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https://github.com/vcmi/vcmi.git
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ad2bd897d0
Looks like some of H3 localizations don't have string replacements for building / war machine name, resulting in exceptions on formatting attempt. MetaString handles this case silently.
1881 lines
59 KiB
C++
1881 lines
59 KiB
C++
/*
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* CCastleInterface.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CCastleInterface.h"
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#include "CHeroWindow.h"
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#include "CTradeWindow.h"
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#include "InfoWindows.h"
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#include "GUIClasses.h"
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#include "QuickRecruitmentWindow.h"
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#include "CCreatureWindow.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../PlayerLocalState.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/CGarrisonInt.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/TextControls.h"
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#include "../render/Canvas.h"
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#include "../render/IImage.h"
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#include "../render/ColorFilter.h"
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#include "../adventureMap/AdventureMapInterface.h"
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#include "../adventureMap/CList.h"
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#include "../adventureMap/CResDataBar.h"
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#include "../../CCallback.h"
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#include "../../lib/CArtHandler.h"
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#include "../../lib/CBuildingHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/campaign/CampaignState.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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static bool useCompactCreatureBox()
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{
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return settings["gameTweaks"]["compactTownCreatureInfo"].Bool();
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}
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static bool useAvailableAmountAsCreatureLabel()
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{
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return settings["gameTweaks"]["availableCreaturesAsDwellingLabel"].Bool();
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}
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CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town, const CStructure * Str)
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: CShowableAnim(0, 0, Str->defName, CShowableAnim::BASE, BUILDING_FRAME_TIME),
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parent(Par),
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town(Town),
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str(Str),
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border(nullptr),
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area(nullptr),
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stateTimeCounter(BUILD_ANIMATION_FINISHED_TIMEPOINT)
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{
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addUsedEvents(LCLICK | SHOW_POPUP | MOVE | HOVER | TIME);
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pos.x += str->pos.x;
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pos.y += str->pos.y;
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// special animation frame manipulation for castle shipyard with and without ship
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// done due to .def used in special way, not to animate building - first image is for shipyard without citadel moat, 2nd image is for including moat
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if(Town->town->faction->getId() == FactionID::CASTLE && Str->building &&
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(Str->building->bid == BuildingID::SHIPYARD || Str->building->bid == BuildingID::SHIP))
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{
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if(Town->hasBuilt(BuildingID::CITADEL))
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{
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this->first = 1;
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this->frame = 1;
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}
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else
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this->last = 0;
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}
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if(!str->borderName.empty())
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border = IImage::createFromFile(str->borderName, EImageBlitMode::ALPHA);
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if(!str->areaName.empty())
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area = IImage::createFromFile(str->areaName, EImageBlitMode::ALPHA);
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}
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const CBuilding * CBuildingRect::getBuilding()
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{
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if (!str->building)
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return nullptr;
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if (str->hiddenUpgrade) // hidden upgrades, e.g. hordes - return base (dwelling for hordes)
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return town->town->buildings.at(str->building->getBase());
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return str->building;
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}
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bool CBuildingRect::operator<(const CBuildingRect & p2) const
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{
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return (str->pos.z) < (p2.str->pos.z);
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}
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void CBuildingRect::hover(bool on)
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{
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if (!area)
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return;
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if(on)
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{
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if(! parent->selectedBuilding //no building hovered
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|| (*parent->selectedBuilding)<(*this)) //or we are on top
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{
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parent->selectedBuilding = this;
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GH.statusbar()->write(getSubtitle());
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}
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}
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else
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{
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if(parent->selectedBuilding == this)
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{
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parent->selectedBuilding = nullptr;
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GH.statusbar()->clear();
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}
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}
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}
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void CBuildingRect::clickPressed(const Point & cursorPosition)
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{
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if(getBuilding() && area && (parent->selectedBuilding==this))
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{
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auto building = getBuilding();
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parent->buildingClicked(building->bid, building->subId, building->upgrade);
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}
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}
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void CBuildingRect::showPopupWindow(const Point & cursorPosition)
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{
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if((!area) || (this!=parent->selectedBuilding) || getBuilding() == nullptr)
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return;
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BuildingID bid = getBuilding()->bid;
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const CBuilding *bld = town->town->buildings.at(bid);
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if (bid < BuildingID::DWELL_FIRST)
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{
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CRClickPopup::createAndPush(CInfoWindow::genText(bld->getNameTranslated(), bld->getDescriptionTranslated()),
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std::make_shared<CComponent>(CComponent::building, bld->town->faction->getIndex(), bld->bid));
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}
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else
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{
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int level = ( bid - BuildingID::DWELL_FIRST ) % GameConstants::CREATURES_PER_TOWN;
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GH.windows().createAndPushWindow<CDwellingInfoBox>(parent->pos.x+parent->pos.w / 2, parent->pos.y+parent->pos.h /2, town, level);
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}
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}
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void CBuildingRect::show(Canvas & to)
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{
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uint32_t stageDelay = BUILDING_APPEAR_TIMEPOINT;
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if(stateTimeCounter < BUILDING_APPEAR_TIMEPOINT)
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{
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setAlpha(255 * stateTimeCounter / stageDelay);
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CShowableAnim::show(to);
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}
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else
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{
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setAlpha(255);
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CShowableAnim::show(to);
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}
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if(border && stateTimeCounter > BUILDING_APPEAR_TIMEPOINT)
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{
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if(stateTimeCounter >= BUILD_ANIMATION_FINISHED_TIMEPOINT)
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{
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if(parent->selectedBuilding == this)
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to.draw(border, pos.topLeft());
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return;
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}
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auto darkBorder = ColorFilter::genRangeShifter(0.f, 0.f, 0.f, 0.5f, 0.5f, 0.5f );
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auto lightBorder = ColorFilter::genRangeShifter(0.f, 0.f, 0.f, 2.0f, 2.0f, 2.0f );
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auto baseBorder = ColorFilter::genEmptyShifter();
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float progress = float(stateTimeCounter % stageDelay) / stageDelay;
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if (stateTimeCounter < BUILDING_WHITE_BORDER_TIMEPOINT)
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border->adjustPalette(ColorFilter::genInterpolated(lightBorder, darkBorder, progress), 0);
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else
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if (stateTimeCounter < BUILDING_YELLOW_BORDER_TIMEPOINT)
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border->adjustPalette(ColorFilter::genInterpolated(darkBorder, baseBorder, progress), 0);
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else
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border->adjustPalette(baseBorder, 0);
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to.draw(border, pos.topLeft());
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}
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}
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void CBuildingRect::tick(uint32_t msPassed)
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{
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CShowableAnim::tick(msPassed);
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stateTimeCounter += msPassed;
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}
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void CBuildingRect::showAll(Canvas & to)
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{
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if (stateTimeCounter == 0)
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return;
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CShowableAnim::showAll(to);
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if(!isActive() && parent->selectedBuilding == this && border)
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to.draw(border, pos.topLeft());
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}
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std::string CBuildingRect::getSubtitle()//hover text for building
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{
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if (!getBuilding())
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return "";
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int bid = getBuilding()->bid;
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if (bid<30)//non-dwellings - only buiding name
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return town->town->buildings.at(getBuilding()->bid)->getNameTranslated();
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else//dwellings - recruit %creature%
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{
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auto & availableCreatures = town->creatures[(bid-30)%GameConstants::CREATURES_PER_TOWN].second;
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if(availableCreatures.size())
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{
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int creaID = availableCreatures.back();//taking last of available creatures
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return CGI->generaltexth->allTexts[16] + " " + CGI->creh->objects.at(creaID)->getNamePluralTranslated();
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}
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else
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{
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logGlobal->warn("Dwelling with id %d offers no creatures!", bid);
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return "#ERROR#";
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}
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}
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}
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void CBuildingRect::mouseMoved (const Point & cursorPosition, const Point & lastUpdateDistance)
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{
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hover(true);
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}
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bool CBuildingRect::receiveEvent(const Point & position, int eventType) const
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{
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if (!pos.isInside(position.x, position.y))
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return false;
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if(area && area->isTransparent(position - pos.topLeft()))
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return false;
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return CIntObject::receiveEvent(position, eventType);
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}
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CDwellingInfoBox::CDwellingInfoBox(int centerX, int centerY, const CGTownInstance * Town, int level)
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: CWindowObject(RCLICK_POPUP, "CRTOINFO", Point(centerX, centerY))
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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background->colorize(Town->tempOwner);
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const CCreature * creature = CGI->creh->objects.at(Town->creatures.at(level).second.back());
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title = std::make_shared<CLabel>(80, 30, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getNamePluralTranslated());
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animation = std::make_shared<CCreaturePic>(30, 44, creature, true, true);
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std::string text = std::to_string(Town->creatures.at(level).first);
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available = std::make_shared<CLabel>(80,190, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[217] + text);
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costPerTroop = std::make_shared<CLabel>(80, 227, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[346]);
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for(int i = 0; i<GameConstants::RESOURCE_QUANTITY; i++)
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{
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auto res = static_cast<EGameResID>(i);
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if(creature->getRecruitCost(res))
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{
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resPicture.push_back(std::make_shared<CAnimImage>("RESOURCE", i, 0, 0, 0));
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resAmount.push_back(std::make_shared<CLabel>(0,0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(creature->getRecruitCost(res))));
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}
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}
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int posY = 238;
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int posX = pos.w/2 - (int)resAmount.size() * 25 + 5;
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for (size_t i=0; i<resAmount.size(); i++)
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{
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resPicture[i]->moveBy(Point(posX, posY));
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resAmount[i]->moveBy(Point(posX+16, posY+43));
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posX += 50;
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}
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}
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CDwellingInfoBox::~CDwellingInfoBox() = default;
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CHeroGSlot::CHeroGSlot(int x, int y, int updown, const CGHeroInstance * h, HeroSlots * Owner)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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owner = Owner;
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pos.x += x;
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pos.y += y;
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pos.w = 58;
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pos.h = 64;
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upg = updown;
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portrait = std::make_shared<CAnimImage>("PortraitsLarge", 0, 0, 0, 0);
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portrait->visible = false;
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flag = std::make_shared<CAnimImage>("CREST58", 0, 0, 0, 0);
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flag->visible = false;
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selection = std::make_shared<CAnimImage>("TWCRPORT", 1, 0);
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selection->visible = false;
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set(h);
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addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
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}
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CHeroGSlot::~CHeroGSlot() = default;
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void CHeroGSlot::hover(bool on)
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{
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if(!on)
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{
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GH.statusbar()->clear();
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return;
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}
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std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
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std::string temp;
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if(hero)
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{
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if(isSelected())//view NNN
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{
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temp = CGI->generaltexth->tcommands[4];
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boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
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}
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else if(other->hero && other->isSelected())//exchange
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{
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temp = CGI->generaltexth->tcommands[7];
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boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
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boost::algorithm::replace_first(temp,"%s",other->hero->getNameTranslated());
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}
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else// select NNN (in ZZZ)
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{
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if(upg)//down - visiting
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{
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temp = CGI->generaltexth->tcommands[32];
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boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
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}
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else //up - garrison
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{
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temp = CGI->generaltexth->tcommands[12];
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boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
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}
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}
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}
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else //we are empty slot
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{
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if(other->isSelected() && other->hero) //move NNNN
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{
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temp = CGI->generaltexth->tcommands[6];
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boost::algorithm::replace_first(temp,"%s",other->hero->getNameTranslated());
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}
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else //empty
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{
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temp = CGI->generaltexth->allTexts[507];
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}
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}
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if(temp.size())
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GH.statusbar()->write(temp);
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}
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void CHeroGSlot::clickPressed(const Point & cursorPosition)
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{
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std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
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owner->garr->setSplittingMode(false);
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owner->garr->selectSlot(nullptr);
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if(hero && isSelected())
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{
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setHighlight(false);
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LOCPLINT->openHeroWindow(hero);
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}
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else if(other->hero && other->isSelected())
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{
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owner->swapArmies();
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}
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else if(hero)
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{
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setHighlight(true);
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owner->garr->selectSlot(nullptr);
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redraw();
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}
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//refresh statusbar
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hover(false);
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hover(true);
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}
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void CHeroGSlot::showPopupWindow(const Point & cursorPosition)
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{
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if(hero)
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{
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GH.windows().createAndPushWindow<CInfoBoxPopup>(Point(pos.x + 175, pos.y + 100), hero);
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}
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}
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void CHeroGSlot::deactivate()
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{
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selection->visible = false;
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CIntObject::deactivate();
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}
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bool CHeroGSlot::isSelected() const
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{
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return selection->visible;
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}
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void CHeroGSlot::setHighlight(bool on)
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{
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selection->visible = on;
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if(owner->garrisonedHero->hero && owner->visitingHero->hero) //two heroes in town
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{
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for(auto & elem : owner->garr->splitButtons) //splitting enabled when slot higlighted
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elem->block(!on);
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}
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}
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void CHeroGSlot::set(const CGHeroInstance * newHero)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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hero = newHero;
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selection->visible = false;
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portrait->visible = false;
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flag->visible = false;
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if(newHero)
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{
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portrait->visible = true;
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portrait->setFrame(newHero->portrait);
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}
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else if(!upg && owner->showEmpty) //up garrison
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{
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flag->visible = true;
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flag->setFrame(LOCPLINT->castleInt->town->getOwner().getNum());
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}
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}
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HeroSlots::HeroSlots(const CGTownInstance * Town, Point garrPos, Point visitPos, std::shared_ptr<CGarrisonInt> Garrison, bool ShowEmpty):
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showEmpty(ShowEmpty),
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town(Town),
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garr(Garrison)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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garrisonedHero = std::make_shared<CHeroGSlot>(garrPos.x, garrPos.y, 0, town->garrisonHero, this);
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visitingHero = std::make_shared<CHeroGSlot>(visitPos.x, visitPos.y, 1, town->visitingHero, this);
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}
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HeroSlots::~HeroSlots() = default;
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void HeroSlots::update()
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{
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garrisonedHero->set(town->garrisonHero);
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visitingHero->set(town->visitingHero);
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}
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void HeroSlots::splitClicked()
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{
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if(!!town->visitingHero && town->garrisonHero && (visitingHero->isSelected() || garrisonedHero->isSelected()))
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{
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LOCPLINT->showHeroExchange(town->visitingHero->id, town->garrisonHero->id);
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}
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}
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void HeroSlots::swapArmies()
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{
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bool allow = true;
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//moving hero out of town - check if it is allowed
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if (town->garrisonHero)
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{
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if (!town->visitingHero && LOCPLINT->cb->howManyHeroes(false) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
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{
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std::string text = CGI->generaltexth->translate("core.genrltxt.18"); //You already have %d adventuring heroes under your command.
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boost::algorithm::replace_first(text,"%d",std::to_string(LOCPLINT->cb->howManyHeroes(false)));
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LOCPLINT->showInfoDialog(text, std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
|
|
allow = false;
|
|
}
|
|
else if (town->garrisonHero->stacksCount() == 0)
|
|
{
|
|
//This hero has no creatures. A hero must have creatures before he can brave the dangers of the countryside.
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.19"), {}, soundBase::sound_todo);
|
|
allow = false;
|
|
}
|
|
}
|
|
|
|
if(!town->garrisonHero && town->visitingHero) //visiting => garrison, merge armies: town army => hero army
|
|
{
|
|
if(!town->visitingHero->canBeMergedWith(*town))
|
|
{
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[275], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
|
|
allow = false;
|
|
}
|
|
}
|
|
|
|
garrisonedHero->setHighlight(false);
|
|
visitingHero->setHighlight(false);
|
|
|
|
if (allow)
|
|
LOCPLINT->cb->swapGarrisonHero(town);
|
|
}
|
|
|
|
class SORTHELP
|
|
{
|
|
public:
|
|
bool operator() (const CIntObject * a, const CIntObject * b)
|
|
{
|
|
auto b1 = dynamic_cast<const CBuildingRect *>(a);
|
|
auto b2 = dynamic_cast<const CBuildingRect *>(b);
|
|
|
|
if(!b1 && !b2)
|
|
return intptr_t(a) < intptr_t(b);
|
|
if(b1 && !b2)
|
|
return false;
|
|
if(!b1 && b2)
|
|
return true;
|
|
|
|
return (*b1)<(*b2);
|
|
}
|
|
};
|
|
|
|
SORTHELP buildSorter;
|
|
|
|
CCastleBuildings::CCastleBuildings(const CGTownInstance* Town):
|
|
town(Town),
|
|
selectedBuilding(nullptr)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
background = std::make_shared<CPicture>(town->town->clientInfo.townBackground);
|
|
background->needRefresh = true;
|
|
background->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
|
|
pos.w = background->pos.w;
|
|
pos.h = background->pos.h;
|
|
|
|
recreate();
|
|
}
|
|
|
|
CCastleBuildings::~CCastleBuildings() = default;
|
|
|
|
void CCastleBuildings::recreate()
|
|
{
|
|
selectedBuilding = nullptr;
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
|
buildings.clear();
|
|
groups.clear();
|
|
|
|
//Generate buildings list
|
|
|
|
auto buildingsCopy = town->builtBuildings;// a bit modified copy of built buildings
|
|
|
|
if(vstd::contains(town->builtBuildings, BuildingID::SHIPYARD))
|
|
{
|
|
auto bayPos = town->bestLocation();
|
|
if(!bayPos.valid())
|
|
logGlobal->warn("Shipyard in non-coastal town!");
|
|
std::vector <const CGObjectInstance *> vobjs = LOCPLINT->cb->getVisitableObjs(bayPos, false);
|
|
//there is visitable obj at shipyard output tile and it's a boat or hero (on boat)
|
|
if(!vobjs.empty() && (vobjs.front()->ID == Obj::BOAT || vobjs.front()->ID == Obj::HERO))
|
|
{
|
|
buildingsCopy.insert(BuildingID::SHIP);
|
|
}
|
|
}
|
|
|
|
for(const CStructure * structure : town->town->clientInfo.structures)
|
|
{
|
|
if(!structure->building)
|
|
{
|
|
buildings.push_back(std::make_shared<CBuildingRect>(this, town, structure));
|
|
continue;
|
|
}
|
|
if(vstd::contains(buildingsCopy, structure->building->bid))
|
|
{
|
|
groups[structure->building->getBase()].push_back(structure);
|
|
}
|
|
}
|
|
|
|
for(auto & entry : groups)
|
|
{
|
|
const CBuilding * build = town->town->buildings.at(entry.first);
|
|
|
|
const CStructure * toAdd = *boost::max_element(entry.second, [=](const CStructure * a, const CStructure * b)
|
|
{
|
|
return build->getDistance(a->building->bid) < build->getDistance(b->building->bid);
|
|
});
|
|
|
|
buildings.push_back(std::make_shared<CBuildingRect>(this, town, toAdd));
|
|
}
|
|
|
|
boost::sort(children, buildSorter); //TODO: create building in blit order
|
|
}
|
|
|
|
void CCastleBuildings::addBuilding(BuildingID building)
|
|
{
|
|
//FIXME: implement faster method without complete recreation of town
|
|
BuildingID base = town->town->buildings.at(building)->getBase();
|
|
|
|
recreate();
|
|
|
|
auto & structures = groups.at(base);
|
|
|
|
for(auto buildingRect : buildings)
|
|
{
|
|
if(vstd::contains(structures, buildingRect->str))
|
|
{
|
|
//reset animation
|
|
if(structures.size() == 1)
|
|
buildingRect->stateTimeCounter = 0; // transparency -> fully visible stage
|
|
else
|
|
buildingRect->stateTimeCounter = CBuildingRect::BUILDING_APPEAR_TIMEPOINT; // already in fully visible stage
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCastleBuildings::removeBuilding(BuildingID building)
|
|
{
|
|
//FIXME: implement faster method without complete recreation of town
|
|
recreate();
|
|
}
|
|
|
|
const CGHeroInstance * CCastleBuildings::getHero()
|
|
{
|
|
if(town->visitingHero)
|
|
return town->visitingHero;
|
|
else
|
|
return town->garrisonHero;
|
|
}
|
|
|
|
void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuildingSubID subID, BuildingID::EBuildingID upgrades)
|
|
{
|
|
logGlobal->trace("You've clicked on %d", (int)building.toEnum());
|
|
const CBuilding *b = town->town->buildings.find(building)->second;
|
|
|
|
if(building >= BuildingID::DWELL_FIRST)
|
|
{
|
|
enterDwelling((building-BuildingID::DWELL_FIRST)%GameConstants::CREATURES_PER_TOWN);
|
|
}
|
|
else
|
|
{
|
|
switch(building)
|
|
{
|
|
case BuildingID::MAGES_GUILD_1:
|
|
case BuildingID::MAGES_GUILD_2:
|
|
case BuildingID::MAGES_GUILD_3:
|
|
case BuildingID::MAGES_GUILD_4:
|
|
case BuildingID::MAGES_GUILD_5:
|
|
enterMagesGuild();
|
|
break;
|
|
|
|
case BuildingID::TAVERN:
|
|
LOCPLINT->showTavernWindow(town);
|
|
break;
|
|
|
|
case BuildingID::SHIPYARD:
|
|
if(town->shipyardStatus() == IBoatGenerator::GOOD)
|
|
LOCPLINT->showShipyardDialog(town);
|
|
else if(town->shipyardStatus() == IBoatGenerator::BOAT_ALREADY_BUILT)
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]);
|
|
break;
|
|
|
|
case BuildingID::FORT:
|
|
case BuildingID::CITADEL:
|
|
case BuildingID::CASTLE:
|
|
GH.windows().createAndPushWindow<CFortScreen>(town);
|
|
break;
|
|
|
|
case BuildingID::VILLAGE_HALL:
|
|
case BuildingID::CITY_HALL:
|
|
case BuildingID::TOWN_HALL:
|
|
case BuildingID::CAPITOL:
|
|
enterTownHall();
|
|
break;
|
|
|
|
case BuildingID::MARKETPLACE:
|
|
GH.windows().createAndPushWindow<CMarketplaceWindow>(town, town->visitingHero);
|
|
break;
|
|
|
|
case BuildingID::BLACKSMITH:
|
|
enterBlacksmith(town->town->warMachine);
|
|
break;
|
|
|
|
case BuildingID::SHIP:
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]); //Cannot build another boat
|
|
break;
|
|
|
|
case BuildingID::SPECIAL_1:
|
|
case BuildingID::SPECIAL_2:
|
|
case BuildingID::SPECIAL_3:
|
|
switch(subID)
|
|
{
|
|
case BuildingSubID::NONE:
|
|
enterBuilding(building);
|
|
break;
|
|
|
|
case BuildingSubID::MYSTIC_POND:
|
|
enterFountain(building, subID, upgrades);
|
|
break;
|
|
|
|
case BuildingSubID::ARTIFACT_MERCHANT:
|
|
if(town->visitingHero)
|
|
GH.windows().createAndPushWindow<CMarketplaceWindow>(town, town->visitingHero, EMarketMode::RESOURCE_ARTIFACT);
|
|
else
|
|
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % b->getNameTranslated())); //Only visiting heroes may use the %s.
|
|
break;
|
|
|
|
case BuildingSubID::FOUNTAIN_OF_FORTUNE:
|
|
enterFountain(building, subID, upgrades);
|
|
break;
|
|
|
|
case BuildingSubID::FREELANCERS_GUILD:
|
|
if(getHero())
|
|
GH.windows().createAndPushWindow<CMarketplaceWindow>(town, getHero(), EMarketMode::CREATURE_RESOURCE);
|
|
else
|
|
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % b->getNameTranslated())); //Only visiting heroes may use the %s.
|
|
break;
|
|
|
|
case BuildingSubID::MAGIC_UNIVERSITY:
|
|
if (getHero())
|
|
GH.windows().createAndPushWindow<CUniversityWindow>(getHero(), town);
|
|
else
|
|
enterBuilding(building);
|
|
break;
|
|
|
|
case BuildingSubID::BROTHERHOOD_OF_SWORD:
|
|
if(upgrades == BuildingID::TAVERN)
|
|
LOCPLINT->showTavernWindow(town);
|
|
else
|
|
enterBuilding(building);
|
|
break;
|
|
|
|
case BuildingSubID::CASTLE_GATE:
|
|
enterCastleGate();
|
|
break;
|
|
|
|
case BuildingSubID::CREATURE_TRANSFORMER: //Skeleton Transformer
|
|
GH.windows().createAndPushWindow<CTransformerWindow>(town, getHero());
|
|
break;
|
|
|
|
case BuildingSubID::PORTAL_OF_SUMMONING:
|
|
if (town->creatures[GameConstants::CREATURES_PER_TOWN].second.empty())//No creatures
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->tcommands[30]);
|
|
else
|
|
enterDwelling(GameConstants::CREATURES_PER_TOWN);
|
|
break;
|
|
|
|
case BuildingSubID::BALLISTA_YARD:
|
|
enterBlacksmith(ArtifactID::BALLISTA);
|
|
break;
|
|
|
|
default:
|
|
enterBuilding(building);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
enterBuilding(building);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCastleBuildings::enterBlacksmith(ArtifactID artifactID)
|
|
{
|
|
const CGHeroInstance *hero = town->visitingHero;
|
|
if(!hero)
|
|
{
|
|
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % town->town->buildings.find(BuildingID::BLACKSMITH)->second->getNameTranslated()));
|
|
return;
|
|
}
|
|
auto art = artifactID.toArtifact();
|
|
|
|
int price = art->getPrice();
|
|
bool possible = LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= price;
|
|
if(possible)
|
|
{
|
|
for(auto slot : art->getPossibleSlots().at(ArtBearer::HERO))
|
|
{
|
|
if(hero->getArt(slot) == nullptr)
|
|
{
|
|
possible = true;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
possible = false;
|
|
}
|
|
}
|
|
}
|
|
CreatureID cre = art->getWarMachine();
|
|
GH.windows().createAndPushWindow<CBlacksmithDialog>(possible, cre, artifactID, hero->id);
|
|
}
|
|
|
|
void CCastleBuildings::enterBuilding(BuildingID building)
|
|
{
|
|
std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(CComponent::building, town->subID, building));
|
|
LOCPLINT->showInfoDialog( town->town->buildings.find(building)->second->getDescriptionTranslated(), comps);
|
|
}
|
|
|
|
void CCastleBuildings::enterCastleGate()
|
|
{
|
|
if (!town->visitingHero)
|
|
{
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[126]);
|
|
return;//only visiting hero can use castle gates
|
|
}
|
|
std::vector <int> availableTowns;
|
|
std::vector <const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(true);
|
|
for(auto & Town : Towns)
|
|
{
|
|
const CGTownInstance *t = Town;
|
|
if (t->id != this->town->id && t->visitingHero == nullptr && //another town, empty and this is
|
|
t->town->faction->getId() == town->town->faction->getId() && //the town of the same faction
|
|
t->hasBuilt(BuildingSubID::CASTLE_GATE)) //and the town has a castle gate
|
|
{
|
|
availableTowns.push_back(t->id.getNum());//add to the list
|
|
}
|
|
}
|
|
auto gateIcon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, BuildingID::CASTLE_GATE);//will be deleted by selection window
|
|
GH.windows().createAndPushWindow<CObjectListWindow>(availableTowns, gateIcon, CGI->generaltexth->jktexts[40],
|
|
CGI->generaltexth->jktexts[41], std::bind (&CCastleInterface::castleTeleport, LOCPLINT->castleInt, _1));
|
|
}
|
|
|
|
void CCastleBuildings::enterDwelling(int level)
|
|
{
|
|
if (level < 0 || level >= town->creatures.size() || town->creatures[level].second.empty())
|
|
{
|
|
assert(0);
|
|
logGlobal->error("Attempt to enter into invalid dwelling of level %d in town %s (%s)", level, town->getNameTranslated(), town->town->faction->getNameTranslated());
|
|
return;
|
|
}
|
|
|
|
auto recruitCb = [=](CreatureID id, int count)
|
|
{
|
|
LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
|
|
};
|
|
GH.windows().createAndPushWindow<CRecruitmentWindow>(town, level, town, recruitCb, -87);
|
|
}
|
|
|
|
void CCastleBuildings::enterToTheQuickRecruitmentWindow()
|
|
{
|
|
const auto beginIt = town->creatures.cbegin();
|
|
const auto afterLastIt = town->creatures.size() > GameConstants::CREATURES_PER_TOWN
|
|
? std::next(beginIt, GameConstants::CREATURES_PER_TOWN)
|
|
: town->creatures.cend();
|
|
const auto hasSomeoneToRecruit = std::any_of(beginIt, afterLastIt,
|
|
[](const auto & creatureInfo) { return creatureInfo.first > 0; });
|
|
if(hasSomeoneToRecruit)
|
|
GH.windows().createAndPushWindow<QuickRecruitmentWindow>(town, pos);
|
|
else
|
|
CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.townHall.noCreaturesToRecruit"), {});
|
|
}
|
|
|
|
void CCastleBuildings::enterFountain(const BuildingID & building, BuildingSubID::EBuildingSubID subID, BuildingID::EBuildingID upgrades)
|
|
{
|
|
std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(CComponent::building,town->subID,building));
|
|
std::string descr = town->town->buildings.find(building)->second->getDescriptionTranslated();
|
|
std::string hasNotProduced;
|
|
std::string hasProduced;
|
|
|
|
if(this->town->town->faction->getIndex() == ETownType::RAMPART)
|
|
{
|
|
hasNotProduced = CGI->generaltexth->allTexts[677];
|
|
hasProduced = CGI->generaltexth->allTexts[678];
|
|
}
|
|
else
|
|
{
|
|
auto buildingName = town->town->getSpecialBuilding(subID)->getNameTranslated();
|
|
|
|
hasNotProduced = std::string(CGI->generaltexth->translate("vcmi.townHall.hasNotProduced"));
|
|
hasProduced = std::string(CGI->generaltexth->translate("vcmi.townHall.hasProduced"));
|
|
boost::algorithm::replace_first(hasNotProduced, "%s", buildingName);
|
|
boost::algorithm::replace_first(hasProduced, "%s", buildingName);
|
|
}
|
|
|
|
bool isMysticPondOrItsUpgrade = subID == BuildingSubID::MYSTIC_POND
|
|
|| (upgrades != BuildingID::NONE
|
|
&& town->town->buildings.find(BuildingID(upgrades))->second->subId == BuildingSubID::MYSTIC_POND);
|
|
|
|
if(upgrades != BuildingID::NONE)
|
|
descr += "\n\n"+town->town->buildings.find(BuildingID(upgrades))->second->getDescriptionTranslated();
|
|
|
|
if(isMysticPondOrItsUpgrade) //for vanila Rampart like towns
|
|
{
|
|
if(town->bonusValue.first == 0) //Mystic Pond produced nothing;
|
|
descr += "\n\n" + hasNotProduced;
|
|
else //Mystic Pond produced something;
|
|
{
|
|
descr += "\n\n" + hasProduced;
|
|
boost::algorithm::replace_first(descr,"%s",CGI->generaltexth->restypes[town->bonusValue.first]);
|
|
boost::algorithm::replace_first(descr,"%d",std::to_string(town->bonusValue.second));
|
|
}
|
|
}
|
|
LOCPLINT->showInfoDialog(descr, comps);
|
|
}
|
|
|
|
void CCastleBuildings::enterMagesGuild()
|
|
{
|
|
const CGHeroInstance *hero = getHero();
|
|
|
|
if(hero && !hero->hasSpellbook()) //hero doesn't have spellbok
|
|
{
|
|
const StartInfo *si = LOCPLINT->cb->getStartInfo();
|
|
// it would be nice to find a way to move this hack to config/mapOverrides.json
|
|
if(si && si->campState && si->campState && // We're in campaign,
|
|
(si->campState->getFilename() == "DATA/YOG.H3C") && // which is "Birth of a Barbarian",
|
|
(hero->subID == 45)) // and the hero is Yog (based on Solmyr)
|
|
{
|
|
// "Yog has given up magic in all its forms..."
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[736]);
|
|
}
|
|
else if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < 500) //not enough gold to buy spellbook
|
|
{
|
|
openMagesGuild();
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[213]);
|
|
}
|
|
else
|
|
{
|
|
CFunctionList<void()> onYes = [this](){ openMagesGuild(); };
|
|
CFunctionList<void()> onNo = onYes;
|
|
onYes += [hero](){ LOCPLINT->cb->buyArtifact(hero, ArtifactID::SPELLBOOK); };
|
|
std::vector<std::shared_ptr<CComponent>> components(1, std::make_shared<CComponent>(CComponent::artifact,ArtifactID::SPELLBOOK,0));
|
|
|
|
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[214], onYes, onNo, components);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
openMagesGuild();
|
|
}
|
|
}
|
|
|
|
void CCastleBuildings::enterTownHall()
|
|
{
|
|
if(town->visitingHero && town->visitingHero->hasArt(ArtifactID::GRAIL) &&
|
|
!vstd::contains(town->builtBuildings, BuildingID::GRAIL)) //hero has grail, but town does not have it
|
|
{
|
|
if(!vstd::contains(town->forbiddenBuildings, BuildingID::GRAIL))
|
|
{
|
|
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[597], //Do you wish this to be the permanent home of the Grail?
|
|
[&](){ LOCPLINT->cb->buildBuilding(town, BuildingID::GRAIL); },
|
|
[&](){ openTownHall(); });
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[673]);
|
|
assert(GH.windows().topWindow<CInfoWindow>() != nullptr);
|
|
GH.windows().topWindow<CInfoWindow>()->buttons[0]->addCallback(std::bind(&CCastleBuildings::openTownHall, this));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
openTownHall();
|
|
}
|
|
}
|
|
|
|
void CCastleBuildings::openMagesGuild()
|
|
{
|
|
std::string mageGuildBackground;
|
|
mageGuildBackground = LOCPLINT->castleInt->town->town->clientInfo.guildBackground;
|
|
GH.windows().createAndPushWindow<CMageGuildScreen>(LOCPLINT->castleInt,mageGuildBackground);
|
|
}
|
|
|
|
void CCastleBuildings::openTownHall()
|
|
{
|
|
GH.windows().createAndPushWindow<CHallInterface>(town);
|
|
}
|
|
|
|
CCreaInfo::CCreaInfo(Point position, const CGTownInstance * Town, int Level, bool compact, bool _showAvailable):
|
|
town(Town),
|
|
level(Level),
|
|
showAvailable(_showAvailable)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
pos += position;
|
|
|
|
if(town->creatures.size() <= level || town->creatures[level].second.empty())
|
|
{
|
|
level = -1;
|
|
return;//No creature
|
|
}
|
|
addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
|
|
|
|
ui32 creatureID = town->creatures[level].second.back();
|
|
creature = CGI->creh->objects[creatureID];
|
|
|
|
picture = std::make_shared<CAnimImage>("CPRSMALL", creature->getIconIndex(), 0, 8, 0);
|
|
|
|
std::string value;
|
|
if(showAvailable)
|
|
value = std::to_string(town->creatures[level].first);
|
|
else
|
|
value = std::string("+") + std::to_string(town->creatureGrowth(level));
|
|
|
|
if(compact)
|
|
{
|
|
label = std::make_shared<CLabel>(40, 32, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, value);
|
|
pos.x += 8;
|
|
pos.w = 32;
|
|
pos.h = 32;
|
|
}
|
|
else
|
|
{
|
|
label = std::make_shared<CLabel>(24, 40, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, value);
|
|
pos.w = 48;
|
|
pos.h = 48;
|
|
}
|
|
}
|
|
|
|
void CCreaInfo::update()
|
|
{
|
|
if(label)
|
|
{
|
|
std::string value;
|
|
if(showAvailable)
|
|
value = std::to_string(town->creatures[level].first);
|
|
else
|
|
value = std::string("+") + std::to_string(town->creatureGrowth(level));
|
|
|
|
if(value != label->getText())
|
|
label->setText(value);
|
|
}
|
|
}
|
|
|
|
void CCreaInfo::hover(bool on)
|
|
{
|
|
std::string message = CGI->generaltexth->allTexts[588];
|
|
boost::algorithm::replace_first(message, "%s", creature->getNamePluralTranslated());
|
|
|
|
if(on)
|
|
{
|
|
GH.statusbar()->write(message);
|
|
}
|
|
else
|
|
{
|
|
GH.statusbar()->clearIfMatching(message);
|
|
}
|
|
}
|
|
|
|
void CCreaInfo::clickPressed(const Point & cursorPosition)
|
|
{
|
|
int offset = LOCPLINT->castleInt? (-87) : 0;
|
|
auto recruitCb = [=](CreatureID id, int count)
|
|
{
|
|
LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
|
|
};
|
|
GH.windows().createAndPushWindow<CRecruitmentWindow>(town, level, town, recruitCb, offset);
|
|
}
|
|
|
|
std::string CCreaInfo::genGrowthText()
|
|
{
|
|
GrowthInfo gi = town->getGrowthInfo(level);
|
|
std::string descr = boost::str(boost::format(CGI->generaltexth->allTexts[589]) % creature->getNameSingularTranslated() % gi.totalGrowth());
|
|
|
|
for(const GrowthInfo::Entry & entry : gi.entries)
|
|
descr +="\n" + entry.description;
|
|
|
|
return descr;
|
|
}
|
|
|
|
void CCreaInfo::showPopupWindow(const Point & cursorPosition)
|
|
{
|
|
if (showAvailable)
|
|
GH.windows().createAndPushWindow<CDwellingInfoBox>(GH.screenDimensions().x / 2, GH.screenDimensions().y / 2, town, level);
|
|
else
|
|
CRClickPopup::createAndPush(genGrowthText(), std::make_shared<CComponent>(CComponent::creature, creature->getId()));
|
|
}
|
|
|
|
bool CCreaInfo::getShowAvailable()
|
|
{
|
|
return showAvailable;
|
|
}
|
|
|
|
CTownInfo::CTownInfo(int posX, int posY, const CGTownInstance * Town, bool townHall)
|
|
: town(Town),
|
|
building(nullptr)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
addUsedEvents(SHOW_POPUP | HOVER);
|
|
pos.x += posX;
|
|
pos.y += posY;
|
|
int buildID;
|
|
|
|
if(townHall)
|
|
{
|
|
buildID = 10 + town->hallLevel();
|
|
picture = std::make_shared<CAnimImage>("ITMTL.DEF", town->hallLevel());
|
|
}
|
|
else
|
|
{
|
|
buildID = 6 + town->fortLevel();
|
|
if(buildID == 6)
|
|
return;//FIXME: suspicious statement, fix or comment
|
|
picture = std::make_shared<CAnimImage>("ITMCL.DEF", town->fortLevel()-1);
|
|
}
|
|
building = town->town->buildings.at(BuildingID(buildID));
|
|
pos = picture->pos;
|
|
}
|
|
|
|
void CTownInfo::hover(bool on)
|
|
{
|
|
if(on)
|
|
{
|
|
if(building )
|
|
GH.statusbar()->write(building->getNameTranslated());
|
|
}
|
|
else
|
|
{
|
|
GH.statusbar()->clear();
|
|
}
|
|
}
|
|
|
|
void CTownInfo::showPopupWindow(const Point & cursorPosition)
|
|
{
|
|
if(building)
|
|
{
|
|
auto c = std::make_shared<CComponent>(CComponent::building, building->town->faction->getIndex(), building->bid);
|
|
CRClickPopup::createAndPush(CInfoWindow::genText(building->getNameTranslated(), building->getDescriptionTranslated()), c);
|
|
}
|
|
}
|
|
|
|
CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInstance * from):
|
|
CStatusbarWindow(PLAYER_COLORED | BORDERED),
|
|
town(Town)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
LOCPLINT->castleInt = this;
|
|
addUsedEvents(KEYBOARD);
|
|
|
|
builds = std::make_shared<CCastleBuildings>(town);
|
|
panel = std::make_shared<CPicture>("TOWNSCRN", 0, builds->pos.h);
|
|
panel->colorize(LOCPLINT->playerID);
|
|
pos.w = panel->pos.w;
|
|
pos.h = builds->pos.h + panel->pos.h;
|
|
center();
|
|
updateShadow();
|
|
|
|
garr = std::make_shared<CGarrisonInt>(Point(305, 387), 4, Point(0,96), town->getUpperArmy(), town->visitingHero);
|
|
garr->setRedrawParent(true);
|
|
|
|
heroes = std::make_shared<HeroSlots>(town, Point(241, 387), Point(241, 483), garr, true);
|
|
title = std::make_shared<CLabel>(85, 387, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, town->getNameTranslated());
|
|
income = std::make_shared<CLabel>(195, 443, FONT_SMALL, ETextAlignment::CENTER);
|
|
icon = std::make_shared<CAnimImage>("ITPT", 0, 0, 15, 387);
|
|
|
|
exit = std::make_shared<CButton>(Point(744, 544), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
|
|
exit->setImageOrder(4, 5, 6, 7);
|
|
|
|
auto split = std::make_shared<CButton>(Point(744, 382), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[3]), [&]()
|
|
{
|
|
garr->splitClick();
|
|
heroes->splitClicked();
|
|
});
|
|
garr->addSplitBtn(split);
|
|
|
|
Rect barRect(9, 182, 732, 18);
|
|
auto statusbarBackground = std::make_shared<CPicture>(panel->getSurface(), barRect, 9, 555);
|
|
statusbar = CGStatusBar::create(statusbarBackground);
|
|
resdatabar = std::make_shared<CResDataBar>("ARESBAR", 3, 575, 37, 3, 84, 78);
|
|
|
|
townlist = std::make_shared<CTownList>(3, Rect(Point(743, 414), Point(48, 128)), Point(1,16), Point(0, 32), LOCPLINT->localState->getOwnedTowns().size() );
|
|
townlist->setScrollUpButton( std::make_shared<CButton>( Point(744, 414), "IAM014", CButton::tooltipLocalized("core.help.306")));
|
|
townlist->setScrollDownButton( std::make_shared<CButton>( Point(744, 526), "IAM015", CButton::tooltipLocalized("core.help.307")));
|
|
|
|
if(from)
|
|
townlist->select(from);
|
|
|
|
townlist->select(town); //this will scroll list to select current town
|
|
townlist->onSelect = std::bind(&CCastleInterface::townChange, this);
|
|
|
|
recreateIcons();
|
|
if (!from)
|
|
adventureInt->onAudioPaused();
|
|
CCS->musich->playMusic(town->town->clientInfo.musicTheme, true, false);
|
|
}
|
|
|
|
CCastleInterface::~CCastleInterface()
|
|
{
|
|
// resume map audio if:
|
|
// adventureInt exists (may happen on exiting client with open castle interface)
|
|
// castleInt has not been replaced (happens on switching between towns inside castle interface)
|
|
if (adventureInt && LOCPLINT->castleInt == this)
|
|
adventureInt->onAudioResumed();
|
|
if(LOCPLINT->castleInt == this)
|
|
LOCPLINT->castleInt = nullptr;
|
|
}
|
|
|
|
void CCastleInterface::updateGarrisons()
|
|
{
|
|
garr->recreateSlots();
|
|
}
|
|
|
|
void CCastleInterface::close()
|
|
{
|
|
if(town->tempOwner == LOCPLINT->playerID) //we may have opened window for an allied town
|
|
{
|
|
if(town->visitingHero && town->visitingHero->tempOwner == LOCPLINT->playerID)
|
|
LOCPLINT->localState->setSelection(town->visitingHero);
|
|
else
|
|
LOCPLINT->localState->setSelection(town);
|
|
}
|
|
CWindowObject::close();
|
|
}
|
|
|
|
void CCastleInterface::castleTeleport(int where)
|
|
{
|
|
const CGTownInstance * dest = LOCPLINT->cb->getTown(ObjectInstanceID(where));
|
|
LOCPLINT->localState->setSelection(town->visitingHero);//according to assert(ho == adventureInt->selection) in the eraseCurrentPathOf
|
|
LOCPLINT->cb->teleportHero(town->visitingHero, dest);
|
|
LOCPLINT->localState->erasePath(town->visitingHero);
|
|
}
|
|
|
|
void CCastleInterface::townChange()
|
|
{
|
|
//TODO: do not recreate window
|
|
const CGTownInstance * dest = LOCPLINT->localState->getOwnedTown(townlist->getSelectedIndex());
|
|
const CGTownInstance * town = this->town;// "this" is going to be deleted
|
|
if ( dest == town )
|
|
return;
|
|
close();
|
|
GH.windows().createAndPushWindow<CCastleInterface>(dest, town);
|
|
}
|
|
|
|
void CCastleInterface::addBuilding(BuildingID bid)
|
|
{
|
|
deactivate();
|
|
builds->addBuilding(bid);
|
|
recreateIcons();
|
|
activate();
|
|
redraw();
|
|
}
|
|
|
|
void CCastleInterface::removeBuilding(BuildingID bid)
|
|
{
|
|
deactivate();
|
|
builds->removeBuilding(bid);
|
|
recreateIcons();
|
|
activate();
|
|
redraw();
|
|
}
|
|
|
|
void CCastleInterface::recreateIcons()
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
|
|
|
|
icon->setFrame(iconIndex);
|
|
TResources townIncome = town->dailyIncome();
|
|
income->setText(std::to_string(townIncome[EGameResID::GOLD]));
|
|
|
|
hall = std::make_shared<CTownInfo>(80, 413, town, true);
|
|
fort = std::make_shared<CTownInfo>(122, 413, town, false);
|
|
|
|
fastArmyPurchase = std::make_shared<CButton>(Point(122, 413), "itmcl.def", CButton::tooltip(), [&](){ builds->enterToTheQuickRecruitmentWindow(); });
|
|
fastArmyPurchase->setImageOrder(town->fortLevel() - 1, town->fortLevel() - 1, town->fortLevel() - 1, town->fortLevel() - 1);
|
|
fastArmyPurchase->setAnimateLonelyFrame(true);
|
|
|
|
creainfo.clear();
|
|
|
|
bool compactCreatureInfo = useCompactCreatureBox();
|
|
bool useAvailableCreaturesForLabel = useAvailableAmountAsCreatureLabel();
|
|
|
|
for(size_t i=0; i<4; i++)
|
|
creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 459), town, (int)i, compactCreatureInfo, useAvailableCreaturesForLabel));
|
|
|
|
|
|
for(size_t i=0; i<4; i++)
|
|
creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 507), town, (int)i + 4, compactCreatureInfo, useAvailableCreaturesForLabel));
|
|
|
|
}
|
|
|
|
void CCastleInterface::keyPressed(EShortcut key)
|
|
{
|
|
switch(key)
|
|
{
|
|
case EShortcut::MOVE_UP:
|
|
townlist->selectPrev();
|
|
break;
|
|
case EShortcut::MOVE_DOWN:
|
|
townlist->selectNext();
|
|
break;
|
|
case EShortcut::TOWN_SWAP_ARMIES:
|
|
heroes->swapArmies();
|
|
break;
|
|
case EShortcut::TOWN_OPEN_TAVERN:
|
|
if(town->hasBuilt(BuildingID::TAVERN))
|
|
LOCPLINT->showTavernWindow(town);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CCastleInterface::creaturesChangedEventHandler()
|
|
{
|
|
for(auto creatureInfoBox : creainfo)
|
|
{
|
|
if(creatureInfoBox->getShowAvailable())
|
|
{
|
|
creatureInfoBox->update();
|
|
}
|
|
}
|
|
}
|
|
|
|
CHallInterface::CBuildingBox::CBuildingBox(int x, int y, const CGTownInstance * Town, const CBuilding * Building):
|
|
town(Town),
|
|
building(Building)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
|
|
pos.x += x;
|
|
pos.y += y;
|
|
pos.w = 154;
|
|
pos.h = 92;
|
|
|
|
state = LOCPLINT->cb->canBuildStructure(town, building->bid);
|
|
|
|
static int panelIndex[12] =
|
|
{
|
|
3, 3, 3, 0, 0, 2, 2, 1, 2, 2, 3, 3
|
|
};
|
|
static int iconIndex[12] =
|
|
{
|
|
-1, -1, -1, 0, 0, 1, 2, -1, 1, 1, -1, -1
|
|
};
|
|
|
|
icon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, building->bid, 0, 2, 2);
|
|
header = std::make_shared<CAnimImage>("TPTHBAR", panelIndex[state], 0, 1, 73);
|
|
if(iconIndex[state] >=0)
|
|
mark = std::make_shared<CAnimImage>("TPTHCHK", iconIndex[state], 0, 136, 56);
|
|
name = std::make_shared<CLabel>(75, 81, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, building->getNameTranslated());
|
|
|
|
//todo: add support for all possible states
|
|
if(state >= EBuildingState::BUILDING_ERROR)
|
|
state = EBuildingState::FORBIDDEN;
|
|
}
|
|
|
|
void CHallInterface::CBuildingBox::hover(bool on)
|
|
{
|
|
if(on)
|
|
{
|
|
std::string toPrint;
|
|
if(state==EBuildingState::PREREQUIRES || state == EBuildingState::MISSING_BASE)
|
|
toPrint = CGI->generaltexth->hcommands[5];
|
|
else if(state==EBuildingState::CANT_BUILD_TODAY)
|
|
toPrint = CGI->generaltexth->allTexts[223];
|
|
else
|
|
toPrint = CGI->generaltexth->hcommands[state];
|
|
boost::algorithm::replace_first(toPrint,"%s",building->getNameTranslated());
|
|
GH.statusbar()->write(toPrint);
|
|
}
|
|
else
|
|
{
|
|
GH.statusbar()->clear();
|
|
}
|
|
}
|
|
|
|
void CHallInterface::CBuildingBox::clickPressed(const Point & cursorPosition)
|
|
{
|
|
GH.windows().createAndPushWindow<CBuildWindow>(town,building,state,0);
|
|
}
|
|
|
|
void CHallInterface::CBuildingBox::showPopupWindow(const Point & cursorPosition)
|
|
{
|
|
GH.windows().createAndPushWindow<CBuildWindow>(town,building,state,1);
|
|
}
|
|
|
|
CHallInterface::CHallInterface(const CGTownInstance * Town):
|
|
CStatusbarWindow(PLAYER_COLORED | BORDERED, Town->town->clientInfo.hallBackground),
|
|
town(Town)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
resdatabar = std::make_shared<CMinorResDataBar>();
|
|
resdatabar->moveBy(pos.topLeft(), true);
|
|
Rect barRect(5, 556, 740, 18);
|
|
|
|
auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 5, 556);
|
|
statusbar = CGStatusBar::create(statusbarBackground);
|
|
|
|
title = std::make_shared<CLabel>(399, 12, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, town->town->buildings.at(BuildingID(town->hallLevel()+BuildingID::VILLAGE_HALL))->getNameTranslated());
|
|
exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->hcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
|
|
|
|
auto & boxList = town->town->clientInfo.hallSlots;
|
|
boxes.resize(boxList.size());
|
|
for(size_t row=0; row<boxList.size(); row++) //for each row
|
|
{
|
|
for(size_t col=0; col<boxList[row].size(); col++) //for each box
|
|
{
|
|
const CBuilding * building = nullptr;
|
|
for(auto & buildingID : boxList[row][col])//we are looking for the first not built structure
|
|
{
|
|
const CBuilding * current = town->town->buildings.at(buildingID);
|
|
if(vstd::contains(town->builtBuildings, buildingID))
|
|
{
|
|
building = current;
|
|
}
|
|
else
|
|
{
|
|
if(current->mode == CBuilding::BUILD_NORMAL)
|
|
{
|
|
building = current;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
int posX = pos.w/2 - (int)boxList[row].size()*154/2 - ((int)boxList[row].size()-1)*20 + 194*(int)col,
|
|
posY = 35 + 104*(int)row;
|
|
|
|
if(building)
|
|
boxes[row].push_back(std::make_shared<CBuildingBox>(posX, posY, town, building));
|
|
}
|
|
}
|
|
}
|
|
|
|
CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Building, int state, bool rightClick):
|
|
CStatusbarWindow(PLAYER_COLORED | (rightClick ? RCLICK_POPUP : 0), "TPUBUILD"),
|
|
town(Town),
|
|
building(Building)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
icon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, building->bid, 0, 125, 50);
|
|
auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26);
|
|
statusbar = CGStatusBar::create(statusbarBackground);
|
|
|
|
MetaString nameString;
|
|
nameString.appendTextID("core.hallinfo.7");
|
|
nameString.replaceTextID(building->getNameTextID());
|
|
|
|
name = std::make_shared<CLabel>(197, 30, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, nameString.toString());
|
|
description = std::make_shared<CTextBox>(building->getDescriptionTranslated(), Rect(33, 135, 329, 67), 0, FONT_MEDIUM, ETextAlignment::CENTER);
|
|
stateText = std::make_shared<CTextBox>(getTextForState(state), Rect(33, 216, 329, 67), 0, FONT_SMALL, ETextAlignment::CENTER);
|
|
|
|
//Create components for all required resources
|
|
std::vector<std::shared_ptr<CComponent>> components;
|
|
|
|
for(int i = 0; i<GameConstants::RESOURCE_QUANTITY; i++)
|
|
{
|
|
if(building->resources[i])
|
|
components.push_back(std::make_shared<CComponent>(CComponent::resource, i, building->resources[i], CComponent::small));
|
|
}
|
|
|
|
cost = std::make_shared<CComponentBox>(components, Rect(25, 300, pos.w - 50, 130));
|
|
|
|
if(!rightClick)
|
|
{ //normal window
|
|
|
|
MetaString tooltipYes;
|
|
tooltipYes.appendTextID("core.genrltxt.595");
|
|
tooltipYes.replaceTextID(building->getNameTextID());
|
|
|
|
MetaString tooltipNo;
|
|
tooltipNo.appendTextID("core.genrltxt.596");
|
|
tooltipNo.replaceTextID(building->getNameTextID());
|
|
|
|
buy = std::make_shared<CButton>(Point(45, 446), "IBUY30", CButton::tooltip(tooltipYes.toString()), [&](){ buyFunc(); }, EShortcut::GLOBAL_ACCEPT);
|
|
buy->setBorderColor(Colors::METALLIC_GOLD);
|
|
buy->block(state!=7 || LOCPLINT->playerID != town->tempOwner);
|
|
|
|
cancel = std::make_shared<CButton>(Point(290, 445), "ICANCEL", CButton::tooltip(tooltipNo.toString()), [&](){ close();}, EShortcut::GLOBAL_CANCEL);
|
|
cancel->setBorderColor(Colors::METALLIC_GOLD);
|
|
}
|
|
}
|
|
|
|
void CBuildWindow::buyFunc()
|
|
{
|
|
LOCPLINT->cb->buildBuilding(town,building->bid);
|
|
GH.windows().popWindows(2); //we - build window and hall screen
|
|
}
|
|
|
|
std::string CBuildWindow::getTextForState(int state)
|
|
{
|
|
std::string ret;
|
|
if(state < EBuildingState::ALLOWED)
|
|
ret = CGI->generaltexth->hcommands[state];
|
|
switch (state)
|
|
{
|
|
case EBuildingState::ALREADY_PRESENT:
|
|
case EBuildingState::CANT_BUILD_TODAY:
|
|
case EBuildingState::NO_RESOURCES:
|
|
ret.replace(ret.find_first_of("%s"), 2, building->getNameTranslated());
|
|
break;
|
|
case EBuildingState::ALLOWED:
|
|
return CGI->generaltexth->allTexts[219]; //all prereq. are met
|
|
case EBuildingState::PREREQUIRES:
|
|
{
|
|
auto toStr = [&](const BuildingID build) -> std::string
|
|
{
|
|
return town->town->buildings.at(build)->getNameTranslated();
|
|
};
|
|
|
|
ret = CGI->generaltexth->allTexts[52];
|
|
ret += "\n" + town->genBuildingRequirements(building->bid).toString(toStr);
|
|
break;
|
|
}
|
|
case EBuildingState::MISSING_BASE:
|
|
{
|
|
std::string msg = CGI->generaltexth->translate("vcmi.townHall.missingBase");
|
|
ret = boost::str(boost::format(msg) % town->town->buildings.at(building->upgrade)->getNameTranslated());
|
|
break;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int min, int max)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
pos.x+=size.x;
|
|
pos.y+=size.y;
|
|
pos.w = size.w;
|
|
pos.h = size.h;
|
|
init(name, descr, min, max);
|
|
}
|
|
|
|
LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int val)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
pos.x+=size.x;
|
|
pos.y+=size.y;
|
|
pos.w = size.w;
|
|
pos.h = size.h;
|
|
init(name, descr, val, val);
|
|
}
|
|
|
|
void LabeledValue::init(std::string nameText, std::string descr, int min, int max)
|
|
{
|
|
addUsedEvents(HOVER);
|
|
hoverText = descr;
|
|
std::string valueText;
|
|
if(min && max)
|
|
{
|
|
valueText = std::to_string(min);
|
|
if(min != max)
|
|
valueText += '-' + std::to_string(max);
|
|
}
|
|
name = std::make_shared<CLabel>(3, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, nameText);
|
|
value = std::make_shared<CLabel>(pos.w-3, pos.h-2, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, valueText);
|
|
}
|
|
|
|
void LabeledValue::hover(bool on)
|
|
{
|
|
if(on)
|
|
{
|
|
GH.statusbar()->write(hoverText);
|
|
}
|
|
else
|
|
{
|
|
GH.statusbar()->clear();
|
|
}
|
|
}
|
|
|
|
CFortScreen::CFortScreen(const CGTownInstance * town):
|
|
CStatusbarWindow(PLAYER_COLORED | BORDERED, getBgName(town))
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
ui32 fortSize = static_cast<ui32>(town->creatures.size());
|
|
if(fortSize > GameConstants::CREATURES_PER_TOWN && town->creatures.back().second.empty())
|
|
fortSize--;
|
|
|
|
const CBuilding * fortBuilding = town->town->buildings.at(BuildingID(town->fortLevel()+6));
|
|
title = std::make_shared<CLabel>(400, 12, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE, fortBuilding->getNameTranslated());
|
|
|
|
std::string text = boost::str(boost::format(CGI->generaltexth->fcommands[6]) % fortBuilding->getNameTranslated());
|
|
exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(text), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
|
|
|
|
std::vector<Point> positions =
|
|
{
|
|
Point(10, 22), Point(404, 22),
|
|
Point(10, 155), Point(404,155),
|
|
Point(10, 288), Point(404,288)
|
|
};
|
|
|
|
if(fortSize == GameConstants::CREATURES_PER_TOWN)
|
|
{
|
|
positions.push_back(Point(206,421));
|
|
}
|
|
else
|
|
{
|
|
positions.push_back(Point(10, 421));
|
|
positions.push_back(Point(404,421));
|
|
}
|
|
|
|
for(ui32 i=0; i<fortSize; i++)
|
|
{
|
|
BuildingID buildingID;
|
|
if(fortSize == GameConstants::CREATURES_PER_TOWN)
|
|
{
|
|
if(vstd::contains(town->builtBuildings, BuildingID::DWELL_UP_FIRST+i))
|
|
buildingID = BuildingID(BuildingID::DWELL_UP_FIRST+i);
|
|
else
|
|
buildingID = BuildingID(BuildingID::DWELL_FIRST+i);
|
|
}
|
|
else
|
|
{
|
|
buildingID = BuildingID::SPECIAL_3;
|
|
}
|
|
|
|
recAreas.push_back(std::make_shared<RecruitArea>(positions[i].x, positions[i].y, town, i));
|
|
}
|
|
|
|
resdatabar = std::make_shared<CMinorResDataBar>();
|
|
resdatabar->moveBy(pos.topLeft(), true);
|
|
|
|
Rect barRect(4, 554, 740, 18);
|
|
|
|
auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 4, 554);
|
|
statusbar = CGStatusBar::create(statusbarBackground);
|
|
}
|
|
|
|
std::string CFortScreen::getBgName(const CGTownInstance * town)
|
|
{
|
|
ui32 fortSize = static_cast<ui32>(town->creatures.size());
|
|
if(fortSize > GameConstants::CREATURES_PER_TOWN && town->creatures.back().second.empty())
|
|
fortSize--;
|
|
|
|
if(fortSize == GameConstants::CREATURES_PER_TOWN)
|
|
return "TPCASTL7";
|
|
else
|
|
return "TPCASTL8";
|
|
}
|
|
|
|
void CFortScreen::creaturesChangedEventHandler()
|
|
{
|
|
for(auto & elem : recAreas)
|
|
elem->creaturesChangedEventHandler();
|
|
|
|
LOCPLINT->castleInt->creaturesChangedEventHandler();
|
|
}
|
|
|
|
CFortScreen::RecruitArea::RecruitArea(int posX, int posY, const CGTownInstance * Town, int Level):
|
|
town(Town),
|
|
level(Level),
|
|
availableCount(nullptr)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
pos.x +=posX;
|
|
pos.y +=posY;
|
|
pos.w = 386;
|
|
pos.h = 126;
|
|
|
|
if(!town->creatures[level].second.empty())
|
|
addUsedEvents(LCLICK | HOVER);//Activate only if dwelling is present
|
|
|
|
addUsedEvents(SHOW_POPUP);
|
|
|
|
icons = std::make_shared<CPicture>("TPCAINFO", 261, 3);
|
|
|
|
if(getMyBuilding() != nullptr)
|
|
{
|
|
buildingIcon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, getMyBuilding()->bid, 0, 4, 21);
|
|
buildingName = std::make_shared<CLabel>(78, 101, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getMyBuilding()->getNameTranslated());
|
|
|
|
if(vstd::contains(town->builtBuildings, getMyBuilding()->bid))
|
|
{
|
|
ui32 available = town->creatures[level].first;
|
|
std::string availableText = CGI->generaltexth->allTexts[217]+ std::to_string(available);
|
|
availableCount = std::make_shared<CLabel>(78, 119, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, availableText);
|
|
}
|
|
}
|
|
|
|
if(getMyCreature() != nullptr)
|
|
{
|
|
hoverText = boost::str(boost::format(CGI->generaltexth->tcommands[21]) % getMyCreature()->getNamePluralTranslated());
|
|
new CCreaturePic(159, 4, getMyCreature(), false);
|
|
new CLabel(78, 11, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getMyCreature()->getNamePluralTranslated());
|
|
|
|
Rect sizes(287, 4, 96, 18);
|
|
values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[190], CGI->generaltexth->fcommands[0], getMyCreature()->getAttack(false)));
|
|
sizes.y+=20;
|
|
values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[191], CGI->generaltexth->fcommands[1], getMyCreature()->getDefense(false)));
|
|
sizes.y+=21;
|
|
values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[199], CGI->generaltexth->fcommands[2], getMyCreature()->getMinDamage(false), getMyCreature()->getMaxDamage(false)));
|
|
sizes.y+=20;
|
|
values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[388], CGI->generaltexth->fcommands[3], getMyCreature()->getMaxHealth()));
|
|
sizes.y+=21;
|
|
values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[193], CGI->generaltexth->fcommands[4], getMyCreature()->valOfBonuses(BonusType::STACKS_SPEED)));
|
|
sizes.y+=20;
|
|
values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[194], CGI->generaltexth->fcommands[5], town->creatureGrowth(level)));
|
|
}
|
|
}
|
|
|
|
const CCreature * CFortScreen::RecruitArea::getMyCreature()
|
|
{
|
|
if(!town->creatures.at(level).second.empty()) // built
|
|
return VLC->creh->objects[town->creatures.at(level).second.back()];
|
|
if(!town->town->creatures.at(level).empty()) // there are creatures on this level
|
|
return VLC->creh->objects[town->town->creatures.at(level).front()];
|
|
return nullptr;
|
|
}
|
|
|
|
const CBuilding * CFortScreen::RecruitArea::getMyBuilding()
|
|
{
|
|
BuildingID myID = BuildingID(BuildingID::DWELL_FIRST).advance(level);
|
|
|
|
if (level == GameConstants::CREATURES_PER_TOWN)
|
|
return town->town->getSpecialBuilding(BuildingSubID::PORTAL_OF_SUMMONING);
|
|
|
|
if (!town->town->buildings.count(myID))
|
|
return nullptr;
|
|
|
|
const CBuilding * build = town->town->buildings.at(myID);
|
|
while (town->town->buildings.count(myID))
|
|
{
|
|
if (town->hasBuilt(myID))
|
|
build = town->town->buildings.at(myID);
|
|
myID.advance(GameConstants::CREATURES_PER_TOWN);
|
|
}
|
|
return build;
|
|
}
|
|
|
|
void CFortScreen::RecruitArea::hover(bool on)
|
|
{
|
|
if(on)
|
|
GH.statusbar()->write(hoverText);
|
|
else
|
|
GH.statusbar()->clear();
|
|
}
|
|
|
|
void CFortScreen::RecruitArea::creaturesChangedEventHandler()
|
|
{
|
|
if(availableCount)
|
|
{
|
|
std::string availableText = CGI->generaltexth->allTexts[217] + std::to_string(town->creatures[level].first);
|
|
availableCount->setText(availableText);
|
|
}
|
|
}
|
|
|
|
void CFortScreen::RecruitArea::clickPressed(const Point & cursorPosition)
|
|
{
|
|
LOCPLINT->castleInt->builds->enterDwelling(level);
|
|
}
|
|
|
|
void CFortScreen::RecruitArea::showPopupWindow(const Point & cursorPosition)
|
|
{
|
|
if (getMyCreature() != nullptr)
|
|
GH.windows().createAndPushWindow<CStackWindow>(getMyCreature(), true);
|
|
}
|
|
|
|
CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner,std::string imagem)
|
|
: CStatusbarWindow(BORDERED, imagem)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
window = std::make_shared<CPicture>(owner->town->town->clientInfo.guildWindow, 332, 76);
|
|
|
|
resdatabar = std::make_shared<CMinorResDataBar>();
|
|
resdatabar->moveBy(pos.topLeft(), true);
|
|
|
|
Rect barRect(7, 556, 737, 18);
|
|
|
|
auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 7, 556);
|
|
statusbar = CGStatusBar::create(statusbarBackground);
|
|
|
|
exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->allTexts[593]), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
|
|
|
|
static const std::vector<std::vector<Point> > positions =
|
|
{
|
|
{Point(222,445), Point(312,445), Point(402,445), Point(520,445), Point(610,445), Point(700,445)},
|
|
{Point(48,53), Point(48,147), Point(48,241), Point(48,335), Point(48,429)},
|
|
{Point(570,82), Point(672,82), Point(570,157), Point(672,157)},
|
|
{Point(183,42), Point(183,148), Point(183,253)},
|
|
{Point(491,325), Point(591,325)}
|
|
};
|
|
|
|
for(size_t i=0; i<owner->town->town->mageLevel; i++)
|
|
{
|
|
size_t spellCount = owner->town->spellsAtLevel((int)i+1,false); //spell at level with -1 hmmm?
|
|
for(size_t j=0; j<spellCount; j++)
|
|
{
|
|
if(i<owner->town->mageGuildLevel() && owner->town->spells[i].size()>j)
|
|
spells.push_back(std::make_shared<Scroll>(positions[i][j], CGI->spellh->objects[owner->town->spells[i][j]]));
|
|
else
|
|
emptyScrolls.push_back(std::make_shared<CAnimImage>("TPMAGES.DEF", 1, 0, positions[i][j].x, positions[i][j].y));
|
|
}
|
|
}
|
|
}
|
|
|
|
CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell)
|
|
: spell(Spell)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
|
|
pos += position;
|
|
image = std::make_shared<CAnimImage>("SPELLSCR", spell->id);
|
|
pos = image->pos;
|
|
}
|
|
|
|
void CMageGuildScreen::Scroll::clickPressed(const Point & cursorPosition)
|
|
{
|
|
LOCPLINT->showInfoDialog(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(CComponent::spell, spell->id));
|
|
}
|
|
|
|
void CMageGuildScreen::Scroll::showPopupWindow(const Point & cursorPosition)
|
|
{
|
|
CRClickPopup::createAndPush(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(CComponent::spell, spell->id));
|
|
}
|
|
|
|
void CMageGuildScreen::Scroll::hover(bool on)
|
|
{
|
|
if(on)
|
|
GH.statusbar()->write(spell->getNameTranslated());
|
|
else
|
|
GH.statusbar()->clear();
|
|
|
|
}
|
|
|
|
CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, ArtifactID aid, ObjectInstanceID hid):
|
|
CStatusbarWindow(PLAYER_COLORED, "TPSMITH")
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
Rect barRect(8, pos.h - 26, pos.w - 16, 19);
|
|
|
|
auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 8, pos.h - 26);
|
|
statusbar = CGStatusBar::create(statusbarBackground);
|
|
|
|
animBG = std::make_shared<CPicture>("TPSMITBK", 64, 50);
|
|
animBG->needRefresh = true;
|
|
|
|
const CCreature * creature = CGI->creh->objects[creMachineID];
|
|
anim = std::make_shared<CCreatureAnim>(64, 50, creature->animDefName);
|
|
anim->clipRect(113,125,200,150);
|
|
|
|
MetaString titleString;
|
|
titleString.appendTextID("core.genrltxt.274");
|
|
titleString.replaceTextID(creature->getNameSingularTextID());
|
|
|
|
MetaString buyText;
|
|
buyText.appendTextID("core.genrltxt.595");
|
|
buyText.replaceTextID(creature->getNameSingularTextID());
|
|
|
|
MetaString cancelText;
|
|
cancelText.appendTextID("core.genrltxt.596");
|
|
cancelText.replaceTextID(creature->getNameSingularTextID());
|
|
|
|
std::string costString = std::to_string(aid.toArtifact(CGI->artifacts())->getPrice());
|
|
|
|
title = std::make_shared<CLabel>(165, 28, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleString.toString());
|
|
costText = std::make_shared<CLabel>(165, 218, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[43]);
|
|
costValue = std::make_shared<CLabel>(165, 292, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, costString);
|
|
buy = std::make_shared<CButton>(Point(42, 312), "IBUY30.DEF", CButton::tooltip(buyText.toString()), [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
|
|
cancel = std::make_shared<CButton>(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(cancelText.toString()), [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
|
|
|
|
if(possible)
|
|
buy->addCallback([=](){ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); });
|
|
else
|
|
buy->block(true);
|
|
|
|
costIcon = std::make_shared<CAnimImage>("RESOURCE", GameResID(EGameResID::GOLD), 0, 148, 244);
|
|
}
|