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vcmi/test/spells/targetConditions
Konstantin d746a96d55 vcmi: use SpellSchool identifier instead of enum
Use identifier instead of enum inside callbacks. It is better and more
expandable solution.
2023-08-23 17:53:09 +03:00
..
AbsoluteLevelConditionTest.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
AbsoluteSpellConditionTest.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
BonusConditionTest.cpp vcmi: spell resistance rework 2023-08-23 17:52:16 +03:00
CreatureConditionTest.cpp tests: fix modhandler assert 2023-04-27 20:59:55 +03:00
ElementalConditionTest.cpp vcmi: use SpellSchool identifier instead of enum 2023-08-23 17:53:09 +03:00
HealthValueConditionTest.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ImmunityNegationConditionTest.cpp tests: test nonMagical effects 2023-05-05 18:57:40 +03:00
NormalLevelConditionTest.cpp tests: test nonMagical effects 2023-05-05 18:57:40 +03:00
NormalSpellConditionTest.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
ReceptiveFeatureConditionTest.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
ResistanceConditionTest.cpp tests: add ResistanceCondition test 2023-05-05 18:57:40 +03:00
SpellEffectConditionTest.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
TargetConditionItemFixture.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
TargetConditionItemFixture.h vcmi: spell resistance rework 2023-08-23 17:52:16 +03:00