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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/AI
DjWarmonger 6ee823298a - Various improvements for exploration
* Heroes will try to use SectorMap if there are no accessible tiles
* Remove some loopholes and pitfalls when all the ways are blocked
* Fixed AI not conquering some (reserved) objects
Still missing: SectorMap does not use Subterranean Gates :(

- Improvements for army exchange
* Fixed exchange condition
* Bidirectional exchange is possible
2014-02-17 07:36:03 +00:00
..
BattleAI - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
EmptyAI [c::b] update projects, disable PHC for now, +few fixes (still wip) 2014-01-05 17:48:50 +00:00
FuzzyLite - Fixed (common) issue when AI found neutral stacks infinitely strong 2014-02-05 18:45:51 +00:00
StupidAI - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
VCAI - Various improvements for exploration 2014-02-17 07:36:03 +00:00
CMakeLists.txt - added battleAI to CMake, compile fixes 2012-09-22 15:10:15 +00:00
GeniusAI.brain Various fixes. Temporarily replaced neural network's output with random number. 2009-08-21 18:18:52 +00:00