1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/config/ambientSounds.json
2023-03-05 18:02:59 +02:00

11 lines
396 B
JSON

{
// By default SDL2_Mixer allocate 8 channels, but more sounds require more channels
"allocateChannels" : 16,
// Maximal ambient sounds volume must be about 20% of global effects volume
"volume" : 20,
// Maximal distance to objects using chebyshev distance
"range" : 3,
// Volume depend on distance, e.g 100% on same tile, 90% one tile away, etc
"distances": [100, 90, 60, 30]
}