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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/server
Ivan Savenko 71a1ed816a
Merge pull request #2892 from Laserlicht/highscore_menu
Highscore Menu & end video
2023-09-27 15:48:47 +03:00
..
battles Merge pull request #2882 from Nordsoft91/ai-cheating 2023-09-23 03:21:19 +02:00
processors Merge pull request #2892 from Laserlicht/highscore_menu 2023-09-27 15:48:47 +03:00
queries Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
CGameHandler.cpp Merge pull request #2868 from IvanSavenko/simultaneous_turns 2023-09-27 15:45:02 +03:00
CGameHandler.h Replaced 'isVisitActiveFor' methods with single 'getVisitingHero' 2023-09-26 15:55:07 +03:00
CMakeLists.txt Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
CVCMIServer.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CVCMIServer.h Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
LobbyNetPackVisitors.h Simturn duration is now part of StartInfo 2023-09-26 13:42:20 +03:00
NetPacksLobbyServer.cpp Simturn duration is now part of StartInfo 2023-09-26 13:42:20 +03:00
NetPacksServer.cpp Merge pull request #2877 from IvanSavenko/simturn_fixes 2023-09-20 22:09:25 +03:00
ServerNetPackVisitors.h Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
ServerSpellCastEnvironment.cpp Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
ServerSpellCastEnvironment.h Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
TurnTimerHandler.cpp Fixed battle replay 2023-09-06 16:03:47 +03:00
TurnTimerHandler.h Added support for concurrent battles to gamestate and server 2023-09-06 16:03:02 +03:00
VCMI_server.cbp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
VCMI_server.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00