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vcmi/lib/RoadHandler.cpp
Ivan Savenko 47c1803c42 Finalization of refactoring:
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00

81 lines
1.8 KiB
C++

/*
* Terrain.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RoadHandler.h"
#include "CModHandler.h"
#include "CGeneralTextHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
RoadTypeHandler::RoadTypeHandler()
{
objects.push_back(new RoadType);
}
RoadType * RoadTypeHandler::loadFromJson(
const std::string & scope,
const JsonNode & json,
const std::string & identifier,
size_t index)
{
assert(identifier.find(':') == std::string::npos);
RoadType * info = new RoadType;
info->id = RoadId(index);
if (identifier.find(':') == std::string::npos)
info->identifier = scope + ":" + identifier;
else
info->identifier = identifier;
info->tilesFilename = json["tilesFilename"].String();
info->shortIdentifier = json["shortIdentifier"].String();
info->movementCost = json["moveCost"].Integer();
VLC->generaltexth->registerString(info->getNameTextID(), json["text"].String());
return info;
}
const std::vector<std::string> & RoadTypeHandler::getTypeNames() const
{
static const std::vector<std::string> typeNames = { "road" };
return typeNames;
}
std::vector<JsonNode> RoadTypeHandler::loadLegacyData(size_t dataSize)
{
objects.resize(dataSize);
return {};
}
std::vector<bool> RoadTypeHandler::getDefaultAllowed() const
{
return {};
}
std::string RoadType::getNameTextID() const
{
return TextIdentifier( "road", identifier, "name" ).get();
}
std::string RoadType::getNameTranslated() const
{
return VLC->generaltexth->translate(getNameTextID());
}
RoadType::RoadType():
id(Road::NO_ROAD),
identifier("core:empty"),
movementCost(GameConstants::BASE_MOVEMENT_COST)
{}
VCMI_LIB_NAMESPACE_END