1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/CCreatureAnimation.h
mateuszb 0cc5571604 * new spell: implosion
* optimizations in def handling
* small refactoring
2008-11-12 18:59:33 +00:00

45 lines
1.7 KiB
C++

#pragma once
#include "../global.h"
#include "../CPlayerInterface.h"
#include "../hch/CDefHandler.h"
class CCreatureAnimation : public CIntObject
{
private:
int totalEntries, DEFType, totalBlocks;
int length;
BMPPalette palette[256];
int * RLEntries;
struct SEntry
{
std::string name;
int offset;
int group;
} ;
std::vector<SEntry> SEntries ;
std::string defName, curDir;
int readNormalNr (int pos, int bytCon, unsigned char * str=NULL) const;
void inline putPixel(SDL_Surface * dest, const int & ftcp, const BMPPalette & color, const unsigned char & palc, const bool & yellowBorder) const;
////////////
unsigned char * FDef; //animation raw data
unsigned int curFrame; //number of currently displayed frame
unsigned int frames; //number of frames
public:
int type; //type of animation being displayed (-1 - whole animation, >0 - specified part [default: -1])
int fullWidth, fullHeight; //read-only, please!
CCreatureAnimation(std::string name); //c-tor
~CCreatureAnimation(); //d-tor
void setType(int type); //sets type of animation and cleares framecount
int getType() const; //returns type of animation
int nextFrame(SDL_Surface * dest, int x, int y, bool attacker, bool incrementFrame = true, bool yellowBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next
int nextFrameMiddle(SDL_Surface * dest, int x, int y, bool attacker, bool IncrementFrame = true, bool yellowBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next
void incrementFrame();
int getFrame() const;
int framesInGroup(int group) const; //retirns number of fromes in given group
};