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https://github.com/vcmi/vcmi.git
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edd029c79c
- Allows multiple active players at once, e.g. simturns - Cleared up validation of netpacks by server, e.g. always check for pack sender
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/*
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* GameCb.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "GameCb.h"
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#include <vcmi/Player.h>
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#include "../LuaCallWrapper.h"
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#include "../../../lib/mapObjects/CGHeroInstance.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace scripting
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{
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namespace api
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{
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VCMI_REGISTER_CORE_SCRIPT_API(GameCbProxy, "Game");
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const std::vector<GameCbProxy::CustomRegType> GameCbProxy::REGISTER_CUSTOM =
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{
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{"getDate", LuaMethodWrapper<GameCb, decltype(&GameCb::getDate), &GameCb::getDate>::invoke, false},
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{"isAllowed", LuaMethodWrapper<GameCb, decltype(&GameCb::isAllowed), &GameCb::isAllowed>::invoke, false},
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{"getPlayer", LuaMethodWrapper<GameCb, decltype(&GameCb::getPlayer), &GameCb::getPlayer>::invoke, false},
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{"getHero", LuaMethodWrapper<GameCb, decltype(&GameCb::getHero), &GameCb::getHero>::invoke, false},
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{"getHeroWithSubid", LuaMethodWrapper<GameCb, decltype(&GameCb::getHeroWithSubid), &GameCb::getHeroWithSubid>::invoke, false},
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{"getObj", LuaMethodWrapper<GameCb, decltype(&GameCb::getObj), &GameCb::getObj>::invoke, false},
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};
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}
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}
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VCMI_LIB_NAMESPACE_END
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