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vcmi/lib/networkPacks/SetStackEffect.h
Ivan Savenko 0c07384293 Refactoring of serialization versioning handling
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum

Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00

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C++

/*
* SetStackEffect.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "NetPacksBase.h"
#include "../bonuses/Bonus.h"
VCMI_LIB_NAMESPACE_BEGIN
class IBattleState;
struct DLL_LINKAGE SetStackEffect : public CPackForClient
{
void applyGs(CGameState * gs);
void applyBattle(IBattleState * battleState);
BattleID battleID = BattleID::NONE;
std::vector<std::pair<ui32, std::vector<Bonus>>> toAdd;
std::vector<std::pair<ui32, std::vector<Bonus>>> toUpdate;
std::vector<std::pair<ui32, std::vector<Bonus>>> toRemove;
void visitTyped(ICPackVisitor & visitor) override;
template <typename Handler> void serialize(Handler & h)
{
h & battleID;
h & toAdd;
h & toUpdate;
h & toRemove;
assert(battleID != BattleID::NONE);
}
};
VCMI_LIB_NAMESPACE_END