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vcmi/lib/mapObjectConstructors/CommonConstructors.h
Ivan Savenko f59834afe1 Fixes for configurable markets support
- string "speech" can now be translated
- removed "title" string, VCMI will now use object name instead
- moved configuration of all "markets" into a separate json file
- added schema for validation of market objects
- removed serialization of translated strings from University
2024-11-20 15:45:13 +00:00

138 lines
3.7 KiB
C++

/*
* CommonConstructors.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CDefaultObjectTypeHandler.h"
#include "../LogicalExpression.h"
#include "../mapObjects/MiscObjects.h"
#include "../mapObjects/CGCreature.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/ObstacleSetHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGArtifact;
class CGObjectInstance;
class CGTownInstance;
class CGHeroInstance;
class CGMarket;
class CHeroClass;
class CGCreature;
class CGBoat;
class CFaction;
class CStackBasicDescriptor;
class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
{
public:
bool isStaticObject() override;
};
class CreatureInstanceConstructor : public CDefaultObjectTypeHandler<CGCreature>
{
public:
bool hasNameTextID() const override;
std::string getNameTextID() const override;
};
class ResourceInstanceConstructor : public CDefaultObjectTypeHandler<CGResource>
{
public:
bool hasNameTextID() const override;
std::string getNameTextID() const override;
};
class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
{
JsonNode filtersJson;
protected:
bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
void initTypeData(const JsonNode & input) override;
public:
const CFaction * faction = nullptr;
std::map<std::string, LogicalExpression<BuildingID>> filters;
void initializeObject(CGTownInstance * object) const override;
void randomizeObject(CGTownInstance * object, vstd::RNG & rng) const override;
void afterLoadFinalization() override;
bool hasNameTextID() const override;
std::string getNameTextID() const override;
};
class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
{
struct HeroFilter
{
HeroTypeID fixedHero;
bool allowMale;
bool allowFemale;
};
std::map<std::string, HeroFilter> filters;
const CHeroClass * heroClass = nullptr;
std::shared_ptr<const ObjectTemplate> getOverride(TerrainId terrainType, const CGObjectInstance * object) const override;
void initTypeData(const JsonNode & input) override;
public:
void randomizeObject(CGHeroInstance * object, vstd::RNG & rng) const override;
bool hasNameTextID() const override;
std::string getNameTextID() const override;
};
class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
{
protected:
void initTypeData(const JsonNode & config) override;
std::vector<Bonus> bonuses;
EPathfindingLayer layer;
bool onboardAssaultAllowed; //if true, hero can attack units from transport
bool onboardVisitAllowed; //if true, hero can visit objects from transport
AnimationPath actualAnimation; //for OH3 boats those have actual animations
AnimationPath overlayAnimation; //waves animations
std::array<AnimationPath, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
public:
void initializeObject(CGBoat * object) const override;
/// Returns boat preview animation, for use in Shipyards
AnimationPath getBoatAnimationName() const;
};
class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
{
std::string descriptionTextID;
std::string speechTextID;
std::set<EMarketMode> marketModes;
JsonNode predefinedOffer;
int marketEfficiency;
void initTypeData(const JsonNode & config) override;
public:
CGMarket * createObject(IGameCallback * cb) const override;
void randomizeObject(CGMarket * object, vstd::RNG & rng) const override;
const std::set<EMarketMode> & availableModes() const;
bool hasDescription() const;
std::string getSpeechTranslated() const;
int getMarketEfficiency() const;
};
VCMI_LIB_NAMESPACE_END