredText = previouslyEntered[prevEntDisp] + "_";
|
|
refreshEnteredText();
|
|
}
|
|
else if( prevEntDisp > 0)
|
|
{
|
|
--prevEntDisp;
|
|
enteredText = previouslyEntered[prevEntDisp] + "_";
|
|
refreshEnteredText();
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_DOWN: //down arrow
|
|
{
|
|
if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
|
|
{
|
|
++prevEntDisp;
|
|
enteredText = previouslyEntered[prevEntDisp] + "_";
|
|
refreshEnteredText();
|
|
}
|
|
else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
|
|
{
|
|
prevEntDisp = -1;
|
|
enteredText = "_";
|
|
refreshEnteredText();
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
if(enteredText.size() > 0)
|
|
{
|
|
if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
|
|
{
|
|
enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
|
|
enteredText += "_";
|
|
refreshEnteredText();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CInGameConsole::startEnteringText()
|
|
{
|
|
enteredText = "_";
|
|
if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
|
|
{
|
|
LOCPLINT->statusbar->print(enteredText);
|
|
}
|
|
else if(LOCPLINT->battleInt)
|
|
{
|
|
LOCPLINT->battleInt->console->ingcAlter = enteredText;
|
|
}
|
|
}
|
|
|
|
void CInGameConsole::endEnteringText(bool printEnteredText)
|
|
{
|
|
prevEntDisp = -1;
|
|
if(printEnteredText)
|
|
{
|
|
std::string txt = enteredText.substr(0, enteredText.size()-1);
|
|
LOCPLINT->cb->sendMessage(txt);
|
|
previouslyEntered.push_back(txt);
|
|
print(txt);
|
|
}
|
|
enteredText = "";
|
|
if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
|
|
{
|
|
LOCPLINT->statusbar->clear();
|
|
}
|
|
else if(LOCPLINT->battleInt)
|
|
{
|
|
LOCPLINT->battleInt->console->ingcAlter = "";
|
|
}
|
|
|
|
}
|
|
|
|
void CInGameConsole::refreshEnteredText()
|
|
{
|
|
if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
|
|
{
|
|
LOCPLINT->statusbar->print(enteredText);
|
|
}
|
|
else if(LOCPLINT->battleInt)
|
|
{
|
|
LOCPLINT->battleInt->console->ingcAlter = enteredText;
|
|
}
|
|
}
|
|
|
|
CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
|
|
{
|
|
}
|
|
|
|
|
|
void CGarrisonWindow::close()
|
|
{
|
|
LOCPLINT->popIntTotally(this);
|
|
}
|
|
|
|
void CGarrisonWindow::activate()
|
|
{
|
|
split->activate();
|
|
quit->activate();
|
|
garr->activate();
|
|
}
|
|
|
|
void CGarrisonWindow::deactivate()
|
|
{
|
|
split->deactivate();
|
|
quit->deactivate();
|
|
garr->deactivate();
|
|
}
|
|
|
|
void CGarrisonWindow::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bg,pos,to);
|
|
split->show(to);
|
|
quit->show(to);
|
|
garr->show(to);
|
|
|
|
blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+29,pos.y+125,to);
|
|
blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
|
|
printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
|
|
}
|
|
|
|
CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down )
|
|
{
|
|
bg = BitmapHandler::loadBitmap("GARRISON.bmp");
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
|
pos.x = screen->w/2 - bg->w/2;
|
|
pos.y = screen->h/2 - bg->h/2;
|
|
pos.w = screen->w;
|
|
pos.h = screen->h;
|
|
|
|
garr = new CGarrisonInt(pos.x+92, pos.y+129, 4, 30, bg, 92, 129, up, down);
|
|
split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF");
|
|
quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
|
|
}
|
|
|
|
CGarrisonWindow::~CGarrisonWindow()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
delete split;
|
|
delete quit;
|
|
delete garr;
|
|
}
|
|
|
|
IShowActivable::IShowActivable()
|
|
{
|
|
type = 0;
|
|
}
|
|
|
|
CWindowWithGarrison::CWindowWithGarrison()
|
|
{
|
|
type |= WITH_GARRISON;
|
|
}
|
|
|
|
|
|
void CRClickPopupInt::show(SDL_Surface * to)
|
|
{
|
|
inner->show(to);
|
|
}
|
|
|
|
CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
|
|
{
|
|
inner = our;
|
|
delInner = deleteInt;
|
|
}
|
|
|
|
CRClickPopupInt::~CRClickPopupInt()
|
|
{
|
|
if(delInner)
|
|
delete inner;
|
|
} |