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	- fixed crash on shutdown - fixed compile issue #973
This commit is contained in:
		| @@ -633,13 +633,13 @@ void CBattleInterface::show(SDL_Surface * to) | ||||
| 					} | ||||
| 				} | ||||
| 				//patch by ench0 | ||||
| 				const CStack * const shere = curInt->cb->battleGetStackByPos(b, false); | ||||
|  | ||||
| 				// display the movement shadow of the stack at b (i.e. stack under mouse) | ||||
| 				if(shere && shere->alive()) | ||||
| 				// activeStack == NULL means it is opponent's turn... | ||||
| 				if(activeStack) | ||||
| 				{ | ||||
| 					// activeStack == NULL means it is opponent's turn... | ||||
| 					if (activeStack && shere != activeStack) | ||||
| 					// display the movement shadow of the stack at b (i.e. stack under mouse) | ||||
| 					const CStack * const shere = curInt->cb->battleGetStackByPos(b, false); | ||||
| 					if (shere && shere != activeStack && shere->alive()) | ||||
| 					{ | ||||
| 						std::vector<BattleHex> v = curInt->cb->battleGetAvailableHexes(shere, true ); | ||||
| 						BOOST_FOREACH (BattleHex hex, v) | ||||
| @@ -892,12 +892,6 @@ void CBattleInterface::show(SDL_Surface * to) | ||||
| 	bWait->showAll(to); | ||||
| 	bDefence->showAll(to); | ||||
|  | ||||
| 	//showing window with result of battle | ||||
| 	if(resWindow) | ||||
| 	{ | ||||
| 		resWindow->show(to); | ||||
| 	} | ||||
|  | ||||
| 	//showing in-game console | ||||
| 	LOCPLINT->cingconsole->show(to); | ||||
|  | ||||
|   | ||||
| @@ -65,7 +65,7 @@ CMinimap::CMinimap() | ||||
| 	pos.h=ADVOPT.minimapW; | ||||
| 	pos.w=ADVOPT.minimapH; | ||||
|  | ||||
| 	temps = CSDL_Ext::createSurfaceWithBpp<3>(pos.w,pos.h); | ||||
| 	temps = CSDL_Ext::createSurfaceWithBpp<4>(pos.w,pos.h); | ||||
| 	aiShield = new CPicture("AISHIELD.bmp"); | ||||
|  | ||||
| 	const JsonNode config(GameConstants::DATA_DIR + "/config/minimap.json"); | ||||
| @@ -228,7 +228,7 @@ void CMinimapSurfacesRef::initFoW(int level) | ||||
| 				int3 pp( ((i*mapSizes.x)/mw), ((j*mapSizes.y)/mh), d ); | ||||
| 				if ( !LOCPLINT->cb->isVisible(pp) ) | ||||
| 				{ | ||||
| 					CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0,0); | ||||
| 					CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| @@ -457,7 +457,7 @@ void CMinimap::hideTile(const int3 &pos) | ||||
| 		for (int jj=0; jj<ho; jj++) | ||||
| 		{ | ||||
| 			if ((pos.x*wo+ii<this->pos.w) && (pos.y*ho+jj<this->pos.h)) | ||||
| 				CSDL_Ext::SDL_PutPixelWithoutRefresh(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,255); | ||||
| 				CSDL_Ext::SDL_PutPixelWithoutRefresh(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -70,7 +70,6 @@ SDL_Surface *screen = NULL, //main screen surface | ||||
| 	*screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed | ||||
| static boost::thread *mainGUIThread; | ||||
|  | ||||
| VCMIDirs GVCMIDirs; | ||||
| std::queue<SDL_Event*> events; | ||||
| boost::mutex eventsM; | ||||
|  | ||||
|   | ||||
| @@ -697,7 +697,7 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay) | ||||
| 	else | ||||
| 		filePath = GameConstants::DATA_DIR + "/Data/video/" + fname; | ||||
|  | ||||
| #if LIBAVFORMAT_VERSION_MAJOR < 53 | ||||
| #if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(53, 0, 0) | ||||
| 	int avfopen = av_open_input_file(&format, filePath.c_str(), NULL, 0, NULL); | ||||
| #else | ||||
| 	int avfopen = avformat_open_input(&format, filePath.c_str(), NULL, NULL); | ||||
| @@ -708,7 +708,7 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay) | ||||
| 		return false; | ||||
| 	} | ||||
| 	// Retrieve stream information | ||||
| #if LIBAVCODEC_VERSION_MAJOR < 53 | ||||
| #if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(53, 17, 0) | ||||
| 	if (av_find_stream_info(format) < 0) | ||||
| #else | ||||
| 	if (avformat_find_stream_info(format, NULL) < 0) | ||||
| @@ -719,7 +719,7 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay) | ||||
| 	stream = -1; | ||||
| 	for(ui32 i=0; i<format->nb_streams; i++) | ||||
| 	{ | ||||
| #if LIBAVCODEC_VERSION_MAJOR < 53 | ||||
| #if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(53, 0, 0) | ||||
| 		if (format->streams[i]->codec->codec_type==CODEC_TYPE_VIDEO) | ||||
| #else | ||||
| 		if (format->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO) | ||||
| @@ -747,7 +747,7 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay) | ||||
| 	} | ||||
|    | ||||
| 	// Open codec | ||||
| #if LIBAVCODEC_VERSION_MAJOR < 53 | ||||
| #if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(53, 17, 0) | ||||
| 	if ( avcodec_open(codecContext, codec) < 0 ) | ||||
| #else | ||||
| 	if ( avcodec_open2(codecContext, codec, NULL) < 0 ) | ||||
| @@ -846,12 +846,7 @@ bool CVideoPlayer::nextFrame() | ||||
| 			if (packet.stream_index == stream) | ||||
| 			{ | ||||
| 				// Decode video frame | ||||
| #ifdef WITH_AVCODEC_DECODE_VIDEO2 | ||||
| 				avcodec_decode_video2(codecContext, frame, &frameFinished, &packet); | ||||
| #else | ||||
| 				avcodec_decode_video(codecContext, frame, &frameFinished,  | ||||
| 									 packet.data, packet.size); | ||||
| #endif | ||||
|  | ||||
| 				// Did we get a video frame? | ||||
| 				if (frameFinished) | ||||
| @@ -975,7 +970,7 @@ void CVideoPlayer::close() | ||||
|  | ||||
| 	if (format) | ||||
| 	{ | ||||
| #if LIBAVCODEC_VERSION_MAJOR < 53 | ||||
| #if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(53, 17, 0) | ||||
| 		av_close_input_file(format); | ||||
| 		format = NULL; | ||||
| #else | ||||
|   | ||||
| @@ -786,9 +786,11 @@ std::set<CStack*> BattleInfo::getAttackedCreatures(const CSpell * s, int skillLe | ||||
| 		BOOST_FOREACH (auto stack, stacks) | ||||
| 		{ | ||||
| 			if (stack->isValidTarget()) | ||||
| 			BOOST_FOREACH (auto hex, stack->getHexes()) | ||||
| 			{ | ||||
| 				possibleHexes.insert (hex); | ||||
| 				BOOST_FOREACH (auto hex, stack->getHexes()) | ||||
| 				{ | ||||
| 					possibleHexes.insert (hex); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 		BattleHex lightningHex =  destinationTile; | ||||
|   | ||||
| @@ -8,7 +8,7 @@ | ||||
| #undef max | ||||
| #endif | ||||
|  | ||||
| VCMIDirs GVCMIDirs; | ||||
| extern VCMIDirs GVCMIDirs; | ||||
|  | ||||
| /* | ||||
|  * CLodHandler.cpp, part of VCMI engine | ||||
|   | ||||
| @@ -14,6 +14,7 @@ | ||||
| #include "CGeneralTextHandler.h" | ||||
| #include "IGameEventsReceiver.h" | ||||
| #include "CStopWatch.h" | ||||
| #include "VCMIDirs.h" | ||||
|  | ||||
| /* | ||||
|  * VCMI_Lib.cpp, part of VCMI engine | ||||
| @@ -31,6 +32,8 @@ DLL_LINKAGE CLodHandler *bitmaph = NULL, | ||||
| 	*spriteh = NULL, | ||||
| 	*bitmaph_ab = NULL; | ||||
|  | ||||
| VCMIDirs GVCMIDirs; | ||||
|  | ||||
|  | ||||
| DLL_LINKAGE void initDLL(CConsoleHandler *Console, std::ostream *Logfile) | ||||
| { | ||||
|   | ||||
| @@ -33,7 +33,6 @@ using namespace boost::asio::ip; | ||||
| namespace intpr = boost::interprocess; | ||||
| bool end2 = false; | ||||
| int port = 3030; | ||||
| VCMIDirs GVCMIDirs; | ||||
|  | ||||
| /* | ||||
|  * CVCMIServer.cpp, part of VCMI engine | ||||
|   | ||||
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