mirror of
https://github.com/vcmi/vcmi.git
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ef0cd0ba6e
- mods that don't affect game objects can be ignored when loading save - gameplay-affecting mods that were present in save must be active - gameplay-affecting mods that were not in save must not be active
1270 lines
39 KiB
C++
1270 lines
39 KiB
C++
/*
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* CModHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CModHandler.h"
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#include "rmg/CRmgTemplateStorage.h"
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#include "filesystem/FileStream.h"
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#include "filesystem/AdapterLoaders.h"
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#include "filesystem/CFilesystemLoader.h"
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#include "filesystem/Filesystem.h"
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#include "CCreatureHandler.h"
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#include "CArtHandler.h"
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#include "CTownHandler.h"
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#include "CHeroHandler.h"
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#include "StringConstants.h"
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#include "CStopWatch.h"
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#include "IHandlerBase.h"
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#include "spells/CSpellHandler.h"
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#include "CSkillHandler.h"
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#include "CGeneralTextHandler.h"
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#include "Languages.h"
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#include "ScriptHandler.h"
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#include "RoadHandler.h"
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#include "GameSettings.h"
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#include "RiverHandler.h"
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#include "TerrainHandler.h"
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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#include <vstd/StringUtils.h>
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VCMI_LIB_NAMESPACE_BEGIN
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CIdentifierStorage::CIdentifierStorage():
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state(LOADING)
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{
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}
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void CIdentifierStorage::checkIdentifier(std::string & ID)
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{
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if (boost::algorithm::ends_with(ID, "."))
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logMod->warn("BIG WARNING: identifier %s seems to be broken!", ID);
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else
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{
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size_t pos = 0;
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do
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{
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if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
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{
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logMod->warn("Warning: identifier %s is not in camelCase!", ID);
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ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
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}
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pos = ID.find('.', pos);
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}
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while(pos++ != std::string::npos);
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}
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}
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void CIdentifierStorage::requestIdentifier(ObjectCallback callback)
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{
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checkIdentifier(callback.type);
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checkIdentifier(callback.name);
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assert(!callback.localScope.empty());
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if (state != FINISHED) // enqueue request if loading is still in progress
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scheduledRequests.push_back(callback);
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else // execute immediately for "late" requests
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resolveIdentifier(callback);
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}
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CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameWithType(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
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{
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assert(!scope.empty());
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auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
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auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
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if (scope == scopeAndFullName.first)
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logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);
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ObjectCallback result;
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result.localScope = scope;
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result.remoteScope = scopeAndFullName.first;
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result.type = typeAndName.first;
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result.name = typeAndName.second;
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result.callback = callback;
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result.optional = optional;
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return result;
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}
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CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameAndType(const std::string & scope, const std::string & type, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
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{
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assert(!scope.empty());
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auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
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auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
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if(!typeAndName.first.empty())
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{
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if (typeAndName.first != type)
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logMod->error("Identifier '%s' from mod '%s' requested with different type! Type '%s' expected!", fullName, scope, type);
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else
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logMod->debug("Target type for identifier '%s' defined in mod '%s' is redundant!", fullName, scope);
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}
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if (scope == scopeAndFullName.first)
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logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);
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ObjectCallback result;
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result.localScope = scope;
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result.remoteScope = scopeAndFullName.first;
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result.type = type;
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result.name = typeAndName.second;
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result.callback = callback;
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result.optional = optional;
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return result;
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}
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void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback)
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{
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requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, false));
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}
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void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback)
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{
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requestIdentifier(ObjectCallback::fromNameWithType(scope, fullName, callback, false));
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}
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void CIdentifierStorage::requestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback)
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{
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requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, false));
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}
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void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback)
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{
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requestIdentifier(ObjectCallback::fromNameWithType(name.meta, name.String(), callback, false));
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}
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void CIdentifierStorage::tryRequestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback)
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{
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requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, true));
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}
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void CIdentifierStorage::tryRequestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback)
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{
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requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, true));
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}
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std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent)
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{
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auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(scope, type, name, std::function<void(si32)>(), silent));
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if (idList.size() == 1)
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return idList.front().id;
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if (!silent)
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logMod->error("Failed to resolve identifier %s of type %s from mod %s", name , type ,scope);
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return std::optional<si32>();
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}
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std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type, const JsonNode & name, bool silent)
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{
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auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(name.meta, type, name.String(), std::function<void(si32)>(), silent));
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if (idList.size() == 1)
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return idList.front().id;
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if (!silent)
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logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), type, name.meta);
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return std::optional<si32>();
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}
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std::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent)
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{
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auto idList = getPossibleIdentifiers(ObjectCallback::fromNameWithType(name.meta, name.String(), std::function<void(si32)>(), silent));
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if (idList.size() == 1)
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return idList.front().id;
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if (!silent)
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logMod->error("Failed to resolve identifier %s from mod %s", name.String(), name.meta);
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return std::optional<si32>();
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}
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std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & fullName, bool silent)
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{
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auto idList = getPossibleIdentifiers(ObjectCallback::fromNameWithType(scope, fullName, std::function<void(si32)>(), silent));
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if (idList.size() == 1)
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return idList.front().id;
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if (!silent)
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logMod->error("Failed to resolve identifier %s from mod %s", fullName, scope);
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return std::optional<si32>();
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}
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void CIdentifierStorage::registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier)
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{
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ObjectData data;
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data.scope = scope;
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data.id = identifier;
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std::string fullID = type + '.' + name;
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checkIdentifier(fullID);
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std::pair<const std::string, ObjectData> mapping = std::make_pair(fullID, data);
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if(!vstd::containsMapping(registeredObjects, mapping))
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{
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logMod->trace("registered %s as %s:%s", fullID, scope, identifier);
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registeredObjects.insert(mapping);
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}
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}
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std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request)
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{
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std::set<std::string> allowedScopes;
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bool isValidScope = true;
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// called have not specified destination mod explicitly
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if (request.remoteScope.empty())
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{
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// special scope that should have access to all in-game objects
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if (request.localScope == CModHandler::scopeGame())
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{
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for(const auto & modName : VLC->modh->getActiveMods())
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allowedScopes.insert(modName);
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}
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// normally ID's from all required mods, own mod and virtual built-in mod are allowed
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else if(request.localScope != CModHandler::scopeBuiltin() && !request.localScope.empty())
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{
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allowedScopes = VLC->modh->getModDependencies(request.localScope, isValidScope);
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if(!isValidScope)
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return std::vector<ObjectData>();
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allowedScopes.insert(request.localScope);
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}
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// all mods can access built-in mod
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allowedScopes.insert(CModHandler::scopeBuiltin());
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}
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else
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{
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//if destination mod was specified explicitly, restrict lookup to this mod
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if(request.remoteScope == CModHandler::scopeBuiltin() )
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{
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//built-in mod is an implicit dependency for all mods, allow access into it
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allowedScopes.insert(request.remoteScope);
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}
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else if ( request.localScope == CModHandler::scopeGame() )
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{
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// allow access, this is special scope that should have access to all in-game objects
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allowedScopes.insert(request.remoteScope);
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}
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else if(request.remoteScope == request.localScope )
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{
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// allow self-access
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allowedScopes.insert(request.remoteScope);
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}
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else
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{
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// allow access only if mod is in our dependencies
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auto myDeps = VLC->modh->getModDependencies(request.localScope, isValidScope);
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if(!isValidScope)
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return std::vector<ObjectData>();
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if(myDeps.count(request.remoteScope))
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allowedScopes.insert(request.remoteScope);
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}
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}
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std::string fullID = request.type + '.' + request.name;
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auto entries = registeredObjects.equal_range(fullID);
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if (entries.first != entries.second)
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{
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std::vector<ObjectData> locatedIDs;
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for (auto it = entries.first; it != entries.second; it++)
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{
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if (vstd::contains(allowedScopes, it->second.scope))
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{
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locatedIDs.push_back(it->second);
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}
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}
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return locatedIDs;
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}
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return std::vector<ObjectData>();
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}
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bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request)
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{
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auto identifiers = getPossibleIdentifiers(request);
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if (identifiers.size() == 1) // normally resolved ID
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{
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request.callback(identifiers.front().id);
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return true;
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}
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if (request.optional && identifiers.empty()) // failed to resolve optinal ID
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{
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return true;
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}
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// error found. Try to generate some debug info
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if(identifiers.empty())
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logMod->error("Unknown identifier!");
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else
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logMod->error("Ambiguous identifier request!");
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logMod->error("Request for %s.%s from mod %s", request.type, request.name, request.localScope);
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for(const auto & id : identifiers)
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{
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logMod->error("\tID is available in mod %s", id.scope);
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}
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return false;
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}
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void CIdentifierStorage::finalize()
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{
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state = FINALIZING;
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bool errorsFound = false;
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while ( !scheduledRequests.empty() )
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{
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// Use local copy since new requests may appear during resolving, invalidating any iterators
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auto request = scheduledRequests.back();
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scheduledRequests.pop_back();
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if (!resolveIdentifier(request))
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errorsFound = true;
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}
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if (errorsFound)
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{
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for(const auto & object : registeredObjects)
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{
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logMod->trace("%s : %s -> %d", object.second.scope, object.first, object.second.id);
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}
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logMod->error("All known identifiers were dumped into log file");
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}
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assert(errorsFound == false);
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state = FINISHED;
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}
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ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string & objectName):
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handler(handler),
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objectName(objectName),
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originalData(handler->loadLegacyData())
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{
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for(auto & node : originalData)
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{
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node.setMeta(CModHandler::scopeBuiltin());
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}
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}
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bool ContentTypeHandler::preloadModData(const std::string & modName, const std::vector<std::string> & fileList, bool validate)
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{
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bool result = false;
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JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
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data.setMeta(modName);
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ModInfo & modInfo = modData[modName];
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for(auto entry : data.Struct())
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{
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size_t colon = entry.first.find(':');
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if (colon == std::string::npos)
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{
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// normal object, local to this mod
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modInfo.modData[entry.first].swap(entry.second);
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}
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else
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{
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std::string remoteName = entry.first.substr(0, colon);
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std::string objectName = entry.first.substr(colon + 1);
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// patching this mod? Send warning and continue - this situation can be handled normally
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if (remoteName == modName)
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logMod->warn("Redundant namespace definition for %s", objectName);
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logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName);
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JsonNode & remoteConf = modData[remoteName].patches[objectName];
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JsonUtils::merge(remoteConf, entry.second);
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}
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}
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return result;
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}
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bool ContentTypeHandler::loadMod(const std::string & modName, bool validate)
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{
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ModInfo & modInfo = modData[modName];
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bool result = true;
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auto performValidate = [&,this](JsonNode & data, const std::string & name){
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handler->beforeValidate(data);
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if (validate)
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result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
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};
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// apply patches
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if (!modInfo.patches.isNull())
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JsonUtils::merge(modInfo.modData, modInfo.patches);
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for(auto & entry : modInfo.modData.Struct())
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{
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const std::string & name = entry.first;
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JsonNode & data = entry.second;
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if (data.meta != modName)
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logMod->warn("Mod %s is attempting to inject object %s into mod %s! This may not be supported in future versions!", data.meta, name, modName);
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if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
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{
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if (modName != "core")
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logMod->warn("Mod %s is attempting to load original data! This should be reserved for built-in mod.", modName);
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// try to add H3 object data
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size_t index = static_cast<size_t>(data["index"].Float());
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if(originalData.size() > index)
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{
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logMod->trace("found original data in loadMod(%s) at index %d", name, index);
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JsonUtils::merge(originalData[index], data);
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std::swap(originalData[index], data);
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originalData[index].clear(); // do not use same data twice (same ID)
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}
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else
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{
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logMod->trace("no original data in loadMod(%s) at index %d", name, index);
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}
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performValidate(data, name);
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handler->loadObject(modName, name, data, index);
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}
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else
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{
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// normal new object
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logMod->trace("no index in loadMod(%s)", name);
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performValidate(data,name);
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handler->loadObject(modName, name, data);
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}
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}
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return result;
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}
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void ContentTypeHandler::loadCustom()
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{
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handler->loadCustom();
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}
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void ContentTypeHandler::afterLoadFinalization()
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{
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handler->afterLoadFinalization();
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}
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void CContentHandler::init()
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{
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handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));
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handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));
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handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));
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handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));
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handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh, "object")));
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handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
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handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell")));
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handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh, "skill")));
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handlers.insert(std::make_pair("templates", ContentTypeHandler(VLC->tplh, "template")));
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#if SCRIPTING_ENABLED
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handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script")));
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#endif
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handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler, "battlefield")));
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handlers.insert(std::make_pair("terrains", ContentTypeHandler(VLC->terrainTypeHandler, "terrain")));
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handlers.insert(std::make_pair("rivers", ContentTypeHandler(VLC->riverTypeHandler, "river")));
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handlers.insert(std::make_pair("roads", ContentTypeHandler(VLC->roadTypeHandler, "road")));
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handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler, "obstacle")));
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//TODO: any other types of moddables?
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}
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|
|
bool CContentHandler::preloadModData(const std::string & modName, JsonNode modConfig, bool validate)
|
|
{
|
|
bool result = true;
|
|
for(auto & handler : handlers)
|
|
{
|
|
result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
bool CContentHandler::loadMod(const std::string & modName, bool validate)
|
|
{
|
|
bool result = true;
|
|
for(auto & handler : handlers)
|
|
{
|
|
result &= handler.second.loadMod(modName, validate);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void CContentHandler::loadCustom()
|
|
{
|
|
for(auto & handler : handlers)
|
|
{
|
|
handler.second.loadCustom();
|
|
}
|
|
}
|
|
|
|
void CContentHandler::afterLoadFinalization()
|
|
{
|
|
for(auto & handler : handlers)
|
|
{
|
|
handler.second.afterLoadFinalization();
|
|
}
|
|
}
|
|
|
|
void CContentHandler::preloadData(CModInfo & mod)
|
|
{
|
|
bool validate = (mod.validation != CModInfo::PASSED);
|
|
|
|
// print message in format [<8-symbols checksum>] <modname>
|
|
logMod->info("\t\t[%08x]%s", mod.checksum, mod.name);
|
|
|
|
if (validate && mod.identifier != CModHandler::scopeBuiltin())
|
|
{
|
|
if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier))
|
|
mod.validation = CModInfo::FAILED;
|
|
}
|
|
if (!preloadModData(mod.identifier, mod.config, validate))
|
|
mod.validation = CModInfo::FAILED;
|
|
}
|
|
|
|
void CContentHandler::load(CModInfo & mod)
|
|
{
|
|
bool validate = (mod.validation != CModInfo::PASSED);
|
|
|
|
if (!loadMod(mod.identifier, validate))
|
|
mod.validation = CModInfo::FAILED;
|
|
|
|
if (validate)
|
|
{
|
|
if (mod.validation != CModInfo::FAILED)
|
|
logMod->info("\t\t[DONE] %s", mod.name);
|
|
else
|
|
logMod->error("\t\t[FAIL] %s", mod.name);
|
|
}
|
|
else
|
|
logMod->info("\t\t[SKIP] %s", mod.name);
|
|
}
|
|
|
|
const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
|
|
{
|
|
return handlers.at(name);
|
|
}
|
|
|
|
static JsonNode loadModSettings(const std::string & path)
|
|
{
|
|
if (CResourceHandler::get("local")->existsResource(ResourceID(path)))
|
|
{
|
|
return JsonNode(ResourceID(path, EResType::TEXT));
|
|
}
|
|
// Probably new install. Create initial configuration
|
|
CResourceHandler::get("local")->createResource(path);
|
|
return JsonNode();
|
|
}
|
|
|
|
JsonNode addMeta(JsonNode config, const std::string & meta)
|
|
{
|
|
config.setMeta(meta);
|
|
return config;
|
|
}
|
|
|
|
CModInfo::CModInfo():
|
|
checksum(0),
|
|
explicitlyEnabled(false),
|
|
implicitlyEnabled(true),
|
|
validation(PENDING)
|
|
{
|
|
|
|
}
|
|
|
|
CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const JsonNode & config):
|
|
identifier(identifier),
|
|
name(config["name"].String()),
|
|
description(config["description"].String()),
|
|
dependencies(config["depends"].convertTo<std::set<std::string>>()),
|
|
conflicts(config["conflicts"].convertTo<std::set<std::string>>()),
|
|
checksum(0),
|
|
explicitlyEnabled(false),
|
|
implicitlyEnabled(true),
|
|
validation(PENDING),
|
|
config(addMeta(config, identifier))
|
|
{
|
|
version = CModVersion::fromString(config["version"].String());
|
|
if(!config["compatibility"].isNull())
|
|
{
|
|
vcmiCompatibleMin = CModVersion::fromString(config["compatibility"]["min"].String());
|
|
vcmiCompatibleMax = CModVersion::fromString(config["compatibility"]["max"].String());
|
|
}
|
|
|
|
if (!config["language"].isNull())
|
|
baseLanguage = config["language"].String();
|
|
else
|
|
baseLanguage = "english";
|
|
|
|
loadLocalData(local);
|
|
}
|
|
|
|
JsonNode CModInfo::saveLocalData() const
|
|
{
|
|
std::ostringstream stream;
|
|
stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
|
|
|
|
JsonNode conf;
|
|
conf["active"].Bool() = explicitlyEnabled;
|
|
conf["validated"].Bool() = validation != FAILED;
|
|
conf["checksum"].String() = stream.str();
|
|
return conf;
|
|
}
|
|
|
|
std::string CModInfo::getModDir(const std::string & name)
|
|
{
|
|
return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/");
|
|
}
|
|
|
|
std::string CModInfo::getModFile(const std::string & name)
|
|
{
|
|
return getModDir(name) + "/mod.json";
|
|
}
|
|
|
|
void CModInfo::updateChecksum(ui32 newChecksum)
|
|
{
|
|
// comment-out next line to force validation of all mods ignoring checksum
|
|
if (newChecksum != checksum)
|
|
{
|
|
checksum = newChecksum;
|
|
validation = PENDING;
|
|
}
|
|
}
|
|
|
|
bool CModInfo::checkModGameplayAffecting() const
|
|
{
|
|
if (modGameplayAffecting.has_value())
|
|
return *modGameplayAffecting;
|
|
|
|
static const std::vector<std::string> keysToTest = {
|
|
"heroClasses",
|
|
"artifacts",
|
|
"creatures",
|
|
"factions",
|
|
"objects",
|
|
"heroes",
|
|
"spells",
|
|
"skills",
|
|
"templates",
|
|
"scripts",
|
|
"battlefields",
|
|
"terrains",
|
|
"rivers",
|
|
"roads",
|
|
"obstacles"
|
|
};
|
|
|
|
ResourceID modFileResource(CModInfo::getModFile(identifier));
|
|
|
|
if(CResourceHandler::get("initial")->existsResource(modFileResource))
|
|
{
|
|
const JsonNode modConfig(modFileResource);
|
|
|
|
for (auto const & key : keysToTest)
|
|
{
|
|
if (!modConfig[key].isNull())
|
|
{
|
|
modGameplayAffecting = true;
|
|
return *modGameplayAffecting;
|
|
}
|
|
}
|
|
}
|
|
modGameplayAffecting = false;
|
|
return *modGameplayAffecting;
|
|
}
|
|
|
|
void CModInfo::loadLocalData(const JsonNode & data)
|
|
{
|
|
bool validated = false;
|
|
implicitlyEnabled = true;
|
|
explicitlyEnabled = !config["keepDisabled"].Bool();
|
|
checksum = 0;
|
|
if (data.getType() == JsonNode::JsonType::DATA_BOOL)
|
|
{
|
|
explicitlyEnabled = data.Bool();
|
|
}
|
|
if (data.getType() == JsonNode::JsonType::DATA_STRUCT)
|
|
{
|
|
explicitlyEnabled = data["active"].Bool();
|
|
validated = data["validated"].Bool();
|
|
checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
|
|
}
|
|
|
|
//check compatibility
|
|
implicitlyEnabled &= (vcmiCompatibleMin.isNull() || CModVersion::GameVersion().compatible(vcmiCompatibleMin));
|
|
implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(CModVersion::GameVersion()));
|
|
|
|
if(!implicitlyEnabled)
|
|
logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name);
|
|
|
|
if (boost::iequals(config["modType"].String(), "translation")) // compatibility code - mods use "Translation" type at the moment
|
|
{
|
|
if (baseLanguage != VLC->generaltexth->getPreferredLanguage())
|
|
{
|
|
logGlobal->warn("Translation mod %s was not loaded: language mismatch!", name);
|
|
implicitlyEnabled = false;
|
|
}
|
|
}
|
|
|
|
if (isEnabled())
|
|
validation = validated ? PASSED : PENDING;
|
|
else
|
|
validation = validated ? PASSED : FAILED;
|
|
}
|
|
|
|
bool CModInfo::isEnabled() const
|
|
{
|
|
return implicitlyEnabled && explicitlyEnabled;
|
|
}
|
|
|
|
void CModInfo::setEnabled(bool on)
|
|
{
|
|
explicitlyEnabled = on;
|
|
}
|
|
|
|
CModHandler::CModHandler() : content(std::make_shared<CContentHandler>())
|
|
{
|
|
//TODO: moddable spell schools
|
|
for (auto i = 0; i < GameConstants::DEFAULT_SCHOOLS; ++i)
|
|
identifiers.registerObject(CModHandler::scopeBuiltin(), "spellSchool", SpellConfig::SCHOOL[i].jsonName, SpellConfig::SCHOOL[i].id);
|
|
|
|
identifiers.registerObject(CModHandler::scopeBuiltin(), "spellSchool", "any", SpellSchool(ESpellSchool::ANY));
|
|
|
|
for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
|
|
{
|
|
identifiers.registerObject(CModHandler::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
|
|
}
|
|
|
|
for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
|
|
{
|
|
identifiers.registerObject(CModHandler::scopeBuiltin(), "primSkill", PrimarySkill::names[i], i);
|
|
identifiers.registerObject(CModHandler::scopeBuiltin(), "primarySkill", PrimarySkill::names[i], i);
|
|
}
|
|
}
|
|
|
|
// currentList is passed by value to get current list of depending mods
|
|
bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> currentList) const
|
|
{
|
|
const CModInfo & mod = allMods.at(modID);
|
|
|
|
// Mod already present? We found a loop
|
|
if (vstd::contains(currentList, modID))
|
|
{
|
|
logMod->error("Error: Circular dependency detected! Printing dependency list:");
|
|
logMod->error("\t%s -> ", mod.name);
|
|
return true;
|
|
}
|
|
|
|
currentList.insert(modID);
|
|
|
|
// recursively check every dependency of this mod
|
|
for(const TModID & dependency : mod.dependencies)
|
|
{
|
|
if (hasCircularDependency(dependency, currentList))
|
|
{
|
|
logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Returned vector affects the resource loaders call order (see CFilesystemList::load).
|
|
// The loaders call order matters when dependent mod overrides resources in its dependencies.
|
|
std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModID> modsToResolve) const
|
|
{
|
|
// Topological sort algorithm.
|
|
// TODO: Investigate possible ways to improve performance.
|
|
boost::range::sort(modsToResolve); // Sort mods per name
|
|
std::vector <TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
|
|
sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
|
|
std::set <TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
|
|
|
|
// Mod is resolved if it has not dependencies or all its dependencies are already resolved
|
|
auto isResolved = [&](const CModInfo & mod) -> CModInfo::EValidationStatus
|
|
{
|
|
if(mod.dependencies.size() > resolvedModIDs.size())
|
|
return CModInfo::PENDING;
|
|
|
|
for(const TModID & dependency : mod.dependencies)
|
|
{
|
|
if(!vstd::contains(resolvedModIDs, dependency))
|
|
return CModInfo::PENDING;
|
|
}
|
|
return CModInfo::PASSED;
|
|
};
|
|
|
|
while(true)
|
|
{
|
|
std::set <TModID> resolvedOnCurrentTreeLevel;
|
|
for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
|
|
{
|
|
if(isResolved(allMods.at(*it)) == CModInfo::PASSED)
|
|
{
|
|
resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node childs will be resolved on the next iteration
|
|
sortedValidMods.push_back(*it);
|
|
it = modsToResolve.erase(it);
|
|
continue;
|
|
}
|
|
it++;
|
|
}
|
|
if(!resolvedOnCurrentTreeLevel.empty())
|
|
{
|
|
resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
|
|
continue;
|
|
}
|
|
// If there're no valid mods on the current mods tree level, no more mod can be resolved, should be end.
|
|
break;
|
|
}
|
|
|
|
// Left mods have unresolved dependencies, output all to log.
|
|
for(const auto & brokenModID : modsToResolve)
|
|
{
|
|
const CModInfo & brokenMod = allMods.at(brokenModID);
|
|
for(const TModID & dependency : brokenMod.dependencies)
|
|
{
|
|
if(!vstd::contains(resolvedModIDs, dependency))
|
|
logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency);
|
|
}
|
|
}
|
|
return sortedValidMods;
|
|
}
|
|
|
|
std::vector<std::string> CModHandler::getModList(const std::string & path) const
|
|
{
|
|
std::string modDir = boost::to_upper_copy(path + "MODS/");
|
|
size_t depth = boost::range::count(modDir, '/');
|
|
|
|
auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourceID & id) -> bool
|
|
{
|
|
if (id.getType() != EResType::DIRECTORY)
|
|
return false;
|
|
if (!boost::algorithm::starts_with(id.getName(), modDir))
|
|
return false;
|
|
if (boost::range::count(id.getName(), '/') != depth )
|
|
return false;
|
|
return true;
|
|
});
|
|
|
|
//storage for found mods
|
|
std::vector<std::string> foundMods;
|
|
for(const auto & entry : list)
|
|
{
|
|
std::string name = entry.getName();
|
|
name.erase(0, modDir.size()); //Remove path prefix
|
|
|
|
if (!name.empty())
|
|
foundMods.push_back(name);
|
|
}
|
|
return foundMods;
|
|
}
|
|
|
|
bool CModHandler::isScopeReserved(const TModID & scope)
|
|
{
|
|
//following scopes are reserved - either in use by mod system or by filesystem
|
|
static const std::array<TModID, 9> reservedScopes = {
|
|
"core", "map", "game", "root", "saves", "config", "local", "initial", "mapEditor"
|
|
};
|
|
|
|
return std::find(reservedScopes.begin(), reservedScopes.end(), scope) != reservedScopes.end();
|
|
}
|
|
|
|
const TModID & CModHandler::scopeBuiltin()
|
|
{
|
|
static const TModID scope = "core";
|
|
return scope;
|
|
}
|
|
|
|
const TModID & CModHandler::scopeGame()
|
|
{
|
|
static const TModID scope = "game";
|
|
return scope;
|
|
}
|
|
|
|
const TModID & CModHandler::scopeMap()
|
|
{
|
|
//TODO: implement accessing map dependencies for both H3 and VCMI maps
|
|
// for now, allow access to any identifiers
|
|
static const TModID scope = "game";
|
|
return scope;
|
|
}
|
|
|
|
void CModHandler::loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, bool enableMods)
|
|
{
|
|
for(const std::string & modName : getModList(path))
|
|
loadOneMod(modName, parent, modSettings, enableMods);
|
|
}
|
|
|
|
void CModHandler::loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods)
|
|
{
|
|
boost::to_lower(modName);
|
|
std::string modFullName = parent.empty() ? modName : parent + '.' + modName;
|
|
|
|
if ( isScopeReserved(modFullName))
|
|
{
|
|
logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName);
|
|
return;
|
|
}
|
|
|
|
if(CResourceHandler::get("initial")->existsResource(ResourceID(CModInfo::getModFile(modFullName))))
|
|
{
|
|
CModInfo mod(modFullName, modSettings[modName], JsonNode(ResourceID(CModInfo::getModFile(modFullName))));
|
|
if (!parent.empty()) // this is submod, add parent to dependencies
|
|
mod.dependencies.insert(parent);
|
|
|
|
allMods[modFullName] = mod;
|
|
if (mod.isEnabled() && enableMods)
|
|
activeMods.push_back(modFullName);
|
|
|
|
loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.isEnabled());
|
|
}
|
|
}
|
|
|
|
void CModHandler::loadMods(bool onlyEssential)
|
|
{
|
|
JsonNode modConfig;
|
|
|
|
if(onlyEssential)
|
|
{
|
|
loadOneMod("vcmi", "", modConfig, true);//only vcmi and submods
|
|
}
|
|
else
|
|
{
|
|
modConfig = loadModSettings("config/modSettings.json");
|
|
loadMods("", "", modConfig["activeMods"], true);
|
|
}
|
|
|
|
coreMod = CModInfo(CModHandler::scopeBuiltin(), modConfig[CModHandler::scopeBuiltin()], JsonNode(ResourceID("config/gameConfig.json")));
|
|
coreMod.name = "Original game files";
|
|
}
|
|
|
|
std::vector<std::string> CModHandler::getAllMods()
|
|
{
|
|
std::vector<std::string> modlist;
|
|
modlist.reserve(allMods.size());
|
|
for (auto & entry : allMods)
|
|
modlist.push_back(entry.first);
|
|
return modlist;
|
|
}
|
|
|
|
std::vector<std::string> CModHandler::getActiveMods()
|
|
{
|
|
return activeMods;
|
|
}
|
|
|
|
const CModInfo & CModHandler::getModInfo(const TModID & modId) const
|
|
{
|
|
return allMods.at(modId);
|
|
}
|
|
|
|
static JsonNode genDefaultFS()
|
|
{
|
|
// default FS config for mods: directory "Content" that acts as H3 root directory
|
|
JsonNode defaultFS;
|
|
defaultFS[""].Vector().resize(2);
|
|
defaultFS[""].Vector()[0]["type"].String() = "zip";
|
|
defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
|
|
defaultFS[""].Vector()[1]["type"].String() = "dir";
|
|
defaultFS[""].Vector()[1]["path"].String() = "/Content";
|
|
return defaultFS;
|
|
}
|
|
|
|
static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
|
|
{
|
|
static const JsonNode defaultFS = genDefaultFS();
|
|
|
|
if (!conf["filesystem"].isNull())
|
|
return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
|
|
else
|
|
return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
|
|
}
|
|
|
|
static ui32 calculateModChecksum(const std::string & modName, ISimpleResourceLoader * filesystem)
|
|
{
|
|
boost::crc_32_type modChecksum;
|
|
// first - add current VCMI version into checksum to force re-validation on VCMI updates
|
|
modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
|
|
|
|
// second - add mod.json into checksum because filesystem does not contains this file
|
|
// FIXME: remove workaround for core mod
|
|
if (modName != CModHandler::scopeBuiltin())
|
|
{
|
|
ResourceID modConfFile(CModInfo::getModFile(modName), EResType::TEXT);
|
|
ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
|
|
modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
|
|
}
|
|
// third - add all detected text files from this mod into checksum
|
|
auto files = filesystem->getFilteredFiles([](const ResourceID & resID)
|
|
{
|
|
return resID.getType() == EResType::TEXT &&
|
|
( boost::starts_with(resID.getName(), "DATA") ||
|
|
boost::starts_with(resID.getName(), "CONFIG"));
|
|
});
|
|
|
|
for (const ResourceID & file : files)
|
|
{
|
|
ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
|
|
modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
|
|
}
|
|
return modChecksum.checksum();
|
|
}
|
|
|
|
void CModHandler::loadModFilesystems()
|
|
{
|
|
CGeneralTextHandler::detectInstallParameters();
|
|
|
|
activeMods = validateAndSortDependencies(activeMods);
|
|
|
|
coreMod.updateChecksum(calculateModChecksum(CModHandler::scopeBuiltin(), CResourceHandler::get(CModHandler::scopeBuiltin())));
|
|
|
|
for(std::string & modName : activeMods)
|
|
{
|
|
CModInfo & mod = allMods[modName];
|
|
CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config));
|
|
}
|
|
}
|
|
|
|
TModID CModHandler::findResourceOrigin(const ResourceID & name)
|
|
{
|
|
for(const auto & modID : boost::adaptors::reverse(activeMods))
|
|
{
|
|
if(CResourceHandler::get(modID)->existsResource(name))
|
|
return modID;
|
|
}
|
|
|
|
if(CResourceHandler::get("core")->existsResource(name))
|
|
return "core";
|
|
|
|
if(CResourceHandler::get("mapEditor")->existsResource(name))
|
|
return "core"; // Workaround for loading maps via map editor
|
|
|
|
assert(0);
|
|
return "";
|
|
}
|
|
|
|
std::string CModHandler::getModLanguage(const TModID& modId) const
|
|
{
|
|
if ( modId == "core")
|
|
return VLC->generaltexth->getInstalledLanguage();
|
|
return allMods.at(modId).baseLanguage;
|
|
}
|
|
|
|
std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & isModFound) const
|
|
{
|
|
auto it = allMods.find(modId);
|
|
isModFound = (it != allMods.end());
|
|
|
|
if(isModFound)
|
|
return it->second.dependencies;
|
|
|
|
logMod->error("Mod not found: '%s'", modId);
|
|
return {};
|
|
}
|
|
|
|
void CModHandler::initializeConfig()
|
|
{
|
|
VLC->settingsHandler->load(coreMod.config["settings"]);
|
|
|
|
for(const TModID & modName : activeMods)
|
|
{
|
|
const auto & mod = allMods[modName];
|
|
if (!mod.config["settings"].isNull())
|
|
VLC->settingsHandler->load(mod.config["settings"]);
|
|
}
|
|
}
|
|
|
|
bool CModHandler::validateTranslations(TModID modName) const
|
|
{
|
|
bool result = true;
|
|
const auto & mod = allMods.at(modName);
|
|
|
|
{
|
|
auto fileList = mod.config["translations"].convertTo<std::vector<std::string> >();
|
|
JsonNode json = JsonUtils::assembleFromFiles(fileList);
|
|
result |= VLC->generaltexth->validateTranslation(mod.baseLanguage, modName, json);
|
|
}
|
|
|
|
for(const auto & language : Languages::getLanguageList())
|
|
{
|
|
if (!language.hasTranslation)
|
|
continue;
|
|
|
|
if (mod.config[language.identifier].isNull())
|
|
continue;
|
|
|
|
if (mod.config[language.identifier]["skipValidation"].Bool())
|
|
continue;
|
|
|
|
auto fileList = mod.config[language.identifier]["translations"].convertTo<std::vector<std::string> >();
|
|
JsonNode json = JsonUtils::assembleFromFiles(fileList);
|
|
result |= VLC->generaltexth->validateTranslation(language.identifier, modName, json);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void CModHandler::loadTranslation(const TModID & modName)
|
|
{
|
|
const auto & mod = allMods[modName];
|
|
|
|
std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();
|
|
std::string modBaseLanguage = allMods[modName].baseLanguage;
|
|
|
|
auto baseTranslationList = mod.config["translations"].convertTo<std::vector<std::string> >();
|
|
auto extraTranslationList = mod.config[preferredLanguage]["translations"].convertTo<std::vector<std::string> >();
|
|
|
|
JsonNode baseTranslation = JsonUtils::assembleFromFiles(baseTranslationList);
|
|
JsonNode extraTranslation = JsonUtils::assembleFromFiles(extraTranslationList);
|
|
|
|
VLC->generaltexth->loadTranslationOverrides(modBaseLanguage, modName, baseTranslation);
|
|
VLC->generaltexth->loadTranslationOverrides(preferredLanguage, modName, extraTranslation);
|
|
}
|
|
|
|
void CModHandler::load()
|
|
{
|
|
CStopWatch totalTime;
|
|
CStopWatch timer;
|
|
|
|
logMod->info("\tInitializing content handler: %d ms", timer.getDiff());
|
|
|
|
content->init();
|
|
|
|
for(const TModID & modName : activeMods)
|
|
{
|
|
logMod->trace("Generating checksum for %s", modName);
|
|
allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
|
|
}
|
|
|
|
// first - load virtual builtin mod that contains all data
|
|
// TODO? move all data into real mods? RoE, AB, SoD, WoG
|
|
content->preloadData(coreMod);
|
|
for(const TModID & modName : activeMods)
|
|
content->preloadData(allMods[modName]);
|
|
logMod->info("\tParsing mod data: %d ms", timer.getDiff());
|
|
|
|
content->load(coreMod);
|
|
for(const TModID & modName : activeMods)
|
|
content->load(allMods[modName]);
|
|
|
|
#if SCRIPTING_ENABLED
|
|
VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load
|
|
#endif
|
|
|
|
content->loadCustom();
|
|
|
|
for(const TModID & modName : activeMods)
|
|
loadTranslation(modName);
|
|
|
|
for(const TModID & modName : activeMods)
|
|
if (!validateTranslations(modName))
|
|
allMods[modName].validation = CModInfo::FAILED;
|
|
|
|
logMod->info("\tLoading mod data: %d ms", timer.getDiff());
|
|
VLC->creh->loadCrExpMod();
|
|
identifiers.finalize();
|
|
logMod->info("\tResolving identifiers: %d ms", timer.getDiff());
|
|
|
|
content->afterLoadFinalization();
|
|
logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
|
|
logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());
|
|
}
|
|
|
|
void CModHandler::afterLoad(bool onlyEssential)
|
|
{
|
|
JsonNode modSettings;
|
|
for (auto & modEntry : allMods)
|
|
{
|
|
std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
|
|
|
|
modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
|
|
}
|
|
modSettings[CModHandler::scopeBuiltin()] = coreMod.saveLocalData();
|
|
|
|
if(!onlyEssential)
|
|
{
|
|
FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::out | std::ofstream::trunc);
|
|
file << modSettings.toJson();
|
|
}
|
|
|
|
}
|
|
|
|
std::string CModHandler::normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier)
|
|
{
|
|
auto p = vstd::splitStringToPair(identifier, ':');
|
|
|
|
if(p.first.empty())
|
|
p.first = scope;
|
|
|
|
if(p.first == remoteScope)
|
|
p.first.clear();
|
|
|
|
return p.first.empty() ? p.second : p.first + ":" + p.second;
|
|
}
|
|
|
|
void CModHandler::parseIdentifier(const std::string & fullIdentifier, std::string & scope, std::string & type, std::string & identifier)
|
|
{
|
|
auto p = vstd::splitStringToPair(fullIdentifier, ':');
|
|
|
|
scope = p.first;
|
|
|
|
auto p2 = vstd::splitStringToPair(p.second, '.');
|
|
|
|
if(!p2.first.empty())
|
|
{
|
|
type = p2.first;
|
|
identifier = p2.second;
|
|
}
|
|
else
|
|
{
|
|
type = p.second;
|
|
identifier.clear();
|
|
}
|
|
}
|
|
|
|
std::string CModHandler::makeFullIdentifier(const std::string & scope, const std::string & type, const std::string & identifier)
|
|
{
|
|
if(type.empty())
|
|
logGlobal->error("Full identifier (%s %s) requires type name", scope, identifier);
|
|
|
|
std::string actualScope = scope;
|
|
std::string actualName = identifier;
|
|
|
|
//ignore scope if identifier is scoped
|
|
auto scopeAndName = vstd::splitStringToPair(identifier, ':');
|
|
|
|
if(!scopeAndName.first.empty())
|
|
{
|
|
actualScope = scopeAndName.first;
|
|
actualName = scopeAndName.second;
|
|
}
|
|
|
|
if(actualScope.empty())
|
|
{
|
|
return actualName.empty() ? type : type + "." + actualName;
|
|
}
|
|
else
|
|
{
|
|
return actualName.empty() ? actualScope+ ":" + type : actualScope + ":" + type + "." + actualName;
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|