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vcmi/test/spells/targetConditions
2023-10-22 16:54:56 +03:00
..
AbsoluteLevelConditionTest.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
AbsoluteSpellConditionTest.cpp Fix client & server compilation 2023-10-22 16:54:48 +03:00
BonusConditionTest.cpp Fix client & server compilation 2023-10-22 16:54:48 +03:00
CreatureConditionTest.cpp tests: fix modhandler assert 2023-04-27 20:59:55 +03:00
ElementalConditionTest.cpp Fix client & server compilation 2023-10-22 16:54:48 +03:00
HealthValueConditionTest.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ImmunityNegationConditionTest.cpp Implement missing functions, fixes linking errors 2023-10-22 16:54:56 +03:00
NormalLevelConditionTest.cpp tests: test nonMagical effects 2023-05-05 18:57:40 +03:00
NormalSpellConditionTest.cpp Fix client & server compilation 2023-10-22 16:54:48 +03:00
ReceptiveFeatureConditionTest.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
ResistanceConditionTest.cpp tests: add ResistanceCondition test 2023-05-05 18:57:40 +03:00
SpellEffectConditionTest.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
TargetConditionItemFixture.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
TargetConditionItemFixture.h vcmi: spell resistance rework 2023-08-23 17:52:16 +03:00