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vcmi/lib/mapObjectConstructors/IObjectInfo.h
Ivan Savenko 97b3b2e147 Fix build
2023-06-03 00:48:32 +03:00

61 lines
1.5 KiB
C++

/*
* IObjectInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE IObjectInfo
{
public:
struct CArmyStructure
{
ui32 totalStrength;
ui32 shootersStrength;
ui32 flyersStrength;
ui32 walkersStrength;
CArmyStructure() :
totalStrength(0),
shootersStrength(0),
flyersStrength(0),
walkersStrength(0)
{}
bool operator <(const CArmyStructure & other) const
{
return this->totalStrength < other.totalStrength;
}
};
/// Returns possible composition of guards. Actual guards would be
/// somewhere between these two values
virtual CArmyStructure minGuards() const { return CArmyStructure(); }
virtual CArmyStructure maxGuards() const { return CArmyStructure(); }
virtual bool givesResources() const { return false; }
virtual bool givesExperience() const { return false; }
virtual bool givesMana() const { return false; }
virtual bool givesMovement() const { return false; }
virtual bool givesPrimarySkills() const { return false; }
virtual bool givesSecondarySkills() const { return false; }
virtual bool givesArtifacts() const { return false; }
virtual bool givesCreatures() const { return false; }
virtual bool givesSpells() const { return false; }
virtual bool givesBonuses() const { return false; }
virtual ~IObjectInfo() = default;
};
VCMI_LIB_NAMESPACE_END