mirror of
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68 lines
3.5 KiB
Markdown
68 lines
3.5 KiB
Markdown
## Game engine features
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### [Support remaining H3 features](https://github.com/vcmi/vcmi/labels/h3feature)
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- **Description**: Original goal of vcmi project, as of right now almost all H3 features are supported. However, most of remaining features often require somewhat extensive changes.
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- **Current estimation**: vcmi-1.2 (Battles), unknown(Full support)
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- **Priority**: medium
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- **Current assignee**: [IvanSavenko](https://github.com/IvanSavenko)
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### [SDL abstraction layer & hardware acceleration](https://github.com/vcmi/vcmi/issues/1263)
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- **Description**: While hardware acceleration is not critically important for vcmi, most of preceding steps are necessary for general code improvement.
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- **Current estimation**: vcmi-1.3 (Testing), unknown (Full support)
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- **Priority**: medium
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- **Current assignee**: [IvanSavenko](https://github.com/IvanSavenko)
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## Mobile Platforms
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### [Adopt interface to touchscreen devices](https://github.com/vcmi/vcmi/labels/touchscreen)
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- TODO: who among devs is interested in this? When do we expect any progress on this?
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### Closer and frequent integration with distributing platforms (google store, altstore, ideally appstore)
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- TODO: what exactly is "Closer and frequent integration"? What blocks us from doing this?
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- TODO: Who among devs is interested in this? When do we expect any progress on this?
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### Port VCMI launcher to Android
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- TODO: What is current state with Android Launcher? What blocks us from doing this?
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- TODO: Who among devs is interested in this? When do we expect any progress on this?
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## Hota/HDMod features
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- [Better online mode](https://github.com/vcmi/vcmi/issues/1361)
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- [Quick battle](https://github.com/vcmi/vcmi/pull/1108)
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- Simultaneous turns
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- [Support Hota map format](https://github.com/vcmi/vcmi/issues/1259)
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## Modding System
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### Flexibility for configurable objects
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- TODO: describe what else needs to be exposed to modding system
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### [Sod as mod](https://github.com/vcmi/vcmi/milestone/3)
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- Details and solution description are [here](https://github.com/vcmi/vcmi/issues/1158)
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### [Map editor](https://github.com/vcmi/vcmi/labels/editor)
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- [List of tasks](https://github.com/Nordsoft91/vcmi/issues) to be done in originator's fork
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### Implement other modding tools
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- Resource viewer embedded into map editor
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- Campaign editor
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- RMG template editor
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### Scripting
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- Description: Fundaments for scripting support is made, the scripting features just need to be gradually implemented
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- Potential assignee: None?
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### Missing WoG features
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- Descriptions: Implement some missing WoG features like reviving commanders for money
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- Potential assignee: None?
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## AI
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- [Battle AI](https://github.com/vcmi/vcmi/labels/battleai)
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- Tactics ability
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- Utilize more spells
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- Proper moment for retreat/surrender
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- Use some battle tricks (surround shooters, etc)
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- [Adventure AI](https://github.com/vcmi/vcmi/labels/nullkillerai)
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## Easy of development
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- Automatic test system
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- Run unit tests on GitHub actions - implement resources stub for it
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- Automatic data installation
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- Installation wizard from launcher which copies necessary resources automatically
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- Better documentation for code and for modders
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## Exclusive Content
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- High quality mods at scale of add-ons, which should contain
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- New content (factions, units, spells, terrains whatever),
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- Unique scenarios, campaigns, story
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- New game mechanics (random idea - add level above ground “sky” with “skyboat” transport)
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## Community
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- marketing and finding manpower - linux & open source enthusiast communities could be good start to find h3 fan devs |