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AdventureMapShortcuts.cpp
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Implemented disabling of buttons based on condition
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2023-05-09 13:10:33 +03:00 |
AdventureMapShortcuts.h
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Implemented disabling of buttons based on condition
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2023-05-09 13:10:33 +03:00 |
CAdventureMapInterface.cpp
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Implemented user-selectable UI scaling mode
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2023-05-09 13:10:33 +03:00 |
CAdventureMapInterface.h
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Support for changing resolution without game restart
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2023-05-09 13:10:33 +03:00 |
CAdventureMapWidget.cpp
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Implemented disabling of buttons based on condition
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2023-05-09 13:10:33 +03:00 |
CAdventureMapWidget.h
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Implemented disabling of buttons based on condition
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2023-05-09 13:10:33 +03:00 |
CAdventureOptions.cpp
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Implemented disabling of buttons based on condition
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2023-05-09 13:10:33 +03:00 |
CAdventureOptions.h
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Partial encapsulation of AdvMapInt
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2023-02-14 11:18:42 +02:00 |
CInfoBar.cpp
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Added API for owned towns access
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2023-04-20 22:04:24 +03:00 |
CInfoBar.h
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InfoBar: disable scrollbar
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2023-04-07 20:50:47 +03:00 |
CInGameConsole.cpp
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CInGameConsole.h
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Implementation of (very basic) shortcuts system
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2023-05-01 17:58:17 +03:00 |
CList.cpp
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CList.h
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CMinimap.cpp
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Fixed remaining regressions
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2023-04-20 22:19:10 +03:00 |
CMinimap.h
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Further refactoring to cleanup code of advmap and locplint
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2023-04-20 22:04:24 +03:00 |
CResDataBar.cpp
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CResDataBar.h
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Fixed visibility of corner gems
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2023-05-09 13:10:33 +03:00 |
MapAudioPlayer.cpp
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int3 now has proper hasher function
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2023-04-20 22:04:24 +03:00 |
MapAudioPlayer.h
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Added more checks to avoid potential nullptr dereference crash
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2023-03-25 23:54:51 +02:00 |