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vcmi/test/mock/mock_battle_IBattleState.h
Ivan Savenko 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00

62 lines
2.5 KiB
C++

/*
* mock_battle_IBattleState.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/battle/IBattleState.h"
#include "../../lib/battle/BattleLayout.h"
#include "../../lib/int3.h"
class BattleStateMock : public IBattleState
{
public:
MOCK_CONST_METHOD0(getActiveStackID, int32_t());
MOCK_CONST_METHOD1(getStacksIf, TStacks(const TStackFilter&));
MOCK_CONST_METHOD1(getUnitsIf, battle::Units(const battle::UnitFilter &));
MOCK_CONST_METHOD0(getBattlefieldType, BattleField());
MOCK_CONST_METHOD0(getTerrainType, TerrainId());
MOCK_CONST_METHOD0(getAllObstacles, IBattleInfo::ObstacleCList());
MOCK_CONST_METHOD0(getDefendedTown, const CGTownInstance *());
MOCK_CONST_METHOD1(getWallState, EWallState(EWallPart));
MOCK_CONST_METHOD0(getGateState, EGateState());
MOCK_CONST_METHOD1(getSidePlayer, PlayerColor(BattleSide));
MOCK_CONST_METHOD1(getSideArmy, const CArmedInstance *(BattleSide));
MOCK_CONST_METHOD1(getSideHero, const CGHeroInstance *(BattleSide));
MOCK_CONST_METHOD1(getCastSpells, uint32_t(BattleSide));
MOCK_CONST_METHOD1(getEnchanterCounter, int32_t(BattleSide));
MOCK_CONST_METHOD0(getTacticDist, ui8());
MOCK_CONST_METHOD0(getTacticsSide, BattleSide());
MOCK_CONST_METHOD0(getBonusBearer, const IBonusBearer *());
MOCK_CONST_METHOD0(nextUnitId, uint32_t());
MOCK_CONST_METHOD3(getActualDamage, int64_t(const DamageRange &, int32_t, vstd::RNG &));
MOCK_CONST_METHOD0(getBattleID, BattleID());
MOCK_CONST_METHOD0(getLocation, int3());
MOCK_CONST_METHOD0(getLayout, BattleLayout());
MOCK_CONST_METHOD1(getUsedSpells, std::vector<SpellID>(BattleSide));
MOCK_METHOD0(nextRound, void());
MOCK_METHOD1(nextTurn, void(uint32_t));
MOCK_METHOD2(addUnit, void(uint32_t, const JsonNode &));
MOCK_METHOD3(setUnitState, void(uint32_t, const JsonNode &, int64_t));
MOCK_METHOD2(moveUnit, void(uint32_t, BattleHex));
MOCK_METHOD1(removeUnit, void(uint32_t));
MOCK_METHOD2(updateUnit, void(uint32_t, const JsonNode &));
MOCK_METHOD2(addUnitBonus, void(uint32_t, const std::vector<Bonus> &));
MOCK_METHOD2(updateUnitBonus, void(uint32_t, const std::vector<Bonus> &));
MOCK_METHOD2(removeUnitBonus, void(uint32_t, const std::vector<Bonus> &));
MOCK_METHOD2(setWallState, void(EWallPart, EWallState));
MOCK_METHOD1(addObstacle, void(const ObstacleChanges &));
MOCK_METHOD1(removeObstacle, void(uint32_t));
MOCK_METHOD1(updateObstacle, void(const ObstacleChanges &));
};