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vcmi/lib/modding/CModHandler.h

89 lines
2.9 KiB
C++

/*
* CModHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class CModHandler;
class CModIndentifier;
class CModInfo;
struct CModVersion;
class JsonNode;
class IHandlerBase;
class CIdentifierStorage;
class CContentHandler;
struct ModVerificationInfo;
class ResourcePath;
class MetaString;
using TModID = std::string;
class DLL_LINKAGE CModHandler final : boost::noncopyable
{
std::map <TModID, CModInfo> allMods;
std::vector <TModID> activeMods;//active mods, in order in which they were loaded
std::unique_ptr<CModInfo> coreMod;
mutable std::unique_ptr<MetaString> modLoadErrors;
bool hasCircularDependency(const TModID & mod, std::set<TModID> currentList = std::set<TModID>()) const;
/**
* 1. Set apart mods with resolved dependencies from mods which have unresolved dependencies
* 2. Sort resolved mods using topological algorithm
* 3. Log all problem mods and their unresolved dependencies
*
* @param modsToResolve list of valid mod IDs (checkDependencies returned true - TODO: Clarify it.)
* @return a vector of the topologically sorted resolved mods: child nodes (dependent mods) have greater index than parents
*/
std::vector <TModID> validateAndSortDependencies(std::vector <TModID> modsToResolve) const;
std::vector<std::string> getModList(const std::string & path) const;
void loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, bool enableMods);
void loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods);
void loadTranslation(const TModID & modName);
bool validateTranslations(TModID modName) const;
CModVersion getModVersion(TModID modName) const;
public:
std::shared_ptr<CContentHandler> content; //(!)Do not serialize FIXME: make private
/// receives list of available mods and trying to load mod.json from all of them
void initializeConfig();
void loadMods(bool onlyEssential = false);
void loadModFilesystems();
/// returns ID of mod that provides selected file resource
TModID findResourceOrigin(const ResourcePath & name) const;
std::string getModLanguage(const TModID & modId) const;
std::set<TModID> getModDependencies(const TModID & modId, bool & isModFound) const;
/// returns list of all (active) mods
std::vector<std::string> getAllMods() const;
std::vector<std::string> getActiveMods() const;
/// Returns human-readable string that describes erros encounter during mod loading, such as missing dependencies
std::string getModLoadErrors() const;
const CModInfo & getModInfo(const TModID & modId) const;
/// load content from all available mods
void load();
void afterLoad(bool onlyEssential);
CModHandler();
~CModHandler();
};
VCMI_LIB_NAMESPACE_END