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vcmi
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client
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UIFramework
History
Ivan Savenko
613172fa45
-
fixed
#582
,
#1019
and
#1022
...
- linux readme tweaks
2012-06-27 20:44:01 +00:00
..
CCursorHandler.cpp
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
CCursorHandler.h
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
2012-03-30 21:36:07 +00:00
CGuiHandler.cpp
-
fixed
#582
,
#1019
and
#1022
2012-06-27 20:44:01 +00:00
CGuiHandler.h
- rewrote most of classes from adventure map window
2012-06-13 13:04:06 +00:00
CIntObject.cpp
Compile fixes for previous commit.
2012-06-13 14:11:18 +00:00
CIntObject.h
- all windows except for pregame\battles are now CWindowObject-based
2012-06-15 17:08:19 +00:00
CIntObjectClasses.cpp
- handling of incorrect or missing configuration files (settings.json\defaultSettings.json)
2012-06-22 11:40:16 +00:00
CIntObjectClasses.h
- shadows for CWindowObject-based windows
2012-06-16 10:41:14 +00:00
Geometries.cpp
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
Geometries.h
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
SDL_Extensions.cpp
- all windows except for pregame\battles are now CWindowObject-based
2012-06-15 17:08:19 +00:00
SDL_Extensions.h
- all windows except for pregame\battles are now CWindowObject-based
2012-06-15 17:08:19 +00:00
SDL_Pixels.h
-
fixed
#982
:
2012-05-27 14:07:12 +00:00