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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-30 08:57:00 +02:00
vcmi/client
mateuszb d5ba0fc4fb * faster and less memory-consuming def handling
* minor leak in battle interface fixed
2009-09-18 12:50:00 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp * fixed crashes with paths when fastly switching heroes 2009-09-12 22:17:23 +00:00
AdventureMapButton.h * fixed crashes with paths when fastly switching heroes 2009-09-12 22:17:23 +00:00
CAdvmapInterface.cpp * fixed crashes with paths when fastly switching heroes 2009-09-12 22:17:23 +00:00
CAdvmapInterface.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CBattleInterface.cpp * faster and less memory-consuming def handling 2009-09-18 12:50:00 +00:00
CBattleInterface.h * spell animations are handled by new battle animation engine 2009-09-17 12:59:04 +00:00
CBitmapHandler.cpp Third part of GUI reorganization: 2009-08-17 08:50:31 +00:00
CBitmapHandler.h Third part of GUI reorganization: 2009-08-17 08:50:31 +00:00
CCastleInterface.cpp * fixes for moving War Machines 2009-09-11 05:45:40 +00:00
CCastleInterface.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CConfigHandler.cpp * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CConfigHandler.h * partially implemented puzzle map 2009-08-31 15:57:15 +00:00
CCreatureAnimation.cpp * faster and less memory-consuming def handling 2009-09-18 12:50:00 +00:00
CCreatureAnimation.h * faster and less memory-consuming def handling 2009-09-18 12:50:00 +00:00
CCursorHandler.cpp Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 2009-08-30 12:47:40 +00:00
CCursorHandler.h Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 2009-08-30 12:47:40 +00:00
CGameInfo.cpp * moved a few files 2009-05-20 10:08:56 +00:00
CGameInfo.h Video player compilation. 2009-06-20 01:40:52 +00:00
CHeroWindow.cpp * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CHeroWindow.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
Client.cpp Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 2009-08-30 12:47:40 +00:00
Client.h * fixed crashes with paths when fastly switching heroes 2009-09-12 22:17:23 +00:00
CMessage.cpp * attacking and capturing towns 2009-08-22 13:59:15 +00:00
CMessage.h Do not use hardcoded font sizes in messages. 2009-06-01 05:40:54 +00:00
CMT.cpp * redone stack queue algorithm 2009-09-07 02:29:44 +00:00
CPlayerInterface.cpp * almost all problems with battles fixes 2009-09-16 10:36:50 +00:00
CPlayerInterface.h * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 2009-09-09 17:49:03 +00:00
CPreGame.cpp * When sorting/filtering is applied during map selection the first map in the list is selected. 2009-09-11 11:11:01 +00:00
CPreGame.h Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
CSpellWindow.cpp Fixed crash when r-clicking spell. 2009-08-23 18:23:21 +00:00
CSpellWindow.h Second part of GUI reorganization. Some things may not work properly. 2009-08-11 16:05:33 +00:00
FontBase.h * new spell: remove obstacle 2009-08-19 10:59:42 +00:00
FunctionList.h * battle options window works again 2009-05-19 18:23:04 +00:00
Graphics.cpp * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 2009-09-09 17:49:03 +00:00
Graphics.h Compile fix. 2009-08-18 01:57:39 +00:00
GUIBase.cpp * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
GUIBase.h * redone stack queue algorithm 2009-09-07 02:29:44 +00:00
GUIClasses.cpp * fixed crashes with paths when fastly switching heroes 2009-09-12 22:17:23 +00:00
GUIClasses.h * fixed crashes with paths when fastly switching heroes 2009-09-12 22:17:23 +00:00
Makefile.am Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak. 2009-08-29 15:52:29 +00:00
Makefile.in Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak. 2009-08-29 15:52:29 +00:00
NetPacksClient.cpp * fixed crashes with paths when fastly switching heroes 2009-09-12 22:17:23 +00:00
SDL_Extensions.cpp * attacking and capturing towns 2009-08-22 13:59:15 +00:00
SDL_Extensions.h Compile fix. 2009-08-18 01:57:39 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.vcproj * attacking and capturing towns 2009-08-22 13:59:15 +00:00