.. |
vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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* fixed crashes with paths when fastly switching heroes
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2009-09-12 22:17:23 +00:00 |
AdventureMapButton.h
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* fixed crashes with paths when fastly switching heroes
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2009-09-12 22:17:23 +00:00 |
CAdvmapInterface.cpp
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* fixed crashes with paths when fastly switching heroes
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2009-09-12 22:17:23 +00:00 |
CAdvmapInterface.h
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
CBattleInterface.cpp
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* faster and less memory-consuming def handling
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2009-09-18 12:50:00 +00:00 |
CBattleInterface.h
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* spell animations are handled by new battle animation engine
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2009-09-17 12:59:04 +00:00 |
CBitmapHandler.cpp
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
CBitmapHandler.h
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
CCastleInterface.cpp
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* fixes for moving War Machines
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2009-09-11 05:45:40 +00:00 |
CCastleInterface.h
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
CConfigHandler.cpp
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
CConfigHandler.h
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* partially implemented puzzle map
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2009-08-31 15:57:15 +00:00 |
CCreatureAnimation.cpp
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* faster and less memory-consuming def handling
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2009-09-18 12:50:00 +00:00 |
CCreatureAnimation.h
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* faster and less memory-consuming def handling
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2009-09-18 12:50:00 +00:00 |
CCursorHandler.cpp
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
CCursorHandler.h
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
CGameInfo.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
CGameInfo.h
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Video player compilation.
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2009-06-20 01:40:52 +00:00 |
CHeroWindow.cpp
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
CHeroWindow.h
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
Client.cpp
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
Client.h
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* fixed crashes with paths when fastly switching heroes
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2009-09-12 22:17:23 +00:00 |
CMessage.cpp
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |
CMessage.h
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Do not use hardcoded font sizes in messages.
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2009-06-01 05:40:54 +00:00 |
CMT.cpp
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* redone stack queue algorithm
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2009-09-07 02:29:44 +00:00 |
CPlayerInterface.cpp
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* almost all problems with battles fixes
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2009-09-16 10:36:50 +00:00 |
CPlayerInterface.h
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* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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2009-09-09 17:49:03 +00:00 |
CPreGame.cpp
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* When sorting/filtering is applied during map selection the first map in the list is selected.
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2009-09-11 11:11:01 +00:00 |
CPreGame.h
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CSpellWindow.cpp
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Fixed crash when r-clicking spell.
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2009-08-23 18:23:21 +00:00 |
CSpellWindow.h
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Second part of GUI reorganization. Some things may not work properly.
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2009-08-11 16:05:33 +00:00 |
FontBase.h
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* new spell: remove obstacle
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2009-08-19 10:59:42 +00:00 |
FunctionList.h
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* battle options window works again
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2009-05-19 18:23:04 +00:00 |
Graphics.cpp
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* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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2009-09-09 17:49:03 +00:00 |
Graphics.h
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Compile fix.
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2009-08-18 01:57:39 +00:00 |
GUIBase.cpp
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
GUIBase.h
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* redone stack queue algorithm
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2009-09-07 02:29:44 +00:00 |
GUIClasses.cpp
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* fixed crashes with paths when fastly switching heroes
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2009-09-12 22:17:23 +00:00 |
GUIClasses.h
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* fixed crashes with paths when fastly switching heroes
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2009-09-12 22:17:23 +00:00 |
Makefile.am
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Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
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2009-08-29 15:52:29 +00:00 |
Makefile.in
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Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
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2009-08-29 15:52:29 +00:00 |
NetPacksClient.cpp
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* fixed crashes with paths when fastly switching heroes
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2009-09-12 22:17:23 +00:00 |
SDL_Extensions.cpp
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |
SDL_Extensions.h
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Compile fix.
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2009-08-18 01:57:39 +00:00 |
SDL_framerate.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
SDL_framerate.h
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.vcproj
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |