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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
mateuszb 6fc8ed9365 * showing spell effects affecting stack in creature info window
* more appropriate coloring of stack amount box when stack is affected by a spell
2008-12-21 11:07:23 +00:00
..
CBitmapHandler.cpp * minimap shows all flaggable objects (towns, mines, etc.) 2008-09-26 14:16:01 +00:00
CBitmapHandler.h * BitmapHandler thread-safe 2008-06-16 14:56:48 +00:00
CConfigHandler.cpp * better support for non-800x600 resolutions 2008-11-28 01:36:34 +00:00
CConfigHandler.h * better support for non-800x600 resolutions 2008-11-28 01:36:34 +00:00
CCreatureAnimation.cpp * new spell: implosion 2008-11-12 18:59:33 +00:00
CCreatureAnimation.h * new spell: implosion 2008-11-12 18:59:33 +00:00
Client.cpp * animation of water tiles 2008-11-30 00:15:38 +00:00
Client.h * started making support for save/load options 2008-11-16 01:06:15 +00:00
CSpellWindow.cpp * better support for non-800x600 resolutions 2008-11-28 01:36:34 +00:00
CSpellWindow.h * directional attack in battles 2008-09-25 14:09:31 +00:00
FunctionList.h classes for buttons group and functionlist with arg 2008-09-24 08:15:49 +00:00
Graphics.cpp * showing spell effects affecting stack in creature info window 2008-12-21 11:07:23 +00:00
Graphics.h * showing spell effects affecting stack in creature info window 2008-12-21 11:07:23 +00:00
Makefile.am Some gcc fixups. Automake project updates 2008-11-19 07:55:17 +00:00
VCMI_client.vcproj * improved support for bigger resolutions (border around castle interface) 2008-12-07 22:38:04 +00:00