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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/client/battle
2024-07-29 17:13:31 +00:00
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BattleActionsController.cpp Explicitly specify to use ranged or melee attack for damage estimation 2024-07-29 17:13:31 +00:00
BattleActionsController.h Fix alternative actions to support more than 2 actions + simplify logic 2024-07-15 00:41:05 +02:00
BattleAnimationClasses.cpp Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00
BattleAnimationClasses.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
BattleConstants.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
BattleEffectsController.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
BattleEffectsController.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
BattleFieldController.cpp fix spell hover 2024-01-07 18:12:17 +01:00
BattleFieldController.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
BattleInterface.cpp Fix possible crash on replaying combat after manual run 2024-05-23 12:46:28 +00:00
BattleInterface.h Added semi-workaround method for network thread shutdown: 2024-05-18 11:04:10 +00:00
BattleInterfaceClasses.cpp Merge pull request #4022 from vcmi/master 2024-05-20 18:09:51 +03:00
BattleInterfaceClasses.h Apply suggestions from code review 2024-05-14 12:44:08 +02:00
BattleObstacleController.cpp #2977 - fix obstackle path deserialization 2023-10-29 16:07:00 +02:00
BattleObstacleController.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
BattleProjectileController.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
BattleProjectileController.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
BattleRenderer.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
BattleRenderer.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
BattleSiegeController.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
BattleSiegeController.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
BattleStacksController.cpp Add network thread termination logic for adventure map animations 2024-05-18 12:15:48 +00:00
BattleStacksController.h implement spells 2023-12-23 14:51:26 +01:00
BattleWindow.cpp Fix alternative actions to support more than 2 actions + simplify logic 2024-07-15 00:41:05 +02:00
BattleWindow.h Fix alternative actions to support more than 2 actions + simplify logic 2024-07-15 00:41:05 +02:00
CreatureAnimation.cpp Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00
CreatureAnimation.h Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00