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vcmi/AI/Nullkiller
Konstantin 4617ce10e5 vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
..
Analyzers NKAI: improve army gathering 2023-03-08 11:53:26 +02:00
Behaviors NKAI: improve army gathering 2023-03-08 11:53:26 +02:00
Engine NKAI: improve army gathering 2023-03-08 11:53:26 +02:00
Goals vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
Markers NKAI: namespace 2022-10-04 08:40:14 +03:00
Pathfinding All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
AIGateway.cpp vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
AIGateway.h vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
AIUtility.cpp Replaced AI assertion failure with error in log 2023-03-07 00:06:58 +02:00
AIUtility.h Fixed all non-silenced gcc/clang warnings 2022-12-07 18:05:47 +02:00
CMakeLists.txt change static AI approach to use static libvcmi 2023-03-02 12:09:48 +03:00
main.cpp NKAI: namespace 2022-10-04 08:40:14 +03:00
StdInc.cpp Nullkiller: copy VCAI 2021-07-26 21:02:50 +03:00
StdInc.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00