This website requires JavaScript.
Explore
Help
Register
Sign In
games
/
vcmi
Watch
1
Star
0
Fork
0
You've already forked vcmi
mirror of
https://github.com/vcmi/vcmi.git
synced
2025-11-06 09:09:40 +02:00
Code
Issues
Releases
Activity
Files
6ec35019096d42e79a02f45a99eba24004b92ef8
vcmi
/
server
History
Michał W. Urbańczyk
6ec3501909
Fixed
#927
.
2012-04-14 07:39:32 +00:00
..
CGameHandler.cpp
Fixed
#927
.
2012-04-14 07:39:32 +00:00
CGameHandler.h
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
2012-04-14 02:20:22 +00:00
CVCMIServer.cpp
* simple mechanism for detecting desync after init
2012-03-27 20:08:54 +00:00
CVCMIServer.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
Makefile.am
Added test for librt, since linux needs it and OSX doesn't have it.
2012-02-13 02:15:05 +00:00
Makefile.in
Added test for librt, since linux needs it and OSX doesn't have it.
2012-02-13 02:15:05 +00:00
NetPacksServer.cpp
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
2012-04-14 02:20:22 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* simple mechanism for detecting desync after init
2012-03-27 20:08:54 +00:00
VCMI_server.vcxproj
* simple mechanism for detecting desync after init
2012-03-27 20:08:54 +00:00