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AbstractGoal.cpp
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remove legacy VisitObj goal name in AI logging
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2019-02-12 18:29:42 +01:00 |
AbstractGoal.h
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Use the same cost value in Pathfinder and fuzzy evaluations.
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2019-01-17 10:54:41 +03:00 |
AdventureSpellCast.cpp
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Quick fix for https://bugs.vcmi.eu/view.php?id=3041
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2019-02-24 18:45:53 +03:00 |
AdventureSpellCast.h
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AI: town portal support
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2019-01-17 10:40:23 +03:00 |
Build.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Build.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
BuildBoat.cpp
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AI: town portal support
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2019-01-17 10:40:23 +03:00 |
BuildBoat.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
BuildThis.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
BuildThis.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
BuyArmy.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
BuyArmy.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
CGoal.h
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AI: CompleteQuest goal and summon boat spell support
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2018-12-23 15:49:26 +03:00 |
ClearWayTo.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
ClearWayTo.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
CollectRes.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
CollectRes.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
CompleteQuest.cpp
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AI: CompleteQuest goal and summon boat spell support
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2018-12-23 15:49:26 +03:00 |
CompleteQuest.h
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AI: CompleteQuest goal and summon boat spell support
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2018-12-23 15:49:26 +03:00 |
Conquer.cpp
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AI: CompleteQuest goal and summon boat spell support
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2018-12-23 15:49:26 +03:00 |
Conquer.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
DigAtTile.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
DigAtTile.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Explore.cpp
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AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
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2019-01-19 17:50:59 +02:00 |
Explore.h
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AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
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2019-01-19 17:50:59 +02:00 |
FindObj.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
FindObj.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
GatherArmy.cpp
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AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
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2019-03-17 11:54:02 +02:00 |
GatherArmy.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
GatherTroops.cpp
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AI: fix one more freeze in buy army
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2019-01-06 22:36:46 +02:00 |
GatherTroops.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
GetArtOfType.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
GetArtOfType.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Goals.h
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AI: CompleteQuest goal and summon boat spell support
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2018-12-23 15:49:26 +03:00 |
Invalid.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
RecruitHero.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
RecruitHero.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Trade.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Trade.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
VisitHero.cpp
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Remove a few more usages of thread shared ai and cb
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2019-02-17 14:32:42 +02:00 |
VisitHero.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
VisitObj.cpp
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Merge pull request #546 from nullkiller/ai-pathfinding-update-paths
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2019-02-14 20:33:00 +03:00 |
VisitObj.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
VisitTile.cpp
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AI pathfinding: use own FuzzyHelper for each storage to allow parallel processing without cuncarrent access
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2019-02-10 15:25:56 +02:00 |
VisitTile.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Win.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Win.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |