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vcmi/scripting/lua/api/GameCb.cpp
Ivan Savenko edd029c79c Replace "currentPlayer" from gamestate with "activePlayers"
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00

45 lines
1.2 KiB
C++

/*
* GameCb.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GameCb.h"
#include <vcmi/Player.h>
#include "../LuaCallWrapper.h"
#include "../../../lib/mapObjects/CGHeroInstance.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace scripting
{
namespace api
{
VCMI_REGISTER_CORE_SCRIPT_API(GameCbProxy, "Game");
const std::vector<GameCbProxy::CustomRegType> GameCbProxy::REGISTER_CUSTOM =
{
{"getDate", LuaMethodWrapper<GameCb, decltype(&GameCb::getDate), &GameCb::getDate>::invoke, false},
{"isAllowed", LuaMethodWrapper<GameCb, decltype(&GameCb::isAllowed), &GameCb::isAllowed>::invoke, false},
{"getPlayer", LuaMethodWrapper<GameCb, decltype(&GameCb::getPlayer), &GameCb::getPlayer>::invoke, false},
{"getHero", LuaMethodWrapper<GameCb, decltype(&GameCb::getHero), &GameCb::getHero>::invoke, false},
{"getHeroWithSubid", LuaMethodWrapper<GameCb, decltype(&GameCb::getHeroWithSubid), &GameCb::getHeroWithSubid>::invoke, false},
{"getObj", LuaMethodWrapper<GameCb, decltype(&GameCb::getObj), &GameCb::getObj>::invoke, false},
};
}
}
VCMI_LIB_NAMESPACE_END