mirror of
https://github.com/vcmi/vcmi.git
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69b64a3241
Added missing bracked and changed indenting to make it less confusing.
97 lines
2.1 KiB
C++
97 lines
2.1 KiB
C++
/*
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* ExplorationBehavior.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ExplorationBehavior.h"
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#include "../AIGateway.h"
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#include "../AIUtility.h"
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#include "../Goals/Invalid.h"
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#include "../Goals/Composition.h"
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#include "../Goals/ExecuteHeroChain.h"
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#include "../Markers/ExplorationPoint.h"
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#include "../Goals/CaptureObject.h"
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#include "../Goals/ExploreNeighbourTile.h"
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#include "../Helpers/ExplorationHelper.h"
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namespace NKAI
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{
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using namespace Goals;
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std::string ExplorationBehavior::toString() const
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{
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return "Explore";
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}
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Goals::TGoalVec ExplorationBehavior::decompose(const Nullkiller * ai) const
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{
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Goals::TGoalVec tasks;
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for (auto obj : ai->memory->visitableObjs)
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{
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switch (obj->ID.num)
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{
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case Obj::REDWOOD_OBSERVATORY:
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case Obj::PILLAR_OF_FIRE:
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{
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auto rObj = dynamic_cast<const CRewardableObject*>(obj);
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if (!rObj->wasScouted(ai->playerID))
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tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 200)).addNext(CaptureObject(obj))));
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break;
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}
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case Obj::MONOLITH_ONE_WAY_ENTRANCE:
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case Obj::MONOLITH_TWO_WAY:
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case Obj::SUBTERRANEAN_GATE:
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case Obj::WHIRLPOOL:
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{
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auto tObj = dynamic_cast<const CGTeleport*>(obj);
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for (auto exit : cb->getTeleportChannelExits(tObj->channel))
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{
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if (exit != tObj->id)
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{
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if (!cb->isVisible(cb->getObjInstance(exit)))
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tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 50)).addNext(CaptureObject(obj))));
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}
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}
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}
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}
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}
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auto heroes = ai->cb->getHeroesInfo();
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for(const CGHeroInstance * hero : heroes)
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{
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ExplorationHelper scanResult(hero, ai);
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if(scanResult.scanSector(1))
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{
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tasks.push_back(scanResult.makeComposition());
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continue;
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}
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if(scanResult.scanSector(15))
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{
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tasks.push_back(scanResult.makeComposition());
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continue;
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}
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if(ai->getScanDepth() == ScanDepth::ALL_FULL)
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{
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if(scanResult.scanMap())
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{
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tasks.push_back(scanResult.makeComposition());
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}
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}
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}
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return tasks;
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}
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}
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