mirror of
https://github.com/vcmi/vcmi.git
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2ff07fa66a
-- Reduced memory usage for images with margins -- Implemented RLE compression - Linux-related changes: -- build system updated to include changed paths -- new dependency: boost-program-options -- configure option --disable-debug will produce optimized build - Several gcc compile fixes - Optimized CPU usage on town screens - Removed several includes from headers - Possible fix for #496
55 lines
1.1 KiB
Makefile
55 lines
1.1 KiB
Makefile
pkglib_LTLIBRARIES = libvcmi.la
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libvcmi_la_LIBADD = @BOOST_SYSTEM_LIB@ @BOOST_FILESYSTEM_LIB@ @BOOST_THREAD_LIB@ @BOOST_IOSTREAMS_LIB@ -lz -lpthread
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libvcmi_la_CXXFLAGS = @SDL_CXXFLAGS@
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libvcmi_la_SOURCES = \
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BattleAction.cpp \
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BattleAction.h \
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BattleState.cpp \
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BattleState.h \
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CArtHandler.cpp \
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CArtHandler.h \
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CBuildingHandler.cpp \
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CBuildingHandler.h \
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CCampaignHandler.cpp \
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CCampaignHandler.h \
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CCreatureHandler.cpp \
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CCreatureHandler.h \
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CCreatureSet.cpp \
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CCreatureSet.h \
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CDefObjInfoHandler.cpp \
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CDefObjInfoHandler.h \
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CGameState.cpp \
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CGameState.h \
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CGeneralTextHandler.cpp \
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CGeneralTextHandler.h \
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CHeroHandler.cpp \
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CHeroHandler.h \
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CLodHandler.cpp \
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CLodHandler.h \
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CMapInfo.cpp \
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CMapInfo.h \
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CObjectHandler.cpp \
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CObjectHandler.h \
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CondSh.h \
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Connection.cpp \
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Connection.h \
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ConstTransitivePtr.h \
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CSpellHandler.cpp \
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CSpellHandler.h \
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CTownHandler.cpp \
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CTownHandler.h \
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HeroBonus.cpp \
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HeroBonus.h \
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IGameCallback.cpp \
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IGameCallback.h \
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Interprocess.h \
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map.cpp \
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map.h \
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NetPacks.h \
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NetPacksLib.cpp \
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RegisterTypes.cpp \
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RegisterTypes.h \
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VCMIDirs.h \
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VCMI_Lib.cpp
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VCMI_Lib.h
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