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https://github.com/vcmi/vcmi.git
synced 2025-03-25 21:38:59 +02:00
- fixed crash on shutdown - fixed compile issue #973
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3c43e03d4e
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@ -633,13 +633,13 @@ void CBattleInterface::show(SDL_Surface * to)
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}
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}
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//patch by ench0
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const CStack * const shere = curInt->cb->battleGetStackByPos(b, false);
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// display the movement shadow of the stack at b (i.e. stack under mouse)
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if(shere && shere->alive())
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// activeStack == NULL means it is opponent's turn...
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if(activeStack)
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{
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// activeStack == NULL means it is opponent's turn...
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if (activeStack && shere != activeStack)
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// display the movement shadow of the stack at b (i.e. stack under mouse)
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const CStack * const shere = curInt->cb->battleGetStackByPos(b, false);
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if (shere && shere != activeStack && shere->alive())
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{
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std::vector<BattleHex> v = curInt->cb->battleGetAvailableHexes(shere, true );
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BOOST_FOREACH (BattleHex hex, v)
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@ -892,12 +892,6 @@ void CBattleInterface::show(SDL_Surface * to)
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bWait->showAll(to);
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bDefence->showAll(to);
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//showing window with result of battle
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if(resWindow)
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{
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resWindow->show(to);
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}
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//showing in-game console
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LOCPLINT->cingconsole->show(to);
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@ -65,7 +65,7 @@ CMinimap::CMinimap()
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pos.h=ADVOPT.minimapW;
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pos.w=ADVOPT.minimapH;
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temps = CSDL_Ext::createSurfaceWithBpp<3>(pos.w,pos.h);
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temps = CSDL_Ext::createSurfaceWithBpp<4>(pos.w,pos.h);
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aiShield = new CPicture("AISHIELD.bmp");
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const JsonNode config(GameConstants::DATA_DIR + "/config/minimap.json");
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@ -228,7 +228,7 @@ void CMinimapSurfacesRef::initFoW(int level)
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int3 pp( ((i*mapSizes.x)/mw), ((j*mapSizes.y)/mh), d );
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if ( !LOCPLINT->cb->isVisible(pp) )
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{
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CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0,0);
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CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
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}
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}
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}
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@ -457,7 +457,7 @@ void CMinimap::hideTile(const int3 &pos)
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for (int jj=0; jj<ho; jj++)
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{
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if ((pos.x*wo+ii<this->pos.w) && (pos.y*ho+jj<this->pos.h))
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CSDL_Ext::SDL_PutPixelWithoutRefresh(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,255);
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CSDL_Ext::SDL_PutPixelWithoutRefresh(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0);
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}
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}
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}
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@ -70,7 +70,6 @@ SDL_Surface *screen = NULL, //main screen surface
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*screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
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static boost::thread *mainGUIThread;
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VCMIDirs GVCMIDirs;
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std::queue<SDL_Event*> events;
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boost::mutex eventsM;
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@ -697,7 +697,7 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay)
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else
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filePath = GameConstants::DATA_DIR + "/Data/video/" + fname;
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#if LIBAVFORMAT_VERSION_MAJOR < 53
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#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(53, 0, 0)
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int avfopen = av_open_input_file(&format, filePath.c_str(), NULL, 0, NULL);
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#else
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int avfopen = avformat_open_input(&format, filePath.c_str(), NULL, NULL);
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@ -708,7 +708,7 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay)
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return false;
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}
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// Retrieve stream information
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#if LIBAVCODEC_VERSION_MAJOR < 53
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#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(53, 17, 0)
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if (av_find_stream_info(format) < 0)
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#else
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if (avformat_find_stream_info(format, NULL) < 0)
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@ -719,7 +719,7 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay)
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stream = -1;
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for(ui32 i=0; i<format->nb_streams; i++)
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{
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#if LIBAVCODEC_VERSION_MAJOR < 53
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#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(53, 0, 0)
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if (format->streams[i]->codec->codec_type==CODEC_TYPE_VIDEO)
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#else
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if (format->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO)
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@ -747,7 +747,7 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay)
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}
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// Open codec
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#if LIBAVCODEC_VERSION_MAJOR < 53
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#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(53, 17, 0)
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if ( avcodec_open(codecContext, codec) < 0 )
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#else
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if ( avcodec_open2(codecContext, codec, NULL) < 0 )
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@ -846,12 +846,7 @@ bool CVideoPlayer::nextFrame()
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if (packet.stream_index == stream)
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{
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// Decode video frame
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#ifdef WITH_AVCODEC_DECODE_VIDEO2
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avcodec_decode_video2(codecContext, frame, &frameFinished, &packet);
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#else
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avcodec_decode_video(codecContext, frame, &frameFinished,
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packet.data, packet.size);
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#endif
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// Did we get a video frame?
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if (frameFinished)
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@ -975,7 +970,7 @@ void CVideoPlayer::close()
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if (format)
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{
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#if LIBAVCODEC_VERSION_MAJOR < 53
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#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(53, 17, 0)
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av_close_input_file(format);
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format = NULL;
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#else
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@ -786,9 +786,11 @@ std::set<CStack*> BattleInfo::getAttackedCreatures(const CSpell * s, int skillLe
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BOOST_FOREACH (auto stack, stacks)
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{
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if (stack->isValidTarget())
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BOOST_FOREACH (auto hex, stack->getHexes())
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{
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possibleHexes.insert (hex);
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BOOST_FOREACH (auto hex, stack->getHexes())
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{
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possibleHexes.insert (hex);
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}
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}
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}
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BattleHex lightningHex = destinationTile;
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@ -8,7 +8,7 @@
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#undef max
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#endif
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VCMIDirs GVCMIDirs;
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extern VCMIDirs GVCMIDirs;
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/*
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* CLodHandler.cpp, part of VCMI engine
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@ -14,6 +14,7 @@
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#include "CGeneralTextHandler.h"
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#include "IGameEventsReceiver.h"
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#include "CStopWatch.h"
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#include "VCMIDirs.h"
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/*
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* VCMI_Lib.cpp, part of VCMI engine
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@ -31,6 +32,8 @@ DLL_LINKAGE CLodHandler *bitmaph = NULL,
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*spriteh = NULL,
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*bitmaph_ab = NULL;
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VCMIDirs GVCMIDirs;
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DLL_LINKAGE void initDLL(CConsoleHandler *Console, std::ostream *Logfile)
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{
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@ -33,7 +33,6 @@ using namespace boost::asio::ip;
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namespace intpr = boost::interprocess;
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bool end2 = false;
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int port = 3030;
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VCMIDirs GVCMIDirs;
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/*
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* CVCMIServer.cpp, part of VCMI engine
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