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vcmi/AI/VCAI/Goals
2019-03-17 11:54:02 +02:00
..
AbstractGoal.cpp remove legacy VisitObj goal name in AI logging 2019-02-12 18:29:42 +01:00
AbstractGoal.h Use the same cost value in Pathfinder and fuzzy evaluations. 2019-01-17 10:54:41 +03:00
AdventureSpellCast.cpp Quick fix for https://bugs.vcmi.eu/view.php?id=3041 2019-02-24 18:45:53 +03:00
AdventureSpellCast.h AI: town portal support 2019-01-17 10:40:23 +03:00
Build.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Build.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildBoat.cpp AI: town portal support 2019-01-17 10:40:23 +03:00
BuildBoat.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildThis.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildThis.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuyArmy.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuyArmy.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CGoal.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
ClearWayTo.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
ClearWayTo.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CollectRes.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CollectRes.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CompleteQuest.cpp AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
CompleteQuest.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
Conquer.cpp AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
Conquer.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
DigAtTile.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
DigAtTile.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Explore.cpp AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 2019-01-19 17:50:59 +02:00
Explore.h AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 2019-01-19 17:50:59 +02:00
FindObj.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
FindObj.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GatherArmy.cpp AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring 2019-03-17 11:54:02 +02:00
GatherArmy.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GatherTroops.cpp AI: fix one more freeze in buy army 2019-01-06 22:36:46 +02:00
GatherTroops.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GetArtOfType.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GetArtOfType.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Goals.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
Invalid.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
RecruitHero.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
RecruitHero.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Trade.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Trade.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitHero.cpp Remove a few more usages of thread shared ai and cb 2019-02-17 14:32:42 +02:00
VisitHero.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitObj.cpp Merge pull request #546 from nullkiller/ai-pathfinding-update-paths 2019-02-14 20:33:00 +03:00
VisitObj.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitTile.cpp AI pathfinding: use own FuzzyHelper for each storage to allow parallel processing without cuncarrent access 2019-02-10 15:25:56 +02:00
VisitTile.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Win.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Win.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00