..
AI_Base.h
* Final commit
2011-12-13 21:35:28 +00:00
BattleAction.cpp
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
BattleAction.h
- Fixed wrong creature teleported
2012-04-28 19:40:27 +00:00
BattleHex.cpp
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
BattleHex.h
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
BattleState.cpp
- possibly fixed #966 and #958
2012-05-25 11:49:56 +00:00
BattleState.h
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
CArtHandler.cpp
Workaround for serializer allowing sending CStackInstance* pointing to commander. (and only CStackInstance*)
2012-05-21 23:39:35 +00:00
CArtHandler.h
Fixed Commander artifacts management, including #968 .
2012-05-25 15:10:38 +00:00
CBuildingHandler.cpp
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
CBuildingHandler.h
- (linux) replaced Genius with VCAI
2012-02-16 17:10:58 +00:00
CCampaignHandler.cpp
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
CCampaignHandler.h
- fixed crash on opening spellbook during enemy turn
2012-01-19 14:33:22 +00:00
CConsoleHandler.cpp
* Final commit
2011-12-13 21:35:28 +00:00
CConsoleHandler.h
* Final commit
2011-12-13 21:35:28 +00:00
CCreatureHandler.cpp
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
CCreatureHandler.h
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
CCreatureSet.cpp
Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
2012-05-19 18:27:23 +00:00
CCreatureSet.h
Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
2012-05-19 18:27:23 +00:00
CDefObjInfoHandler.cpp
* fixed #863 — all members of team will receive notification about FoW change
2012-02-20 21:01:54 +00:00
CDefObjInfoHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CFileUtility.cpp
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CFileUtility.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CGameInterface.cpp
- makefiles for fuzzylite ( #911 )
2012-03-12 20:11:46 +00:00
CGameInterface.h
Commanders can level up. It's non-interactive yet.
2012-05-18 14:02:27 +00:00
CGameState.cpp
- fixed wrong battlefield ( #961 )
2012-05-19 11:47:26 +00:00
CGameState.h
- Basic Commander window
2012-05-16 17:29:05 +00:00
CGeneralTextHandler.cpp
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CGeneralTextHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CHeroHandler.cpp
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
CHeroHandler.h
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
CLodHandler.cpp
- possibly fixed #966 and #958
2012-05-25 11:49:56 +00:00
CLodHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CLogger.cpp
* Final commit
2011-12-13 21:35:28 +00:00
CLogger.h
* Final commit
2011-12-13 21:35:28 +00:00
CMapInfo.cpp
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
2012-04-23 19:56:37 +00:00
CMapInfo.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CObjectHandler.cpp
- fixed wrong battlefield ( #961 )
2012-05-19 11:47:26 +00:00
CObjectHandler.h
- Basic Commander window
2012-05-16 17:29:05 +00:00
CObstacleInstance.cpp
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
CObstacleInstance.h
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
CondSh.h
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
Connection.cpp
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
Connection.h
Workaround for serializer allowing sending CStackInstance* pointing to commander. (and only CStackInstance*)
2012-05-21 23:39:35 +00:00
ConstTransitivePtr.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CScriptingModule.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CSpellHandler.cpp
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
CSpellHandler.h
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
CStopWatch.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
CThreadHelper.cpp
- moved ColorPutter's to separate SDL_Pixels.h file
2012-05-17 10:44:48 +00:00
CThreadHelper.h
* Final commit
2011-12-13 21:35:28 +00:00
CTownHandler.cpp
- makefiles for fuzzylite ( #911 )
2012-03-12 20:11:46 +00:00
CTownHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
GameConstants.h
Fixed #970 .
2012-05-26 11:01:31 +00:00
HeroBonus.cpp
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
HeroBonus.h
Various fixes.
2012-04-22 19:56:03 +00:00
IGameCallback.cpp
Fixed #947 .
2012-05-22 21:08:16 +00:00
IGameCallback.h
Fixed #947 .
2012-05-22 21:08:16 +00:00
IGameEventsReceiver.h
Advanced work on support for Quicksand and Land Mine spells.
2012-05-04 21:16:39 +00:00
int3.h
* Final commit
2011-12-13 21:35:28 +00:00
Interprocess.h
- fix for boost 1.49
2012-04-02 11:14:38 +00:00
JsonNode.cpp
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
2012-01-12 15:23:00 +00:00
JsonNode.h
Compile fix #945 .
2012-04-30 10:40:19 +00:00
Makefile.am
- moved ColorPutter's to separate SDL_Pixels.h file
2012-05-17 10:44:48 +00:00
Makefile.in
- moved ColorPutter's to separate SDL_Pixels.h file
2012-05-17 10:44:48 +00:00
map.cpp
- bugfixing:
2012-05-11 19:03:40 +00:00
map.h
- More commanders
2012-04-22 17:38:36 +00:00
NetPacks.h
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
NetPacksLib.cpp
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
RegisterTypes.h
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
ResourceSet.cpp
- Extended cap or removed sign for some values that may potentially overflow
2012-01-26 16:48:53 +00:00
ResourceSet.h
Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
2012-02-20 16:26:14 +00:00
StartInfo.h
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
UnlockGuard.h
- fixes for gcc-4.7
2012-04-08 10:34:23 +00:00
vcmi_endian.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
VCMI_Lib.cpp
Win compile fix ( #974 )
2012-05-25 14:53:56 +00:00
VCMI_Lib.h
Fixed #216 and #907 .
2012-04-08 01:15:18 +00:00
VCMI_lib.vcxproj
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
2012-04-23 19:56:37 +00:00
VCMIDirs.h
Win compile fix ( #974 )
2012-05-25 14:53:56 +00:00