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vcmi/lib/events/PlayerGotTurn.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

41 lines
725 B
C++

/*
* PlayerGotTurn.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/events/PlayerGotTurn.h>
#include "../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace events
{
class DLL_LINKAGE CPlayerGotTurn : public PlayerGotTurn
{
public:
CPlayerGotTurn();
bool isEnabled() const override;
PlayerColor getPlayer() const override;
void setPlayer(const PlayerColor & value) override;
int32_t getPlayerIndex() const override;
void setPlayerIndex(int32_t value) override;
private:
PlayerColor player;
};
}
VCMI_LIB_NAMESPACE_END