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added MECHANICAL bonus
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@ -687,5 +687,7 @@
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"core.bonus.DISINTEGRATE.name": "Disintegrate",
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"core.bonus.DISINTEGRATE.description": "No corpse remains after death",
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"core.bonus.INVINCIBLE.name": "Invincible",
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"core.bonus.INVINCIBLE.description": "Cannot be affected by anything"
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"core.bonus.INVINCIBLE.description": "Cannot be affected by anything",
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"core.bonus.MECHANICAL.name": "Mechanical",
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"core.bonus.MECHANICAL.description": "Immunity to many effects, repairable"
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}
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@ -573,7 +573,8 @@ void MoraleLuckBox::set(const AFactionMember * node)
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boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
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if (morale && node && (node->getBonusBearer()->hasBonusOfType(BonusType::UNDEAD)
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|| node->getBonusBearer()->hasBonusOfType(BonusType::NON_LIVING)))
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|| node->getBonusBearer()->hasBonusOfType(BonusType::NON_LIVING)
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|| node->getBonusBearer()->hasBonusOfType(BonusType::MECHANICAL)))
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{
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text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
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component.value = 0;
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@ -1995,6 +1995,10 @@
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"type" : "HAS_ANOTHER_BONUS_LIMITER",
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"parameters" : [ "NON_LIVING" ]
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},
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{
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"type" : "HAS_ANOTHER_BONUS_LIMITER",
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"parameters" : [ "MECHANICAL" ]
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},
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{
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"type" : "HAS_ANOTHER_BONUS_LIMITER",
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"parameters" : [ "GARGOYLE" ]
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@ -2012,6 +2016,10 @@
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"type" : "HAS_ANOTHER_BONUS_LIMITER",
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"parameters" : [ "NON_LIVING" ]
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},
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{
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"type" : "HAS_ANOTHER_BONUS_LIMITER",
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"parameters" : [ "MECHANICAL" ]
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},
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{
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"type" : "HAS_ANOTHER_BONUS_LIMITER",
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"parameters" : [ "GARGOYLE" ]
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@ -399,6 +399,14 @@
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}
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},
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"MECHANICAL":
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{
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"graphics":
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{
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"icon": "zvs/Lib1.res/Mechanical"
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}
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},
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"RANDOM_SPELLCASTER":
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{
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"graphics":
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@ -88,6 +88,7 @@
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"targetCondition" : {
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"noneOf" : {
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"bonus.NON_LIVING" : "absolute",
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"bonus.MECHANICAL" : "absolute",
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"bonus.SIEGE_WEAPON" : "absolute",
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"bonus.UNDEAD" : "absolute",
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"bonus.GARGOYLE" : "absolute"
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@ -159,6 +160,7 @@
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"targetCondition" : {
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"noneOf" : {
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"bonus.NON_LIVING" : "normal",
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"bonus.MECHANICAL" : "normal",
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"bonus.SIEGE_WEAPON" : "absolute",
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"bonus.UNDEAD" : "normal"
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}
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@ -238,6 +240,7 @@
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"targetCondition" : {
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"noneOf" : {
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"bonus.NON_LIVING" : "absolute",
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"bonus.MECHANICAL" : "absolute",
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"bonus.SIEGE_WEAPON" : "absolute",
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"bonus.UNDEAD" : "absolute",
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"bonus.GARGOYLE" : "absolute"
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@ -270,6 +273,7 @@
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"targetCondition" : {
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"noneOf" : {
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"bonus.NON_LIVING" : "absolute",
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"bonus.MECHANICAL" : "absolute",
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"bonus.SIEGE_WEAPON" : "absolute",
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"bonus.UNDEAD" : "absolute",
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"bonus.GARGOYLE" : "absolute"
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@ -357,6 +361,7 @@
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"targetCondition" : {
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"noneOf" : {
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"bonus.NON_LIVING" : "absolute",
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"bonus.MECHANICAL" : "absolute",
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"bonus.SIEGE_WEAPON" : "absolute",
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"bonus.UNDEAD" : "absolute",
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"bonus.GARGOYLE" : "absolute"
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@ -531,6 +531,7 @@
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"targetCondition" : {
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"noneOf" : {
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"bonus.NON_LIVING" : "absolute",
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"bonus.MECHANICAL" : "absolute",
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"bonus.SIEGE_WEAPON" : "absolute",
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"bonus.UNDEAD" : "absolute",
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"bonus.GARGOYLE" : "absolute"
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@ -602,6 +603,7 @@
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"targetCondition" : {
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"noneOf" : {
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"bonus.NON_LIVING" : "absolute",
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"bonus.MECHANICAL" : "absolute",
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"bonus.SIEGE_WEAPON" : "absolute",
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"bonus.UNDEAD" : "absolute",
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"bonus.GARGOYLE" : "absolute"
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@ -806,6 +806,7 @@
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"noneOf" : {
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"bonus.MIND_IMMUNITY" : "normal",
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"bonus.NON_LIVING" : "normal",
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"bonus.MECHANICAL" : "normal",
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"bonus.SIEGE_WEAPON" : "absolute",
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"bonus.UNDEAD" : "absolute"
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}
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@ -859,6 +860,7 @@
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"noneOf" : {
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"bonus.MIND_IMMUNITY" : "normal",
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"bonus.NON_LIVING" : "normal",
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"bonus.MECHANICAL" : "normal",
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"bonus.SIEGE_WEAPON" : "absolute",
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"bonus.UNDEAD" : "absolute"
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}
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@ -1155,6 +1157,7 @@
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"noneOf" : {
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"bonus.MIND_IMMUNITY" : "absolute",
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"bonus.NON_LIVING" : "absolute",
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"bonus.MECHANICAL" : "absolute",
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"bonus.SIEGE_WEAPON" : "absolute",
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"bonus.UNDEAD" : "absolute"
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}
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@ -1245,6 +1248,7 @@
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"noneOf" : {
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"bonus.MIND_IMMUNITY" : "normal",
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"bonus.NON_LIVING" : "normal",
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"bonus.MECHANICAL" : "normal",
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"bonus.SIEGE_WEAPON" : "absolute",
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"bonus.UNDEAD" : "normal"
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}
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@ -1311,7 +1315,8 @@
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"bonus.SIEGE_WEAPON":"absolute",
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"bonus.MIND_IMMUNITY":"normal",
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"bonus.UNDEAD":"normal",
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"bonus.NON_LIVING":"normal"
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"bonus.NON_LIVING":"normal",
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"bonus.MECHANICAL":"normal"
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}
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},
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"flags" : {
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@ -1379,6 +1384,7 @@
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"noneOf" : {
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"bonus.MIND_IMMUNITY" : "normal",
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"bonus.NON_LIVING" : "normal",
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"bonus.MECHANICAL" : "normal",
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"bonus.SIEGE_WEAPON" : "absolute",
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"bonus.UNDEAD" : "normal"
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}
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@ -1437,6 +1443,7 @@
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"noneOf" : {
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"bonus.MIND_IMMUNITY" : "normal",
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"bonus.NON_LIVING" : "normal",
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"bonus.MECHANICAL" : "normal",
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"bonus.SIEGE_WEAPON" : "absolute",
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"bonus.UNDEAD" : "absolute"
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}
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@ -41,6 +41,7 @@
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"targetCondition" : {
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"noneOf" : {
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"bonus.NON_LIVING" : "absolute",
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"bonus.MECHANICAL" : "absolute",
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"bonus.SIEGE_WEAPON" : "absolute",
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"bonus.UNDEAD" : "absolute",
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"bonus.GARGOYLE" : "absolute"
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@ -402,6 +402,10 @@ Increases starting amount of shots that unit has in battle
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Affected unit is considered to not be alive and not affected by morale and certain spells
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### MECHANICAL
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Affected unit is considered to not be alive and not affected by morale and certain spells but should be repairable from engineers (factory).
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### GARGOYLE
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Affected unit is considered to be a gargoyle and not affected by certain spells
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@ -102,7 +102,7 @@ int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
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return maxGoodMorale;
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}
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static const auto unaffectedByMoraleSelector = Selector::type()(BonusType::NON_LIVING).Or(Selector::type()(BonusType::UNDEAD))
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static const auto unaffectedByMoraleSelector = Selector::type()(BonusType::NON_LIVING).Or(Selector::type()(BonusType::MECHANICAL)).Or(Selector::type()(BonusType::UNDEAD))
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.Or(Selector::type()(BonusType::SIEGE_WEAPON)).Or(Selector::type()(BonusType::NO_MORALE));
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static const std::string cachingStrUn = "AFactionMember::unaffectedByMoraleSelector";
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@ -187,6 +187,7 @@ bool ACreature::isLiving() const //TODO: theoreticaly there exists "LIVING" bonu
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static const std::string cachingStr = "ACreature::isLiving";
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static const CSelector selector = Selector::type()(BonusType::UNDEAD)
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.Or(Selector::type()(BonusType::NON_LIVING))
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.Or(Selector::type()(BonusType::MECHANICAL))
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.Or(Selector::type()(BonusType::GARGOYLE))
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.Or(Selector::type()(BonusType::SIEGE_WEAPON));
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@ -180,6 +180,7 @@ class JsonNode;
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BONUS_NAME(RESOURCES_TOWN_MULTIPLYING_BOOST) /*Bonus that does not account for propagation and gives extra resources per day with amount multiplied by number of owned towns. val - base resource amount to be multiplied times number of owned towns, subtype - resource type*/ \
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BONUS_NAME(DISINTEGRATE) /* after death no corpse remains */ \
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BONUS_NAME(INVINCIBLE) /* cannot be target of attacks or spells */ \
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BONUS_NAME(MECHANICAL) /*eg. factory creatures, cannot be rised or healed, only neutral morale, repairable by engineer */ \
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/* end of list */
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