1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/lib
2023-12-07 23:55:07 +02:00
..
battle Do not allow fleeing from cities without fort 2023-11-21 20:32:07 +02:00
bonuses Identifiers that can be added by mods are now serialized as string 2023-11-17 00:48:55 +02:00
campaign Replace static_cast's of Identifiers with getNum call 2023-11-03 16:03:29 +02:00
constants Limit resources to 1000 000 000 to prevent overflow 2023-11-20 20:50:37 +02:00
events Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
filesystem videos 2023-11-16 02:58:43 +01:00
gameState Fix few more warnings on game start 2023-11-27 14:08:49 +02:00
logging
mapObjectConstructors Update lib/mapObjectConstructors/AObjectTypeHandler.cpp 2023-12-07 22:48:51 +02:00
mapObjects Merge pull request #3259 from vcmi/fix_corpse 2023-12-07 23:55:07 +02:00
mapping Fix loading of artifact ID for "transport item" victory condition 2023-12-03 19:45:18 +02:00
minizip
modding Always convert mod ID to lower case before using it 2023-11-19 20:44:28 +02:00
networkPacks Merge pull request #3207 from IvanSavenko/skill_selection_fix 2023-11-21 21:35:06 +02:00
pathfinder Fix AI movement through wandering monsters 2023-12-03 15:58:44 +02:00
registerTypes Reworked and fixed selection of secondary skills: 2023-11-20 18:46:24 +02:00
rewardable Remove explicit convesion to int in operators 2023-11-15 15:55:19 +02:00
rmg Merge pull request #3259 from vcmi/fix_corpse 2023-12-07 23:55:07 +02:00
serializer Fix socket shutdown 2023-12-03 19:44:58 +02:00
spells Fix crash on Earthquake cast 2023-11-27 14:09:08 +02:00
vstd
AI_Base.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
ArtifactUtils.cpp Remove explicit convesion to int in operators 2023-11-15 15:55:19 +02:00
ArtifactUtils.h ArtifactLocation now use ID for artHolder identification part1 2023-10-29 17:46:13 +02:00
BasicTypes.cpp Merge pull request #3113 from Alexander-Wilms/develop 2023-10-30 11:02:28 +02:00
BattleFieldHandler.cpp Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
BattleFieldHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Fix loading of maps with Grail or Diplomat Suit placed on map 2023-11-27 14:08:49 +02:00
CArtHandler.h Remove explicit convesion to int in operators 2023-11-15 15:55:19 +02:00
CArtifactInstance.cpp ArtifactLocation now use ID for artHolder identification part2 2023-10-29 17:46:13 +02:00
CArtifactInstance.h ArtifactLocation now use ID for artHolder identification part2 2023-10-29 17:46:13 +02:00
CBonusTypeHandler.cpp Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
CBonusTypeHandler.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CBuildingHandler.cpp Minor fixes 2023-11-03 16:03:29 +02:00
CBuildingHandler.h Minor fixes 2023-11-03 16:03:29 +02:00
CConfigHandler.cpp Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
CConfigHandler.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CConsoleHandler.cpp Use the "nullptr" literal. 2023-10-27 18:18:59 +00:00
CConsoleHandler.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CCreatureHandler.cpp Remove explicit convesion to int in operators 2023-11-15 15:55:19 +02:00
CCreatureHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
CCreatureSet.cpp Remove explicit convesion to int in operators 2023-11-15 15:55:19 +02:00
CCreatureSet.h Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
CGameInfoCallback.cpp Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2 2023-11-16 17:26:32 +02:00
CGameInfoCallback.h Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2 2023-11-16 17:26:32 +02:00
CGameInterface.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CGameInterface.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CGeneralTextHandler.cpp Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
CGeneralTextHandler.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CHeroHandler.cpp Reworked and fixed selection of secondary skills: 2023-11-20 18:46:24 +02:00
CHeroHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
CMakeLists.txt
Color.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CondSh.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
ConstTransitivePtr.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CPlayerState.cpp Remove custom move constructor. Fixes serialization of visitation status 2023-11-27 14:08:49 +02:00
CPlayerState.h Implemented serialization of MapObjectSubID, refactoring of related code 2023-11-17 21:18:34 +02:00
CRandomGenerator.cpp
CRandomGenerator.h Add description why minstd has been chosen 2023-11-07 23:48:12 +02:00
CScriptingModule.cpp
CScriptingModule.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CSkillHandler.cpp Remove few more implicit conversions 2023-11-15 15:55:19 +02:00
CSkillHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
CSoundBase.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CStack.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
CStack.h Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
CStopWatch.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CThreadHelper.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CThreadHelper.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CTownHandler.cpp Do not select random towns as starting faction for player 2023-11-17 15:57:46 +02:00
CTownHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
FunctionList.h
GameConstants.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
GameSettings.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
GameSettings.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
IBonusTypeHandler.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
IGameCallback.cpp Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
IGameCallback.h Merge pull request #3161 from SoundSSGood/art-swap-optimization 2023-11-12 19:37:25 +02:00
IGameEventsReceiver.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
IHandlerBase.cpp
IHandlerBase.h More meaningful exception messages 2023-11-22 19:11:40 +02:00
int3.h Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
JsonDetail.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
JsonDetail.h
JsonNode.cpp Use arraytxt for object bonus description 2023-11-15 14:32:40 +01:00
JsonNode.h Remove remaining boost::mpl usages 2023-11-08 21:27:05 +02:00
JsonRandom.cpp Do not allow special spells such as Titan Bolt as a reward 2023-11-21 21:22:17 +02:00
JsonRandom.h Fix build 2023-10-16 00:12:39 +03:00
Languages.h Implemented basic support for plural forms in translations 2023-11-13 19:06:56 +02:00
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
LogicalExpression.h
MetaString.cpp Fix error messages in log on map start 2023-11-27 14:08:49 +02:00
MetaString.h Remove few more implicit conversions 2023-11-15 15:55:19 +02:00
ObstacleHandler.cpp Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2 2023-11-16 17:26:32 +02:00
ObstacleHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
Point.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
Rect.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
Rect.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
ResourceSet.cpp Remove unused constructor 2023-11-03 16:03:29 +02:00
ResourceSet.h Remove unused constructor 2023-11-03 16:03:29 +02:00
RiverHandler.cpp Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
RiverHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
RoadHandler.cpp Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
RoadHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
ScopeGuard.h
ScriptHandler.cpp Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
ScriptHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
StartInfo.cpp Do not select random towns as starting faction for player 2023-11-17 15:57:46 +02:00
StartInfo.h Updated layout and localizations 2023-12-07 16:36:44 +02:00
StdInc.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
StdInc.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
TerrainHandler.cpp Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
TerrainHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
TextOperations.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
TextOperations.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
TurnTimerInfo.cpp Updated layout and localizations 2023-12-07 16:36:44 +02:00
TurnTimerInfo.h Updated layout and localizations 2023-12-07 16:36:44 +02:00
UnlockGuard.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
vcmi_endian.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
VCMI_lib.cbp
VCMI_Lib.cpp Fix most of memleaks discovered by valgrind 2023-11-13 16:27:15 +02:00
VCMI_Lib.h Remove serialization of VLC, remove unused code 2023-11-08 21:27:05 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp
VCMIDirs.h