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vcmi/lib
..
battle
bonuses
campaign
constants
entities
events
filesystem
gameState
json
logging
mapObjectConstructors
mapObjects
mapping
minizip
modding
network
networkPacks
pathfinder
rewardable
rmg
serializer
spells
texts
vstd
AI_Base.h
ArtifactUtils.cpp
ArtifactUtils.h
BasicTypes.cpp
BattleFieldHandler.cpp
BattleFieldHandler.h
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp
CArtHandler.h
CArtifactInstance.cpp
CArtifactInstance.h
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp
CConsoleHandler.h
CCreatureHandler.cpp
CCreatureHandler.h
CCreatureSet.cpp
CCreatureSet.h
CGameInfoCallback.cpp
CGameInfoCallback.h
CGameInterface.cpp
CGameInterface.h
CMakeLists.txt
Color.h
ConstTransitivePtr.h
CPlayerState.cpp
CPlayerState.h
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp
CSkillHandler.h
CSoundBase.h
CStack.cpp
CStack.h
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
ExceptionsCommon.h
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp
GameSettings.h
IBonusTypeHandler.h
IGameCallback.cpp
IGameCallback.h
IGameEventsReceiver.h
IGameSettings.h
IHandlerBase.cpp
IHandlerBase.h
int3.h
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
LogicalExpression.h
ObstacleHandler.cpp
ObstacleHandler.h
Point.h
Rect.cpp
Rect.h
ResourceSet.cpp
ResourceSet.h
RiverHandler.cpp
RiverHandler.h
RoadHandler.cpp
RoadHandler.h
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp
StartInfo.h
StdInc.cpp
StdInc.h
TerrainHandler.cpp
TerrainHandler.h
TurnTimerInfo.cpp
TurnTimerInfo.h
UnlockGuard.h
vcmi_endian.h
VCMI_Lib.cpp
VCMI_Lib.h
VCMIDirs.cpp
VCMIDirs.h