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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
Ivan Savenko 770a6e077c - handling of incorrect or missing configuration files (settings.json\defaultSettings.json)
- better code for recruitment window, fixes #1013
- minor tweak to adv.map classes
2012-06-22 11:40:16 +00:00
..
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleAction.h - Fixed wrong creature teleported 2012-04-28 19:40:27 +00:00
BattleHex.cpp - Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly 2012-06-16 14:25:39 +00:00
BattleHex.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
BattleState.cpp - Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly 2012-06-16 14:25:39 +00:00
BattleState.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CArtHandler.cpp Fixed #979 2012-06-09 19:24:04 +00:00
CArtHandler.h - Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly 2012-06-16 14:25:39 +00:00
CBuildingHandler.cpp Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
CBuildingHandler.h - (linux) replaced Genius with VCAI 2012-02-16 17:10:58 +00:00
CCampaignHandler.cpp Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
CCampaignHandler.h - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
CConsoleHandler.cpp * Final commit 2011-12-13 21:35:28 +00:00
CConsoleHandler.h * Final commit 2011-12-13 21:35:28 +00:00
CCreatureHandler.cpp - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
CCreatureHandler.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CCreatureSet.cpp - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
CCreatureSet.h Some (disabled) work for commander artifacts. Hero artifacts window seems broken. 2012-05-19 18:27:23 +00:00
CDefObjInfoHandler.cpp * fixed #863 — all members of team will receive notification about FoW change 2012-02-20 21:01:54 +00:00
CDefObjInfoHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CFileUtility.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CFileUtility.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CGameInterface.cpp - makefiles for fuzzylite (#911) 2012-03-12 20:11:46 +00:00
CGameInterface.h Commanders can level up. It's non-interactive yet. 2012-05-18 14:02:27 +00:00
CGameState.cpp - fixed crash with necromancy dialog #1009 (russian-only) 2012-06-16 17:12:58 +00:00
CGameState.h - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
CGeneralTextHandler.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CGeneralTextHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CHeroHandler.cpp * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CHeroHandler.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CLodHandler.cpp - shadows for CWindowObject-based windows 2012-06-16 10:41:14 +00:00
CLodHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CLogger.cpp * Final commit 2011-12-13 21:35:28 +00:00
CLogger.h * Final commit 2011-12-13 21:35:28 +00:00
CMapInfo.cpp Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp. 2012-04-23 19:56:37 +00:00
CMapInfo.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CObjectHandler.cpp Put Warrior's Tomb into the switch statement and properly set the sound returned. 2012-06-07 03:02:30 +00:00
CObjectHandler.h - Basic Commander window 2012-05-16 17:29:05 +00:00
CObstacleInstance.cpp * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CObstacleInstance.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp #994 should not crash anymore. 2012-06-09 19:58:17 +00:00
Connection.h #994 should not crash anymore. 2012-06-09 19:58:17 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CSpellHandler.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CStopWatch.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
CThreadHelper.cpp - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00
CThreadHelper.h * Final commit 2011-12-13 21:35:28 +00:00
CTownHandler.cpp - makefiles for fuzzylite (#911) 2012-03-12 20:11:46 +00:00
CTownHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
GameConstants.h Post-release version bump. 2012-06-01 21:31:41 +00:00
HeroBonus.cpp - fixed some extra warnings. Mostly harmless. 2012-05-28 19:29:32 +00:00
HeroBonus.h - fixed some extra warnings. Mostly harmless. 2012-05-28 19:29:32 +00:00
IGameCallback.cpp - handling of incorrect or missing configuration files (settings.json\defaultSettings.json) 2012-06-22 11:40:16 +00:00
IGameCallback.h - fixed some extra warnings. Mostly harmless. 2012-05-28 19:29:32 +00:00
IGameEventsReceiver.h - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
int3.h - first part of CIntObject API clean-up. 2012-06-02 15:16:54 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonNode.cpp - shadows for CWindowObject-based windows 2012-06-16 10:41:14 +00:00
JsonNode.h Compile fix #945. 2012-04-30 10:40:19 +00:00
Makefile.am - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00
Makefile.in - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00
map.cpp Fixed clang warnings. 2012-06-07 03:08:38 +00:00
map.h - More commanders 2012-04-22 17:38:36 +00:00
NetPacks.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
NetPacksLib.cpp - fixed some extra warnings. Mostly harmless. 2012-05-28 19:29:32 +00:00
RegisterTypes.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
ResourceSet.cpp - Extended cap or removed sign for some values that may potentially overflow 2012-01-26 16:48:53 +00:00
ResourceSet.h Fixed #855 & 861. Unsigned values were bad idea to prevent overflow. 2012-02-20 16:26:14 +00:00
StartInfo.h Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
UnlockGuard.h - fixes for gcc-4.7 2012-04-08 10:34:23 +00:00
vcmi_endian.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
VCMI_Lib.cpp Win compile fix (#974) 2012-05-25 14:53:56 +00:00
VCMI_Lib.h Fixed #216 and #907. 2012-04-08 01:15:18 +00:00
VCMI_lib.vcxproj Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp. 2012-04-23 19:56:37 +00:00
VCMIDirs.h Win compile fix (#974) 2012-05-25 14:53:56 +00:00