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artifact.json
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Unified war machine mechanics.
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2017-06-06 19:18:26 +03:00 |
bonus.json
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Enable Limiter nesting with AllOf, AnyOf, NoneOf (#439)
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2018-04-01 18:17:34 +07:00 |
creature.json
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- Fixed some warnings from cppcheck
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2013-11-06 13:42:58 +00:00 |
faction.json
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moatHexes: add saves and mods compatability
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2016-01-28 01:35:01 +03:00 |
hero.json
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Fixed schemas for battle animation overwritting an solo attribute instead images attribute dependant. Now working for replacing battle sprites on pre-existant heroes too (#490)
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2018-09-13 02:33:34 +03:00 |
heroClass.json
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- Implemented "mapObject" entry for hero classes
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2014-06-16 19:27:26 +03:00 |
mapHeader.json
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Data for campaign win/loss conditions. All campaigns should now have
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2014-01-01 13:30:31 +00:00 |
mod.json
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reworked mod loading to follow standard approach
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2017-09-03 23:49:36 +12:00 |
object.json
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Initial version of AI object value config
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2018-07-28 00:43:56 +02:00 |
objectTemplate.json
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Introduce configuration option for editor animation of map object and setup it for hero classes.
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2015-06-10 14:21:33 +03:00 |
objectType.json
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Initial version of AI object value config
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2018-07-28 00:43:56 +02:00 |
settings.json
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Settings: savefrequency is now configurable in launcher
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2018-04-08 17:12:29 +07:00 |
skill.json
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Enabled new secondary skills to be created (#438)
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2018-03-31 12:56:40 +07:00 |
spell.json
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
template.json
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- Use straight paths for some connections
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2015-06-02 16:40:32 +02:00 |
townBuilding.json
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Added "produce" section in "building" structure. Changed dailyIncome.
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2014-04-26 18:23:35 +04:00 |
townSiege.json
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- catapult attacks should be identical to H3
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2013-08-06 11:20:28 +00:00 |
townStructure.json
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More string ID's for buildings:
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2013-12-04 10:36:39 +00:00 |