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https://github.com/vcmi/vcmi.git
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685deddac1
* moved existing files to separate directory -> todo: split mechanics
454 lines
12 KiB
C++
454 lines
12 KiB
C++
#include "StdInc.h"
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#include "CComponent.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CCursorHandler.h"
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#include "../CMessage.h"
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#include "../CGameInfo.h"
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#include "../widgets/Images.h"
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#include "../windows/CAdvmapInterface.h"
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#include "../../lib/CArtHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/NetPacksBase.h"
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/*
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* CComponent.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize):
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image(nullptr),
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perDay(false)
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{
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addUsedEvents(RCLICK);
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init(Type, Subtype, Val, imageSize);
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}
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CComponent::CComponent(const Component &c, ESize imageSize):
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image(nullptr),
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perDay(false)
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{
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addUsedEvents(RCLICK);
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if(c.id == Component::RESOURCE && c.when==-1)
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perDay = true;
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init((Etype)c.id,c.subtype,c.val, imageSize);
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}
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void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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compType = Type;
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subtype = Subtype;
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val = Val;
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size = imageSize;
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assert(compType < typeInvalid);
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assert(size < sizeInvalid);
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setSurface(getFileName()[size], getIndex());
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pos.w = image->pos.w;
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pos.h = image->pos.h;
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EFonts font = FONT_SMALL;
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if (imageSize < small)
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font = FONT_TINY; //other sizes?
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pos.h += 4; //distance between text and image
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std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(80, pos.w), font);
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for(auto & line : textLines)
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{
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int height = graphics->fonts[font]->getLineHeight();
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auto label = new CLabel(pos.w/2, pos.h + height/2, font, CENTER, Colors::WHITE, line);
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pos.h += height;
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if (label->pos.w > pos.w)
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{
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pos.x -= (label->pos.w - pos.w)/2;
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pos.w = label->pos.w;
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}
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}
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}
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const std::vector<std::string> CComponent::getFileName()
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{
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static const std::string primSkillsArr [] = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
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static const std::string secSkillsArr [] = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
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static const std::string resourceArr [] = {"SMALRES", "RESOURCE", "RESOUR82", "RESOUR82"};
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static const std::string creatureArr [] = {"CPRSMALL", "CPRSMALL", "TWCRPORT", "TWCRPORT"};
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static const std::string artifactArr[] = {"Artifact", "Artifact", "Artifact", "Artifact"};
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static const std::string spellsArr [] = {"SpellInt", "SpellInt", "SPELLSCR", "SPELLSCR"};
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static const std::string moraleArr [] = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
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static const std::string luckArr [] = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
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static const std::string heroArr [] = {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"};
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static const std::string flagArr [] = {"CREST58", "CREST58", "CREST58", "CREST58"};
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auto gen = [](const std::string * arr)
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{
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return std::vector<std::string>(arr, arr + 4);
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};
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switch(compType)
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{
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case primskill: return gen(primSkillsArr);
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case secskill: return gen(secSkillsArr);
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case resource: return gen(resourceArr);
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case creature: return gen(creatureArr);
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case artifact: return gen(artifactArr);
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case experience: return gen(primSkillsArr);
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case spell: return gen(spellsArr);
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case morale: return gen(moraleArr);
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case luck: return gen(luckArr);
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case building: return std::vector<std::string>(4, CGI->townh->factions[subtype]->town->clientInfo.buildingsIcons);
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case hero: return gen(heroArr);
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case flag: return gen(flagArr);
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}
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assert(0);
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return std::vector<std::string>();
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}
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size_t CComponent::getIndex()
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{
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switch(compType)
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{
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case primskill: return subtype;
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case secskill: return subtype*3 + 3 + val - 1;
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case resource: return subtype;
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case creature: return CGI->creh->creatures[subtype]->iconIndex;
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case artifact: return CGI->arth->artifacts[subtype]->iconIndex;
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case experience: return 4;
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case spell: return subtype;
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case morale: return val+3;
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case luck: return val+3;
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case building: return val;
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case hero: return subtype;
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case flag: return subtype;
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}
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assert(0);
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return 0;
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}
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std::string CComponent::getDescription()
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{
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switch (compType)
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{
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case primskill: return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
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: CGI->generaltexth->allTexts[149]; //mana
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case secskill: return CGI->generaltexth->skillInfoTexts[subtype][val-1];
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case resource: return CGI->generaltexth->allTexts[242];
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case creature: return "";
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case artifact: return CGI->arth->artifacts[subtype]->Description();
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case experience: return CGI->generaltexth->allTexts[241];
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case spell: return CGI->spellh->objects[subtype]->getLevelInfo(val).description;
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case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
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case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
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case building: return CGI->townh->factions[subtype]->town->buildings[BuildingID(val)]->Description();
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case hero: return "";
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case flag: return "";
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}
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assert(0);
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return "";
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}
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std::string CComponent::getSubtitle()
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{
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if (!perDay)
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return getSubtitleInternal();
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std::string ret = CGI->generaltexth->allTexts[3];
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boost::replace_first(ret, "%d", getSubtitleInternal());
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return ret;
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}
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std::string CComponent::getSubtitleInternal()
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{
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//FIXME: some of these are horrible (e.g creature)
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switch(compType)
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{
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case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
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case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
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case resource: return boost::lexical_cast<std::string>(val);
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case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
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case artifact: return CGI->arth->artifacts[subtype]->Name();
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case experience:
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{
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if (subtype == 1) //+1 level - tree of knowledge
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{
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std::string level = CGI->generaltexth->allTexts[442];
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boost::replace_first(level, "1", boost::lexical_cast<std::string>(val));
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return level;
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}
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else
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return boost::lexical_cast<std::string>(val); //amount of experience OR level required for seer hut;
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}
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case spell: return CGI->spellh->objects[subtype]->name;
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case morale: return "";
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case luck: return "";
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case building: return CGI->townh->factions[subtype]->town->buildings[BuildingID(val)]->Name();
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case hero: return "";
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case flag: return CGI->generaltexth->capColors[subtype];
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}
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assert(0);
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return "";
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}
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void CComponent::setSurface(std::string defName, int imgPos)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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vstd::clear_pointer(image);
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image = new CAnimImage(defName, imgPos);
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}
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void CComponent::clickRight(tribool down, bool previousState)
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{
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if(!getDescription().empty())
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adventureInt->handleRightClick(getDescription(), down);
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}
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void CSelectableComponent::clickLeft(tribool down, bool previousState)
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{
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if (down)
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{
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if(onSelect)
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onSelect();
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}
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}
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void CSelectableComponent::init()
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{
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selected = false;
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}
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CSelectableComponent::CSelectableComponent(const Component &c, std::function<void()> OnSelect):
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CComponent(c),onSelect(OnSelect)
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{
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type |= REDRAW_PARENT;
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addUsedEvents(LCLICK | KEYBOARD);
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init();
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}
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CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, std::function<void()> OnSelect):
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CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
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{
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type |= REDRAW_PARENT;
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addUsedEvents(LCLICK | KEYBOARD);
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init();
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}
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void CSelectableComponent::select(bool on)
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{
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if(on != selected)
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{
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selected = on;
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redraw();
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}
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}
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void CSelectableComponent::showAll(SDL_Surface * to)
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{
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CComponent::showAll(to);
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if(selected)
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{
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CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123));
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}
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}
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void CComponentBox::selectionChanged(CSelectableComponent * newSelection)
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{
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if (newSelection == selected)
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return;
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if (selected)
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selected->select(false);
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selected = newSelection;
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if (onSelect)
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onSelect(selectedIndex());
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if (selected)
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selected->select(true);
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}
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int CComponentBox::selectedIndex()
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{
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if (selected)
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return std::find(components.begin(), components.end(), selected) - components.begin();
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return -1;
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}
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Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
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{
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int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
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int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
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int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
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return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
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}
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int CComponentBox::getDistance(CComponent *left, CComponent *right)
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{
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static const int betweenImagesMin = 20;
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static const int betweenSubtitlesMin = 10;
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int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
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int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
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int subtitlesOffset = leftSubtitle + rightSubtitle;
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return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
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}
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void CComponentBox::placeComponents(bool selectable)
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{
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static const int betweenRows = 22;
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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if (components.empty())
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return;
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//prepare components
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for(auto & comp : components)
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{
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addChild(comp);
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comp->moveTo(Point(pos.x, pos.y));
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}
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struct RowData
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{
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size_t comps;
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int width;
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int height;
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RowData (size_t Comps, int Width, int Height):
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comps(Comps), width (Width), height (Height){};
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};
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std::vector<RowData> rows;
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rows.push_back (RowData (0,0,0));
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//split components in rows
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CComponent * prevComp = nullptr;
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for(CComponent * comp : components)
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{
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//make sure that components are smaller than our width
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//assert(pos.w == 0 || pos.w < comp->pos.w);
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const int distance = prevComp ? getDistance(prevComp, comp) : 0;
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//start next row
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if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full
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|| rows.back().comps >= 4) // no more than 4 comps per row
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{
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prevComp = nullptr;
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rows.push_back (RowData (0,0,0));
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}
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if (prevComp)
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rows.back().width += distance;
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rows.back().comps++;
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rows.back().width += comp->pos.w;
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vstd::amax(rows.back().height, comp->pos.h);
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prevComp = comp;
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}
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if (pos.w == 0)
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{
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for(auto & row : rows)
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vstd::amax(pos.w, row.width);
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}
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int height = (rows.size() - 1) * betweenRows;
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for(auto & row : rows)
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height += row.height;
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//assert(pos.h == 0 || pos.h < height);
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if (pos.h == 0)
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pos.h = height;
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auto iter = components.begin();
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int currentY = (pos.h - height) / 2;
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//move components to their positions
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for (auto & rows_row : rows)
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{
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// amount of free space we may add on each side of every component
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int freeSpace = (pos.w - rows_row.width) / (rows_row.comps * 2);
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prevComp = nullptr;
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int currentX = 0;
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for (size_t col = 0; col < rows_row.comps; col++)
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{
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currentX += freeSpace;
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if (prevComp)
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{
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if (selectable)
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{
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Point orPos = Point(currentX - freeSpace, currentY) + getOrTextPos(prevComp, *iter);
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new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[4]);
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}
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currentX += getDistance(prevComp, *iter);
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}
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(*iter)->moveBy(Point(currentX, currentY));
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currentX += (*iter)->pos.w;
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currentX += freeSpace;
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prevComp = *(iter++);
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}
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currentY += rows_row.height + betweenRows;
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}
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}
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CComponentBox::CComponentBox(CComponent * _components, Rect position):
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components(1, _components),
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selected(nullptr)
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{
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type |= REDRAW_PARENT;
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pos = position + pos;
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placeComponents(false);
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}
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CComponentBox::CComponentBox(std::vector<CComponent *> _components, Rect position):
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components(_components),
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selected(nullptr)
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{
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type |= REDRAW_PARENT;
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pos = position + pos;
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placeComponents(false);
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}
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CComponentBox::CComponentBox(std::vector<CSelectableComponent *> _components, Rect position, std::function<void(int newID)> _onSelect):
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components(_components.begin(), _components.end()),
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selected(nullptr),
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onSelect(_onSelect)
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{
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type |= REDRAW_PARENT;
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pos = position + pos;
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placeComponents(true);
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assert(!components.empty());
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int key = SDLK_1;
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for(auto & comp : _components)
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{
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comp->onSelect = std::bind(&CComponentBox::selectionChanged, this, comp);
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comp->assignedKeys.insert(key++);
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}
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selectionChanged(_components.front());
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}
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