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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/scripting/lua/api
Ivan Savenko edd029c79c Replace "currentPlayer" from gamestate with "activePlayers"
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00
..
battle vcmi: rename IFactionMember and ICreature 2023-05-02 00:54:53 +03:00
events
netpacks Fix build 2023-06-20 19:37:27 +03:00
Artifact.cpp vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
Artifact.h
BattleCb.cpp
BattleCb.h
BonusSystem.cpp vcmi: a bunch of forward definitions 2023-05-07 20:37:32 +03:00
BonusSystem.h
Creature.cpp vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
Creature.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Faction.cpp
Faction.h
GameCb.cpp Replace "currentPlayer" from gamestate with "activePlayers" 2023-08-25 18:56:15 +03:00
GameCb.h
HeroClass.cpp
HeroClass.h
HeroInstance.cpp
HeroInstance.h
HeroType.cpp
HeroType.h
ObjectInstance.cpp
ObjectInstance.h
Player.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Player.h
Registry.cpp vcmi: modernize lua 2023-02-08 13:51:22 +03:00
Registry.h
ServerCb.cpp vcmi: modernize lua 2023-02-08 13:51:22 +03:00
ServerCb.h
Services.cpp
Services.h
Skill.cpp
Skill.h
Spell.cpp
Spell.h
StackInstance.cpp
StackInstance.h